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Posted by Jeff Dean, Senior Google Fellow, and Rajat Monga, Technical Lead.

Deep Learning has had a huge impact on computer science, making it possible to explore new frontiers of research and to develop amazingly useful products that millions of people use every day. Our internal deep learning infrastructure DistBelief, developed in 2011, has allowed Googlers to build ever larger neural networks and scale training to thousands of cores in our datacenters. We’ve used it to demonstrate that concepts like “cat” can be learned from unlabeled YouTube images, to improve speech recognition in the Google app by 25%, and to build image search in Google Photos. DistBelief also trained the Inception model that won Imagenet’s Large Scale Visual Recognition Challenge in 2014, and drove our experiments in automated image captioning as well as DeepDream.

While DistBelief was very successful, it had some limitations. It was narrowly targeted to neural networks, it was difficult to configure, and it was tightly coupled to Google’s internal infrastructure — making it nearly impossible to share research code externally.

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Major technological changes have a transformative effect on every aspect of human life. Increasingly intelligent programs are responsible to paradigm shifts at a steadily accelerating rate, a trend which acceleration theories suggest is all but guaranteed to continue.

We explore some of the most disruptive applications of artificial intelligence, examining in particular the impact of computer trading programs (algotraders) on stock markets. We explore some such imminent technologies (such as autonomous military robots) and their consequences (eg on job markets). We conclude with a discussion in the potentially irreversible consequences of this trend, including that of superintelligence.

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Facebook is now tackling a problem that has evaded computer scientists for decades: how to build software that can beat humans at Go, the 2,500-year-old strategy board game, according to a report today from Wired. Because of Go’s structure — you place black or white stones at the intersection of lines on a 19-by-19 grid — the game has more possible permutations than chess, despite its simple ruleset. The number of possible arrangements makes it difficult to design systems that can look far enough into the future to adequately assess a good play in the way humans can.

“We’re pretty sure the best [human] players end up looking at visual patterns, looking at the visuals of the board to help them understand what are good and bad configurations in an intuitive way,” Facebook chief technology officer Mike Schroepfer said. “So, we’ve taken some of the basics of game-playing AI and attached a visual system to it, so that we’re using the patterns on the board—a visual recognition] system—to tune the possible moves the system can make.”

The project is part of Facebook’s broader efforts in so-called deep learning. That subfield of artificial intelligence is founded on the idea that replicating the way the human brain works can unlock statistical and probabilistic capabilities far beyond the capacity of modern-day computers. Facebook wants to advance its deep learning techniques for wide-ranging uses within its social network. For instance, Facebook is building a version of its website for the visually impaired that will use natural language processing to take audio input from users — “what object is the person in the photo holding?” — analyze it, and respond with relevant information. Facebook’s virtual assistant, M, will also come to rely on this type of technology to analyze and learn from users’ requests and respond in a way only humans could.

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Could an interactive swarm of flying “3D pixels” (voxels) allow users to explore virtual 3D information by interacting with physical self-levitating building blocks? (credit: Roel Vertegaal)

We’ll find out Monday, Nov. 9, when Canadian Queen’s University’s Human Media Lab professor Roel Vertegaal and his students will unleash their “BitDrones” at the ACM Symposium on User Interface Software and Technology in Charlotte, North Carolina.

Programmable matter

Vertegaal believes his BitDrones invention is the first step towards creating interactive self-levitating programmable matter — materials capable of changing their 3D shape in a programmable fashion, using swarms of tiny quadcopters. Possible applications: real-reality 3D modeling, gaming, molecular modeling, medical imaging, robotics, and online information visualization.

The biggest scientific discovery in human history… is not human!
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The world’s first “perfect” Artificial Intelligence (AI) begins to exhibit startling and unnerving emergent behavior when a reporter begins a relationship with the scientist who created it.

UNCANNY Trailer (Sci-fi — 2015)
Directed by Matthew Leutwyler.
Starring Mark Webber, Lucy Griffiths, David Clayton Rogers.
Release Date : 2015

UNCANNY Movie Trailer (Sci-fi — 2015)
© 2015 — RLJ Entertainment.

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In case you’re wondering…

There IS a big, goofy and stupid smile on my face!

But a word of warning: It’s a contagious condition that WILL infect you if you watch this trailer…

wink


Surprise: It’s Force Friday all over again! A new Japanese trailer for Star Wars: The Force Awakens has arrived, with lots of new footage from the film (in theaters December 18) — including the first (non-commercial) appearance of C-3PO, another glimpse of Princess Leia, lots more BB-8, a big moment between two heroes, and some exciting shots of villain Kylo Ren wielding his cross guard lightsaber. Watch it above!

The new trailer begins, as the last one did, with desert scavenger Rey (Daisy Ridley) on the desert planet Jakku — which, more than ever, harkens back to the desolate planet of Tatooine, where Luke Skywalker’s adventures began in 1977′s A New Hope. Unlike previous Force Awakens trailers, though, the focus in this latest glimpse is on Rey’s companionship with the droid BB-8, who does lots of endearing R2D2-esque beeping and chirping. In voiceover, we hear the pirate Maz Kanata (Lupita Nyong’o, still unseen) asking Rey questions about her identity, one of which prompts an intriguing response: “I know all about waiting. For my family.” Sounds like Rey, long speculated by fans to be the daughter of Luke Skywalker (Mark Hamill) or Princess Leia (Carrie Fisher), was abandoned on Jakku for a reason. But why?

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