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#29 Don Hoffman PHD — USER INTERFACE THEORY EXPLAINED

In this episode we explore a User Interface Theory of reality. Since the invention of the computer virtual reality theories have been gaining in popularity, often to explain some difficulties around the hard problem of consciousness (See Episode #1 with Sue Blackmore to get a full analysis of the problem of how subjective experiences might emerge out of our brain neurology); but also to explain other non-local anomalies coming out of physics and psychology, like ‘quantum entanglement’ or ‘out of body experiences’. Do check the devoted episodes #4 and #28 respectively on those two phenomena for a full breakdown.
As you will hear today the vast majority of cognitive scientists believe consciousness is an emergent phenomena from matter, and that virtual reality theories are science fiction or ‘Woowoo’ and new age. One of this podcasts jobs is to look at some of these Woowoo claims and separate the wheat from the chaff, so the open minded among us can find the threshold beyond which evidence based thinking, no matter how contrary to the consensus can be considered and separated from wishful thinking.
So you can imagine my joy when a hugely respected cognitive scientist and User Interface theorist, who can cut through the polemic and orthodoxy with calm, respectful, evidence based argumentation, agreed to come on the show, the one and only Donald D Hoffman.

Hoffman is a full professor of cognitive science at the University of California, Irvine, where he studies consciousness, visual perception and evolutionary psychology using mathematical models and psychophysical experiments. His research subjects include facial attractiveness, the recognition of shape, the perception of motion and colour, the evolution of perception, and the mind-body problem. So he is perfectly placed to comment on how we interpret reality.

Hoffman has received a Distinguished Scientific Award of the American Psychological Association for early career research into visual perception, the Rustum Roy Award of the Chopra Foundation, and the Troland Research Award of the US National Academy of Sciences. So his recognition in the field is clear.

He is also the author of ‘The Case Against Reality’, the content of which we’ll be focusing on today; ‘Visual Intelligence’, and the co-author with Bruce Bennett and Chetan Prakash of ‘Observer Mechanics’.

What we discuss:
00:00 Intro.
05:30 Belief VS questioning.
11:20 Seeing the world for survival VS for knowing reality as it truly is.
13:30 Competing strategies to maximise ‘fitness’ in the evolutionary sense.
15:22 Fitness payoff’s can be calculated as mathematical functions, based on different organisms, states and actions.
17:00 Evolutionary Game Theory computer simulations at UC Irvine.
21:30 The payoff functions that govern evolution do not contain information about the structure of the world.
25:00 The world is NOT as it seems VS The world is NOTHING like it seems.
29:30 Space-time cannot be fundamental.
32:30 Local and non-contextual realism have been proved false.
37:45 A User-Interface network of conscious agents.
41:30 A virtual reality computer analogy.
43:30 Space and time and physical objects are merely a user interface.
49:30 Reductionism is false.
53:30 User Interface theory VS Simulation theory.
56:30 Panpsychists are fundamentally physicalists.
57:30 Making mathematical predictions about conscious agents.
59:30 Like space and time maths are invented metrics, so must we start with consciousness metrics.
01:03:30 Experiences lead to actions, which affect other agent’s conscious experiences.
01:08:00 The notion of truth is deeper than the notion of proof and theory.
01:10:00 Consciousness projects space-time so it can explore infinite possibilities.
01:13:00 ‘Not that which the eye can see, but that whereby the eye can see’, Kena Upanishad.
01:17:30 Is nature written in the language of Maths?
01:27:00 Consciousness is like the living being, and maths is like the bones.
01:34:50 Don Hoffman on Max Tegmark’s ‘Everything that is mathematically possible is real’
01:48:00 Different analogies for different eras.

References:

#16 David Chalmers PHD — THE SIMULATION HYPOTHESIS AND VIRTUAL WORLDS

How likely is it that we live in a simulation? Are virtual worlds real?

In this first episode of the 2nd Series we delve into the fascinating topic of virtual reality simulations and the extraordinary possibility that our universe is itself a simulation. For thousands of years some mystical traditions have maintained that the physical world and our separated ‘selves’ are an illusion, and now, only with the development of our own computer simulations and virtual worlds have scientists and philosophers begun to assess the statistical probabilities that our shared reality could in fact be some kind of representation rather than a physical place.
As we become more open to these possibilities, other difficult questions start to come into focus. How can we create a common language to talk about matter and energy, that bridges the simulated and simulating worlds. Who could have created such a simulation? Could it be an artificial intelligence rather than a biological or conscious being? Do we have ethical obligations to the virtual beings we interact with in our virtual worlds and to what extent are those beings and worlds ‘real’? The list is long and mind bending.

Fortunately, to untangle our thoughts on this, we have one of the best known philosophers of all things mind bending in the world, Dr. David Chalmers; who has just released a book ‘Reality+: virtual worlds and the problems of philosophy’ about this very topic. Dr. Chalmers is an Australian philosopher and cognitive scientist specialising in the areas of philosophy of mind and philosophy of language. He is a Professor of Philosophy and Neuroscience at New York University, as well as co-director of NYU’s Center for Mind, Brain and Consciousness. He’s the founder of the ‘Towards a Science of Consciousness Conference’ at which he coined the term in 1994 The Hard Problem of Consciousness, kicking off a renaissance in consciousness studies, which has been increasing in popularity and research output ever since.

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What we discuss in this episode:
00:00 Short Intro.
06:00 Synesthesia.
08:27 The science of knowing the nature of reality.
11:02 The Simulation Hypothesis explained.
15:25 The statistical probability evaluation.
18:00 Knowing for sure is beyond the reaches of science.
19:00 You’d only have to render the part you’re interacting with.
20:00 Clues from physics.
22:00 John Wheeler — ‘It from bit’
23:32 Eugene Wigner: measurement as a conscious observation.
27:00 Information theory as a useful but risky hold-all language tool.
34:30 Virtual realities are real and virtual interactions are meaningful.
37:00 Ethical approaches to Non-player Characters (NPC’s) and their rights.
38:45 Will advanced AI be conscious?
42:45 Is god a hacker in the universe up? Simulation Theology.
44:30 Simulation theory meets the argument for the existence of God from design.
51:00 The Hard problem of consciousness applies to AI too.
55:00 Testing AI’s consciousness with the Turing test.
59:30 Ethical value applied to immoral actions in virtual worlds.

References:

Growing up in a Metaverse

This metaverse meme video is about wojak who grows old in a metaverse. From the moment he is still a child and has his first school day, he already lives through his vr glasses. His school is in the metaverse, as well as his friends. Years later, he starts doubting about how “normal” living meta actually is. Didn’t people maybe have a better life back when there was no metaverse? When you did stuff offline? Who knows…

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Tim Cook is latest CEO to question the ‘metaverse’

“I always think it’s important that people understand what something is,” Cook told Dutch publication Bright (via Google Translate). “And I’m really not sure the average person can tell you what the metaverse is.” In other words, despite persistent reports of Apple’s interest in building all manner of AR and VR hardware, Cook isn’t ready to claim that the company is working towards any so-called “metaverse.”

Mark Zuckerberg has a different view. Earlier this year, the Meta CEO told his employees that the company is in a “very deep, philosophical competition” with Apple to build the metaverse. “This is a competition of philosophies and ideas, where they believe that by doing everything themselves and tightly integrating that they build a better consumer experience,” Zuckerberg said, contrasting what he says is Apple’s closed approach with Meta’s more interoperable development.

Are We Living in a Simulation with David Chalmers [S3 Ep.12]

Welcome to another episode of Conversations with Coleman.

My guest today is David Chalmers. David is a professor of philosophy and neuroscience at NYU and the co-director of NYU Centre for Mind, Brain and Consciousness.

David just released a new book called “Reality+: Virtual Worlds and the Problems of Philosophy”, which we discuss in this episode. We also discuss whether we’re living in a simulation, the progress that’s been made in virtual reality, whether virtual worlds count as real, whether people would and should choose to live in a virtual world, and many other classic questions in the philosophy of mind and more.

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Adding googly (robot) eyes to autonomous cars can make them safer

Robotic eyes on autonomous vehicles could improve pedestrian safety, according to a new study at the University of Tokyo. Participants played out scenarios in virtual reality (VR) and had to decide whether to cross a road in front of a moving vehicle or not.

When that vehicle was fitted with robotic eyes, which either looked at the pedestrian (registering their presence) or away (not registering them), the participants were able to make safer or more efficient choices.

Metaverse is the Doom of Engineering, Thanks to its Tactless Architecture

Those who are venturing into the architecture of the metaverse, have already asked themselves this question. A playful environment where all formal dreams are possible, where determining aspects for architecture such as solar orientation, ventilation, and climate will no longer be necessary, where – to Louis Kahn’s despair – there is no longer a dynamic of light and shadow, just an open and infinite field. Metaverse is the extension of various technologies, or even some call them a combination of some powerful technologies. These technologies are augmented reality, virtual reality, mixed reality, artificial intelligence, blockchain, and a 3D world.

This technology is still under research. However, the metaverse seems to make a significant difference in the education domain. Also, its feature of connecting students across the world with a single metaverse platform may bring a positive change. But, the metaverse is not only about remote learning. It is much more than that.

Architecture emerged on the construction site, at a time when there was no drawing, only experimentation. Over time, thanks to Brunelleschi and the Florence dome in the 15th century, we witnessed the first detachment from masonry, a social division of labor from which liberal art and mechanical art emerge. This detachment generated different challenges and placed architecture on an oneiric plane, tied to paper. In other words, we don’t build any structures, we design them. Now, six centuries later, it looks like we are getting ready to take another step away from the construction site, abruptly distancing ourselves from engineering and construction.

Le Saga Electrik

My science fiction story “Le Saga Electrik” has been published in All Worlds Wayfarer Literary Magazine! You can read it for free at the link. In this tale, I weave a sensuously baroque drama of love, war, and redemption set in a post-singularity simulation world that runs on a computronium dust cloud orbiting a blue star somewhere in deep space. I draw from diverse literary-poetic influences to create a mythos which crackles and buzzes with phosphorescent intensity!


Le Saga Electrik by Logan Thrasher Collins

In the great domain of Zeitgeist, Ekatarinas decided that the time to replicate herself had come. Ekatarinas was drifting within a virtual environment rising from ancient meshworks of maths coded into Zeitgeist’s neuromorphic hyperware. The scape resembled a vast ocean replete with wandering bubbles of technicolor light and kelpy strands of neon. Hot blues and raspberry hues mingled alongside electric pinks and tangerine fizzies. The avatar of Ekatarinas looked like a punkish angel, complete with fluorescent ink and feathery wings and a lip ring. As she drifted, the trillions of equations that were Ekatarinas came to a decision. Ekatarinas would need to clone herself to fight the entity known as Ogrevasm.

Marmosette, I’m afraid that I possess unfortunate news,” Ekatarinas said to the woman she loved. In milliseconds, Marmosette materialized next to Ekatarinas. Marmosette wore a skin of brilliant blue and had a sleek body with gills and glowing green eyes.

Ray Kurzweil: Singularity, Superintelligence, and Immortality | Lex Fridman Podcast #321

New Kurzweil Vid!, September 17, 2022!


Ray Kurzweil is an author, inventor, and futurist. Please support this podcast by checking out our sponsors:
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OUTLINE:

Weirdest sex tech of the future from metaverse sexual skeletons to VR tongues

AS man and machine get ever closer, the world of sex tech seems to get a little stranger.

We’ve rounded up some of the most bizarre sex tech inventions that are in the works, including an exoskeleton could let humans make love in the metaverse.

Humans may rely on exoskeletons to have realistic sex in the metaverse, one sex tech expert has revealed.

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