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Archive for the ‘robotics/AI’ category: Page 558

Jun 15, 2023

Ethical implications of ChatGPT: Misinformation, manipulation and biases

Posted by in category: robotics/AI

Even though recent months have seen AI labs locked in an out-of-control race to develop and deploy ever more powerful digital minds that no one—not even their creators—can understand, predict, or reliably control,” stated the letter.

The idea is that AI development should be “planned for and managed with commensurate care and resources.” However, the authors of the letter say that this level of planning is not happening. This leads to AI systems that are out of control.

Transparently communicating the limitations of the model and providing clear disclaimers when interacting with users can foster trust and accountability.

Jun 15, 2023

Qualcomm launches video collaboration platform suite to enable digital transformation of homes and enterprise

Posted by in categories: education, robotics/AI

Qualcomm Technologies, Inc. unveiled the Qualcomm Video Collaboration Platform, a new suite of video collaboration solutions that allows original equipment manufacturers (OEMs) to easily design and deploy video conferencing products featuring superior video, audio and customizable on-device AI to power engaging, immersive virtual meeting experiences across enterprise, healthcare, educational, and home environments. The Qualcomm® Video Collaboration Platform is a one-stop solution that provides essential hardware and software features specifically tailored for video conferencing so that customers can quickly design and deploy a wide variety of video conferencing products, from enterprise video collaboration systems and huddle room systems to digital whiteboards, to touch controllers and personal devices for the home.

With support for Android and Linux, the three AI-rich platforms offer greater flexibility and ability to customize and deploy video conferencing products across diverse environments. Qualcomm Technologies’ industry-leading innovations in connectivity, compute, AI, audio, and video work together to deliver features that eliminate distractions, enhance productivity, and allow remote meeting callers to feel more connected to conference room participants by providing individual views of everybody in the room, creating an equal viewing experience for all participants.

With the rapid advances in generative AI, future meeting experiences will offer even more advanced video, speech, and text capabilities. Collaboration devices with dedicated hardware support for on-chip AI acceleration will be able to optimize these experiences by splitting workloads between the cloud and edge-based device.

Jun 15, 2023

92% of programmers are using AI tools, says GitHub developer survey

Posted by in categories: information science, robotics/AI

AI isn’t programming’s future, it’s its present.

Jun 14, 2023

Walmart, LinkedIn, Meta test internal generative AI options for employees

Posted by in category: robotics/AI

Join top executives in San Francisco on July 11–12, to hear how leaders are integrating and optimizing AI investments for success. Learn More

Walmart, Meta and LinkedIn are three companies currently testing internal generative AI options for employees that are safe for the use of company data, either in the form of generative AI “playgrounds” that offer a variety of models to choose from, or in the case of Meta, its own in-house internal chatbot.

These examples stand in contrast to companies that have banned the use of public generative AI tools like ChatGPT, including Goldman Sachs, Amazon and Verizon.

Jun 14, 2023

Self-driving truck company Einride expands into Norway

Posted by in categories: robotics/AI, sustainability, transportation

COPENHAGEN, June 14 (Reuters) — Swedish electric self-driving truck company Einride expects to reduce CO2 emissions in Norway by 2,100 tonnes over the coming three years as it partners up with Scandinavia’s leading postal service, PostNord, the company said on Wednesday.

Norway has the world’s highest number of electric vehicles per head of population and aims for all heavy vehicles to be zero-emission by 2040, potentially cutting CO2 emissions by 4.4 million tonnes or nearly 9% of the country’s annual emissions.

“Given Norway’s pioneering work in electrifying passenger vehicles, it’s only logical that they should take a leading role in the electrification of heavy-duty freight as well,” Einride CEO Robert Falck said.

Jun 14, 2023

AI Creates ‘Final Beatles Song’: What Does It Mean For The Future Of Music?

Posted by in categories: media & arts, robotics/AI

Explore how AI is revolutionizing the music industry, from creating original songs to altering how we discover and listen to music & even posing questions about copyright.

Jun 14, 2023

Mean-shift exploration in shape assembly of robot swarms Communications

Posted by in categories: biological, information science, robotics/AI, transportation

The fascinating collective behaviors of biological systems have inspired extensive studies on shape assembly of robot swarms6,7,8,9. One class of strategies widely studied in the literature are based on goal assignment in either centralized or distributed ways10,11,12. Once a swarm of robots are assigned unique goal locations in a desired shape, the consequent task is simply to plan collision-free trajectories for the robots to reach their goal locations10 or conduct distributed formation control based on locally sensed information6,13,14. It is notable that centralized goal assignment is inefficient to support large-scale swarms since the computational complexity increases rapidly as the number of robots increases15,16. Moreover, when robots fail to function normally, additional algorithms for fault-tolerant detection and goal re-assignment are required to handle such situations17. As a comparison, distributed goal assignment can support large-scale swarms by decomposing the centralized assignment into multiple local ones11,12. It also exhibits better robustness to robot faults. However, since distributed goal assignments are based on locally sensed information, conflicts among local assignments are inevitable and must be resolved by sophisticated algorithms such as local task swapping11,12.

Another class of strategies for shape assembly that have also attracted extensive research attention are free of goal assignment18,19,20,21. For instance, the method proposed in ref. 18 can assemble complex shapes using thousands of homogeneous robots. An interesting feature of this method is that it does not rely on external global positioning systems. Instead, it establishes a local positioning system based on a small number of pre-localized seed robots. As a consequence of the local positioning system, the proposed edge-following control method requires that only the robots on the edge of a swarm can move while those inside must stay stationary. The method in ref. 19 can generate swarm shapes spontaneously from a reaction-diffusion network similar to embryogenesis in nature. However, this method is not able to generate user-specified shapes precisely. The method in ref. 21 can aggregate robots on the frontier of shapes based on saliency detection. The user-defined shape is specified by a digital light projector. An interesting feature of this method is that it does not require centralized edge detectors. Instead, edge detection is realized in a distributed manner by fusing the beliefs of a robot with its neighbors. However, since the robots cannot self-localize themselves relative to the desired shape, they make use of random walks to search for the edges, which would lead to random trajectories. Another class of methods that do not require goal assignment is based on artificial potential fields22,23,24,25. One limitation of this class of methods is that robots may easily get trapped in local minima, making it difficult to assemble nonconvex complex shapes.

Here, we propose a strategy for shape assembly of robot swarms based on the idea of mean-shift exploration: when a robot is surrounded by neighboring robots and unoccupied locations, it would actively give up its current location by exploring the highest density of nearby unoccupied locations in the desired shape. This idea does not rely on goal assignment. It is realized by adapting the mean-shift algorithm26,27,28, which is an optimization technique widely used in machine learning for locating the maxima of a density function. Moreover, a distributed negotiation mechanism is designed to allow robots to negotiate the final desired shape with their neighbors in a distributed manner. This negotiation mechanism enables the swarm to maneuver while maintaining a desired shape based on a small number of informed robots. The proposed strategy empowers robot swarms to assemble nonconvex complex shapes with strong adaptability and high efficiency, as verified by numerical simulation results and real-world experiments with swarms of 50 ground robots. The strategy can be adapted to generate interesting behaviors including shape regeneration, cooperative cargo transportation, and complex environment exploration.

Jun 14, 2023

Sparse Neural Networks Point Physicists to Useful Data

Posted by in categories: physics, robotics/AI

A novel type of neural network is helping physicists with the daunting challenge of data analysis.

Jun 14, 2023

Innovative human eye-mimicking chip has been developed at RMIT

Posted by in categories: robotics/AI, transportation

Researchers claim the new electronic chip can mimic human vision and memory, which could help make self-driving cars smarter.

Researchers at the Royal Melbourne Institute of Technology (RMIT) have successfully developed a tiny electronic device that, they claim, can mimic human vision and memory. This could be a promising step to one-day developing sophisticated ways to make rapid decision-making in self-driving cars.

Continue reading “Innovative human eye-mimicking chip has been developed at RMIT” »

Jun 14, 2023

Meta’s AI ‘MusicGen’ creates rock lullaby in just 341 seconds with text prompts

Posted by in categories: media & arts, robotics/AI

MusicGen has been trained on 20,000 hours of music.

Meta has unveiled MusicGen, an artificial intelligence(AI) music-generating system which can be conditioned using text prompts or melodies. It’s similar to Google’s MusicLM, which can build on existing melodies, whether they are whistled, hummed, sung, or played on an instrument.

Generating music is a challenging task as it contains harmonies and melodies from different instruments, which create complex structures. Meta’s model was trained on 20,000 hours of music, reported Tech Xplore. Meta released a demo of MusicGen on Hugging Face, and Interesting Engineering decided to have a go at it.

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