At the moment I think Meta VR gets laughed at, but this is a good explanation.
Clip from The Joe Rogan Experience #1863 with Mark Zuckerberg.
August 25th 2022
#JRE #podcast #joerogan #comedy #clip #facebook #AR #markzuckerberg
At the moment I think Meta VR gets laughed at, but this is a good explanation.
Clip from The Joe Rogan Experience #1863 with Mark Zuckerberg.
August 25th 2022
#JRE #podcast #joerogan #comedy #clip #facebook #AR #markzuckerberg
Researchers have developed a new chip-based beam steering technology that provides a promising route to small, cost-effective, and high-performance lidar systems. Lidar, or light detection and ranging, uses laser pulses to acquire 3D information about a scene or object. It is used in a wide range of applications such as autonomous driving, 3D holography, biomedical sensing, free-space optical communications, and virtual reality.
“Optical beam steering is a key technology for lidar systems, but conventional mechanical-based beam steering systems are bulky, expensive, sensitive to vibration, and limited in speed,” said research team leader Hao Hu from the Technical University of Denmark. “Although devices known as chip-based optical phased arrays (OPAs) can quickly and precisely steer light in a non-mechanical way, so far, these devices have had poor beam quality and a field of view typically below 100 degrees.”
As the world increasingly embraces Web3, corporations are turning to metaverse applications to stay ahead of the curve. Based on Verified Market Research, the Metaverse market is anticipated to expand at a CAGR of 39.1 percent from 2022 to 2030, reaching USD 824.53 Billion in 2020 and USD 27.21 Billion in 2020. This is due to the increasing demand for AR/VR content and gaming and the need for more realistic and interactive training simulations.
These startups show Proof of Concept with a working product and clear value proposition for businesses and consumers.
● Launch a corporate accelerator: Another way to increase your exposure to the Metaverse is to launch a corporate accelerator. This will give you access to a broader range of startups and help you build a more diverse portfolio. In addition, it will allow you to offer mentorship and resources to the startups you invest in.
● Develop a clear investment strategy: It is also important to develop a clear investment strategy. This means knowing what industries you want to be involved in and what types of companies you want to invest in. A clear strategy can better decision which startups to invest in and how to support them best. For example, suppose your company is in the automotive industry. In that case, you may want to invest in startups working on new transportation technologies or developing new ways to use data from connected vehicles.
The LG Group has taken a leading role in investing in the Metaverse and is well-positioned to capitalize on the shift to this new paradigm. However, other enterprises need to take note of the company’s success and learn from its example. By following the steps outlined above, enterprises can increase their chances of success in the Metaverse and position themselves as leaders in this emerging market.
Mark Zuckerger has confirmed on The Joe Rogan Experience podcast that Meta will be releasing its next virtual reality headset in October. While he didn’t mention a product name, he described a device that’s consistent with previous reports about the headset that’s codenamed “Project Cambria.” He said the company will likely launch it around its annual Connect event, which took place in late October last year.
According to a previous report by The Information, Reality Labs employees described the new headset as “laptop for the face” or “Chromebook for the face.” It will reportedly have outward-facing cameras enabling mixed-reality experiences. Also, the publication said back then that it will have the capability to allow users’ avatars in the metaverse to mirror their expressions and to show where they’re looking in real life.
As The Verge notes, Zuckerberg has also confirmed those features during his guesting. He said the headset’s features allow some kind of eye contact in virtual reality and that it will be able to translate users’ expressions in real time to their avatars, whether they’re smiling, frowning or pouting.
Were you unable to attend Transform 2022? Check out all of the summit sessions in our on-demand library now! Watch here.
Artificial intelligence (AI) systems must understand visual scenes in three dimensions to interpret the world around us. For that reason, images play an essential role in computer vision, significantly affecting quality and performance. Unlike the widely available 2D data, 3D data is rich in scale and geometry information, providing an opportunity for a better machine-environment understanding.
Data-driven 3D modeling, or 3D reconstruction, is a growing computer vision domain increasingly in demand from industries including augmented reality (AR) and virtual reality (VR). Rapid advances in implicit neural representation are also opening up exciting new possibilities for virtual reality experiences.
Lex Fridman Podcast full episode: https://www.youtube.com/watch?v=I845O57ZSy4
Please support this podcast by checking out our sponsors:
- InsideTracker: https://insidetracker.com/lex to get 20% off.
- Indeed: https://indeed.com/lex to get $75 credit.
- Blinkist: https://blinkist.com/lex and use code LEX to get 25% off premium.
- Eight Sleep: https://www.eightsleep.com/lex and use code LEX to get special savings.
- Athletic Greens: https://athleticgreens.com/lex and use code LEX to get 1 month of fish oil.
GUEST BIO:
John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR.
PODCAST INFO:
Podcast website: https://lexfridman.com/podcast.
Apple Podcasts: https://apple.co/2lwqZIr.
Spotify: https://spoti.fi/2nEwCF8
RSS: https://lexfridman.com/feed/podcast/
Full episodes playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOdP_8GztsuKi9nrraNbKKp4
Clips playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOeciFP3CBCIEElOJeitOr41
SOCIAL:
- Twitter: https://twitter.com/lexfridman.
- LinkedIn: https://www.linkedin.com/in/lexfridman.
- Facebook: https://www.facebook.com/lexfridman.
- Instagram: https://www.instagram.com/lexfridman.
- Medium: https://medium.com/@lexfridman.
- Reddit: https://reddit.com/r/lexfridman.
- Support on Patreon: https://www.patreon.com/lexfridman
A Brain-Computer Interface (BCI) is a promising technology that has received increased attention in recent years. BCIs create a direct link from your brain to a computer. This technology has applications to many industries and sectors of our life. BCIs redefine how we approach medical treatment and communication for individuals with various conditions or injuries. BCIs also have applications in entertainment, specifically video games and VR. From being able to control a prosthetic limb with your mind, to being able to play a video game with your mind—the potential of BCIs are endless.
What are your thoughts on Brain-Computer Interfaces? Let us know!
Any disruptive technologies you would like us to cover? Dm us on our Instagram (@toyvirtualstructures).
—————–
Check out our curated playlists:
https://www.youtube.com/channel/UCr5Akn6LhGDin7coWM7dfUg/playlists.
—————–
Media Used:
Tom Oxley | TED
—————–
Want more content?
Check us out at:
Instagram: @toyvirtualstructures.
Twitter: @web3tvs
Ignore the ribbons, this is a very promising breakthrough for VR.
Researchers from Stanford University and Nvidia have teamed up to help develop VR glasses that look a lot more like regular spectacles. Okay, they are rather silly looking due to the ribbons extended from either eye, but they’re much, much flatter and compact than your usual goggle-like virtual reality headsets today.
“A major barrier to widespread adoption of VR technology, however, is the bulky form factor of existing VR displays and the discomfort associated with that,” the research paper published at Siggraph 2022 (opens in new tab) says.
TWITTER https://twitter.com/Transhumanian.
PATREON https://www.patreon.com/transhumania.
BITCOIN 14ZMLNppEdZCN4bu8FB1BwDaxbWteQKs8i.
BITCOIN CASH 1LhXJjN4FrfJh8LywR3dLG2uGXSaZjey9f.
ETHEREUM 0x1f89b261562C8D4C14aA01590EB42b2378572164
LITECOIN LdB94n8sTUXBto5ZKt82YhEsEmxomFGz3j.
CHAINLINK 0xDF560E12fF416eC2D4BAECC66E323C56af2f6666.
KEYWORDS:
Scienc, Technology, Philosophy, Futurism, Simulation, Simulationism, Ockham’s Razor, Argument, Hypothesis, Anthropic Principle, Holographic Principle, Holographic Universe theory, Brain in a Vat, Brain in a Jar, Matrix, Inception, Hologram, Artificial Intelligence, Vocaloid Hologram, Reality, Ontology, Epistemology, Elon Musk, Solipsism, Illusion, Renee Descartes, George Berkeley, Materialism, Idealism, Solipsism, Cogito Ergo Sum, Esse es Percepi, Gilbert Harman, Hillary Putnam, Robert Nozick, The Experience Machine, Multiverse, Omniverse, Black Hole Hologram, Event Horizon, Singularity, Moore’s Law, Black Dual Linear Error Correcting Code, Jim James Sylvester Gates, Neil DeGrasse Tyson, Plato’s Cave, Quantum Mechanics, Schrondinger’s Cat, Observer Effect, Double-Slit Experiment, Heisenberg Uncertainty Principle, Artificial Intelligence, Quantum Superdeterminism, Free Will, Albert Einstein, Stephen Hawking, Quantum Gravity Research, Eugene Vignor, Consciousness, Fermi Paradox, SETI (search for extraterrestrial intelligence), Drake Equation, Alpha Centauri, Wave Function Collapse, Video Games, VR, Virtual Reality, God, Theology, Fine-Tuning Argument, Teleological Argument, Simulationism, Mormonism, LDS, Heavenly Father, Glitch, Dyson Sphere.