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Archive for the ‘virtual reality’ category: Page 34

Aug 19, 2021

Facebook launches VR remote work app, calling it a step to the ‘metaverse’

Posted by in categories: biotech/medical, computing, virtual reality

In its first full VR news briefing, the company showed how Workrooms users can design avatar versions of themselves to meet in virtual reality conference rooms and collaborate on shared whiteboards or documents, still interacting with their own physical desk and computer keyboard.


Aug 19 (Reuters) — Facebook Inc (FB.O) on Thursday launched a test of a new virtual-reality remote work app where users of the company’s Oculus Quest 2 headsets can hold meetings as avatar versions of themselves.

The beta test of Facebook’s Horizon Workrooms app comes as many companies continue to work from home after the COVID-19 pandemic shut down physical workspaces and as a new variant is sweeping across the globe.

Continue reading “Facebook launches VR remote work app, calling it a step to the ‘metaverse’” »

Aug 16, 2021

Is virtual reality the future of live music? — BBC News

Posted by in categories: biotech/medical, media & arts, virtual reality

Virtual reality, the future of concerts.


With Covid-19 restrictions stopping live performances some musicians have turned to virtual reality to create new live experiences.

Continue reading “Is virtual reality the future of live music? — BBC News” »

Aug 15, 2021

Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory

Posted by in categories: biotech/medical, computing, engineering, neuroscience, virtual reality

This is interesting. 😃


A new discovery in rats shows that the brain responds differently in immersive virtual reality environments versus the real world. The finding could help scientists understand how the brain brings together sensory information from different sources to create a cohesive picture of the world around us. It could also pave the way for “virtual reality therapy” for learning and memory-related disorders ranging including ADHD, Autism, Alzheimer’s disease, epilepsy and depression.

Continue reading “Virtual reality boosts brain rhythms crucial for neuroplasticity, learning and memory” »

Aug 8, 2021

Oculus Quest 2 is getting AR – but could the Quest 3 take it further?

Posted by in categories: augmented reality, business, virtual reality

We speak to AR experts about the future of the Oculus Quest.


Oculus is getting into AR, and it has big repercussions for the future direction of the company and its popular line of VR headsets – especially the eventual Oculus Quest 3.

The Facebook-owned company recently announced its intention to open up its Oculus platform to augmented reality developers, allowing them to use the Oculus Quest 2 headset to host AR games and apps rather than simply VR titles – setting the scene for an explosion of both consumer and business applications on the popular standalone headset.

Continue reading “Oculus Quest 2 is getting AR – but could the Quest 3 take it further?” »

Jul 25, 2021

Mark Zuckerberg said he wanted to transform Facebook from a social-media company into ‘a metaverse company’

Posted by in category: virtual reality

A metaverse? VR? Ready Player One? I’m in.


Facebook CEO Mark Zuckerberg talked to The Verge about the company’s plans to help make the metaverse a reality.

Jul 22, 2021

Wearable brain-machine interface turns intentions into actions

Posted by in categories: robotics/AI, virtual reality, wearables

A new wearable brain-machine interface (BMI) system could improve the quality of life for people with motor dysfunction or paralysis, even those struggling with locked-in syndrome—when a person is fully conscious but unable to move or communicate.

A multi-institutional, international team of researchers led by the lab of Woon-Hong Yeo at the Georgia Institute of Technology combined wireless soft scalp electronics and virtual reality in a BMI system that allows the user to imagine an action and wirelessly control a wheelchair or robotic arm.

The team, which included researchers from the University of Kent (United Kingdom) and Yonsei University (Republic of Korea), describes the new motor imagery-based BMI system this month in the journal Advanced Science.

Jul 7, 2021

Researchers record brainwaves to measure ‘cybersickness’

Posted by in categories: neuroscience, virtual reality

If a virtual world has ever left you feeling nauseous or disorientated, you’re familiar with cybersickness, and you’re hardly alone. The intensity of virtual reality (VR)—whether that’s standing on the edge of a waterfall in Yosemite or engaging in tank combat with your friends—creates a stomach-churning challenge for 30–80% of users.

In a first-of-its kind study, researchers at the University of Maryland recorded VR users’ using electroencephalography (EEG) to better understand and work toward solutions to prevent cybersickness. The research was conducted by Eric Krokos, who received his Ph.D. in computer science in 2018, and Amitabh Varshney, a professor of and dean of UMD’s College of Computer, Mathematical, and Natural Sciences.

Their study, “Quantifying VR cybersickness using EEG,” was recently published in the journal Virtual Reality.

Jun 30, 2021

New type of metasurface allows unprecedented laser control

Posted by in categories: biotech/medical, quantum physics, virtual reality

The ability to precisely control the various properties of laser light is critical to much of the technology that we use today, from commercial virtual reality (VR) headsets to microscopic imaging for biomedical research. Many of today’s laser systems rely on separate, rotating components to control the wavelength, shape and power of a laser beam, making these devices bulky and difficult to maintain.

Now, researchers at the Harvard John A. Paulson School of Engineering and Applied Sciences have developed a single that can effectively tune the different properties of light, including wavelength, without the need of additional optical components. The metasurface can split light into multiple beams and control their shape and intensity in an independent, precise and power-efficient way.

The research opens the door for lightweight and efficient optical systems for a range of applications, from quantum sensing to VR/AR headsets.

Jun 24, 2021

Ransomware: Now gangs are using virtual machines to disguise their attacks

Posted by in categories: cybercrime/malcode, encryption, virtual reality

Cyber criminals are increasingly using virtual machines to compromise networks with ransomware.

By using virtual machines as part of the process, ransomware attackers are able to conduct their activity with additional subtlety, because running the payload within a virtual environment reduces the chances of the activity being discovered – until it’s too late and the ransomware has encrypted files on the host machine.

During a recent investigation into an attempted ransomware attack, cybersecurity researchers at Symantec found the ransomware operations had been using VirtualBox – a legitimate form of open-source virtual machine software – to run instances of Windows 7 to aid the installation of ransomware.

Jun 18, 2021

Commercial Video Games Could Help Treat Mental Illness

Posted by in categories: entertainment, health, neuroscience, virtual reality

Perhaps better than medication.


Summary: Inexpensive, commercial video games may help those suffering from anxiety and depression to combat their symptoms. Researchers found that, in addition to conventional games, virtual reality games could help people overcome mental health problems.

Source: Lero

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