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Good Morning 2033

Good Morning, 2033 — A Sci-Fi Short Film.

What will your average morning look like in 2033? And who hacked us?

This scif-fi short film explores a number of near-future futurist predictions for the 2030s.

Sleep with a brain sensor sleep mask that determines when to wake you. Wake up with gentle stimulation. Drink enhanced water with nutrients, vitamins, and supplements you need. Slide on your smart glasses that you wear all day. Do yoga and stretching on a smart scale that senses you, and get tips from a virtual trainer. Help yourself wake up with a 99CRI, 500,000 lumen light. Go for a walk and your glasses scan your brain as you walk. Live neurofeedback helps you meditate. Your kitchen uses biodata to figure out the ideal health meal, and a kitchen robot makes it for you. You work in VR, AR, MR, XR, reality in the metaverse. You communicate with the world through your AI assistant and AI avatar. You enter the high tech bathroom that uses UV lights and robotics to clean your body for you. Ubers come in the form of flying cars, EVTOL aircraft, that move at 300km/h. Cities become a single color as every inch of roads and buildings become covered in photovoltaic materials.

Creator: Cayden Pierce — https://caydenpierce.com.

How did you make this sci-fi short film?

AI-designed structured material creates super-resolution images using a low-resolution display

One of the promising technologies being developed for next-generation augmented/virtual reality (AR/VR) systems is holographic image displays that use coherent light illumination to emulate the 3D optical waves representing, for example, the objects within a scene. These holographic image displays can potentially simplify the optical setup of a wearable display, leading to compact and lightweight form factors.

On the other hand, an ideal AR/VR experience requires relatively to be formed within a large field-of-view to match the resolution and the viewing angles of the human eye. However, the capabilities of holographic image projection systems are restricted mainly due to the limited number of independently controllable pixels in existing image projectors and spatial light modulators.

A recent study published in Science Advances reported a deep learning-designed transmissive material that can project super-resolved images using low-resolution image displays. In their paper titled “Super-resolution image display using diffractive decoders,” UCLA researchers, led by Professor Aydogan Ozcan, used deep learning to spatially-engineer transmissive diffractive layers at the wavelength scale, and created a material-based physical image decoder that achieves super-resolution image projection as the light is transmitted through its layers.

Facebook Exec Says Metaverse Will Let you Betray Your Friends in VR

POV: There’s a slight chill in the air, the leaves are changing, and you might just be wearing corduroy. You know what that means? Facebook-turned-Meta’s Connect conference is here. And boy, was Connect 2022’s prerecorded keynote presentation video a doozy.

The hour-and-a-half long clip was jam-packed with… well, a lot. There was a product reveal. There were finally legs, but only for executive avatars. There was — and we cannot stress this enough — more nodding blankly at a camera than we’ve probably ever seen in a single video. One particularly striking revelation, though? The promise that soon, the metaverse might be a space where we can all betray those closest to us. Finally!

“Calling all crewmates,” said Meta’s Developer Relations chief Melissa Brown, as she announced that the VR version of the beloved online game “Among Us” is officially open for pre-order through the Meta Quest Store. “Soon, you’ll be betraying friends from a first-person perspective.”

Neurocognitive research finds gamers are better at timing their reactions than non-gamers

A study in a virtual reality environment found that action video game players have better implicit temporal skills than non-gamers. They are better at preparing to time their reactions in tasks that require quick reactions and they do it automatically, without consciously working on it. The paper was published in Communications Biology.

Many research studies have shown that playing video games enhances cognition. These include increased ability to learn on the fly and improved control of attention. The extent of these improvements is unclear and it also depends on gameplay.

Success in action video games depends on the players’ skill in making precise responses at just the right time. Players benefit from practice during which they refine their time-related expectations of in-game developments, even when they are unaware of it. This largely unconscious process of processing time and preparing to react in a timely manner based on expectations of how the situation the person is in will develop is called incidental temporal processing.

Building NeuroTech Minimally Invasive Human Machine Interfaces | Dr. Connor Glass

Neuralink’s invasive brain implant vs phantom neuro’s minimally invasive muscle implant. Deep dive on brain computer interfaces, Phantom Neuro, and the future of repairing missing functions.

Connor glass.
Phantom is creating a human-machine interfacing system for lifelike control of technology. We are currently hiring skilled and forward-thinking electrical, mechanical, UI, AR/VR, and Ai/ML engineers. Looking to get in touch with us? Send us an email at [email protected].

Phantom Neuro.
Phantom is a neurotechnology company, spun out of the lab at The Johns Hopkins University School of Medicine, that is enabling lifelike control of robotic orthopedic technologies, such as prosthetic limbs and exoskeletons. Phantom’s solution, the Phantom X, consists of low-risk implantable sensors, AI, and enabling software. By providing superior control of robotic orthopedic mechanisms, the Phantom X will drastically improve the lives of individuals with limb difference who have yet to see a tangible improvement in quality of life despite significant advancements in the field of robotics.

Links:
[email protected].
https://www.linkedin.com/in/connor-glass-md-010124141/
https://www.linkedin.com/company/phantomneuro/

Home 2024


https://twitter.com/phantom_neuro.

PODCAST INFO:
The Learning With Lowell show is a series for the everyday mammal. In this show we’ll learn about leadership, science, and people building their change into the world. The goal is to dig deeply into people who most of us wouldn’t normally ever get to hear. The Host of the show – Lowell Thompson-is a lifelong autodidact, serial problem solver, and founder of startups.
LINKS
Youtube: https://www.youtube.com/channel/UCzri06unR-lMXbl6sqWP_-Q
Youtube clips: https://www.youtube.com/channel/UC-B5x371AzTGgK-_q3U_KfA
Linkedin: https://www.linkedin.com/in/lowell-thompson-2227b074
Twitter: https://twitter.com/LWThompson5
Website: https://www.learningwithlowell.com/
Podcast email: [email protected].

Timestamps.

Artificial Intelligence & Robotics Tech News For October 2022

Deep Learning AI Specialization: https://imp.i384100.net/GET-STARTED
AI News Timestamps:
0:00 New AI Robot Dog Beats Human Soccer Skills.
2:34 Breakthrough Humanoid Robotics & AI Tech.
5:21 Google AI Makes HD Video From Text.
8:41 New OpenAI DALL-E Robotics.
11:31 Elon Musk Reveals Tesla Optimus AI Robot.
16:49 Machine Learning Driven Exoskeleton.
19:33 Google AI Makes Video Game Objects From Text.
22:12 Breakthrough Tesla AI Supercomputer.
25:32 Underwater Drone Humanoid Robot.
29:19 Breakthrough Google AI Edits Images With Text.
31:43 New Deep Learning Tech With Light waves.
34:50 Nvidia General Robot Manipulation AI
36:31 Quantum Computer Breakthrough.
38:00 In-Vitro Neural Network Plays Video Games.
39:56 Google DeepMind AI Discovers New Matrices Algorithms.
45:07 New Meta Text To Video AI
48:00 Bionic Tech Feels In Virtual Reality.
53:06 Quantum Physics AI
56:40 Soft Robotics Gripper Learns.
58:13 New Google NLP Powered Robotics.
59:48 Ionic Chips For AI Neural Networks.
1:02:43 Machine Learning Interprets Brain Waves & Reads Mind.

800,000 Neurons in a Dish Learned to Play Pong in Just Five Minutes

The stimulations were critical for their learning. Separate experiments with DishBrain without any electrical feedback performed far worse.

Game On

The study is a proof of concept that neurons in a dish can be a sophisticated learning machine, and even exhibit signs of sentience and intelligence, said Kagan. That’s not to say they’re conscious—rather, they have the ability to adapt to a goal when “embodied” into a virtual environment.

This new VR headset will kill you if you die in an online game

The designer has equipped the headset with explosive charges.

Palmer Luckey, the guy who co-founded the virtual reality (VR) headset-making company Oculus, has now made another VR headset that can kill you if you die in an online game. Luckey’s company was acquired by Facebook, now Meta, and his product is now a critical component of the metaverse that Mark Zuckerberg plans to build the company around.

At the outset, it might seem that Zuckerberg did the right thing by acquiring Oculus. Otherwise, we would not really know what sort of products they would bring to the market.


Palmer Luckey.

However, in a blog post, Luckey has given us some clues as to what inspired him to make the VR headsets in the first place and what continues to inspire him even today, and it all boils down to an anime game called Sword Art Online (SOA).

New VR system lets you share sights on the move without causing VR sickness

Researchers from Tokyo Metropolitan University have engineered a virtual reality (VR) remote collaboration system which lets users on Segways share not only what they see but also the feeling of acceleration as they move. Riders equipped with cameras and accelerometers can feedback their sensations to a remote user on a modified wheelchair wearing a VR headset. User surveys showed significant reduction in VR sickness, promising a better experience for remote collaboration activities.

Virtual reality (VR) technology is making rapid headway, letting users experience and share an immersive, 3D environment. In the field of remote work, one of the major advances it offers is a chance for workers in different locations to share what they see and hear in real-time.

An example is users on personal mobility devices in large warehouse facilities, factories, and construction sites. Riders can cover large areas with ease while highlighting issues in real-time to a remote co-worker. However, one major drawback can ruin the whole experience: VR sickness is a type of which comes from users seeing “motion” through their headsets without actually moving. Symptoms include headaches, nausea, and sometimes vomiting. The problem is particularly acute for the example above, when the person sharing the experience is moving about.

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