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Only a lucky handful of artists and a Japanese billionaire will take a trip on a rocketship to the moon with SpaceX. But the moonshot won’t just be televised; you’ll get to experience it from Earth in virtual reality.

That’s the message from SpaceX CEO Elon Musk on the upcoming private moon flight of entrepreneur Yusaku Maezawa, which Musk unveiled to the world Monday (Sept. 17). Maezawa will launch on a trip around the moon on SpaceX’s new Big Falcon Rocket (BFR), and he plans to take between six and eight artists along for the ride. The flight, called the Lunar BFR Mission, could launch as early as 2023, and we’ll all be able to watch it live and in VR, Musk said.

“Moon mission will be livestreamed in high def VR,” Musk announced on Twitter Tuesday (Sept. 18), “so it’ll feel like you’re there in real-time minus a few seconds for speed of light.” That speed-of-light reference is apparently a nod to the ever-so-slight time lag for a signal to cross the 238,000 miles (383,000 kilometers) between Earth and the moon. [How SpaceX’s Passenger Moon Flight Will Work].

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Following a detailed update to SpaceX’s BFR plans and the first privately contracted mission to the Moon, CEO Elon Musk has tweeted that the company intends to stream the entire six-day journey in “high def VR”, a plan that would demand unprecedented communications capabilities between the Moon and the Earth.

Musk further confirmed that “Starlink should be active by [2023]”, suggesting – at a minimum – that the SpaceX-built and SpaceX-launched internet satellite constellation will have reached what is known as ‘initial operating capability’, pegged for Starlink at roughly 800 satellites launched.

Moon mission will be livestreamed in high def VR, so it’ll feel like you’re there in real-time minus a few seconds for speed of light.

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New research published in PLOS One has found that virtual reality use impairs physical and cognitive performance while trying to balance.

“I became interested in this topic because virtual reality headsets have recently become widely available, with great potential to make rehabilitation more enjoyable and varied for patients,” said study author Steven M. Peterson of the University of Michigan, Ann Arbor.

“While many studies have explored upper-limb activities, I wanted to understand how immersive and mentally challenging a virtual reality headset is when the user is walking around and not seated. We decided to test the realism of virtual reality by looking for stress at high heights because just the perception of heights can affect how people walk and how cautious they are.”

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The Venus Project is looking for VR artists for their project, Check it out!


A new project at The Venus Project has been started and a team consisting of video game industry veterans has been formed for its development.

The VR (Virtual Reality) Simulator will give access for everybody with a VR set to dive into a 360° projection of a city according to The Venus Project’s designs and experience it from the inside.

Most wanted specialists are:

An urban utopia on Mars might be closer than you think.

For the past year, creative professionals, students, space geeks—even families—have been creating their visions for a metropolis on the fourth planet from the sun. The final winners of the HP Mars Home Planet challenge were announced today by HP and unveiled in a VR experience at SIGGRAPH 2018, an annual computer graphics convention, in Vancouver.

“The amazing entries from the HP Mars Home Planet challenge give us a virtual window into what life on Mars could be like for a million members of humanity,” says judge Dr. Darlene Lim, a geobiologist and principal investigator, NASA Biologic Analog Science. “Technological advancement is being met by a broad array of foundational space science and planetary research—a confluence that will optimistically serve to accelerate our path toward human exploration and settlement of Mars.”

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It’s unclear whether we’ll actually reach the point of achieving legitimate mind-uploading, which addresses the dilemma of physical continuity. What is clear, however, is that virtual reality is quickly making room for the ability of users to fall in love. In so doing, this will also make room for other ventures—both positive (sex) and problematic (crime).


As we continue pushing forward towards a future of sexual abundance, whereby getting into bed with technology is the new norm, we’ll also need to remain vigilant against criminals who wish to exploit us — even sexually.

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Very interesting.


“It is possible for a computer to become conscious. Basically, we are that. We are data, computation, memory. So we are conscious computers in a sense.”

— Tom Campbell, NASA, Author of My Big TOE

If the universe is a computer simulation, virtual reality, or video game, then a few unusual conditions seem to necessarily fall out from that reading. One is what we call consciousness, the mind, is actually something like an artificial intelligence. If the universe is a computer simulation, we are all likely one form of AI or another. In fact, we might come from the same computer that is creating this simulated universe to begin with. If so then it stands to reason that we are virtual characters and virtual minds in a virtual universe.

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