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Interest in such plush panic rooms is skyrocketing, he said. His firm started offering high-end shelters and the like a decade ago — of the 232 it’s built so far, 200 were commissioned in the last five years.


One $14 million panic-room project built in the San Jose Valley includes a bowling alley and indoor pool.

3D printing, also called additive manufacturing, has become widespread in recent years. By building successive layers of raw material such as metals, plastics, and ceramics, it has the key advantage of being able to produce very complex shapes or geometries that would be nearly impossible to construct through more traditional methods such as carving, grinding, or molding.

The technology offers huge potential in the health care sector. For example, doctors can use it to make products to match a patient’s anatomy: a radiologist could create an exact replica of a patient’s spine to help plan surgery; a dentist could scan a patient’s broken tooth to make a perfectly fitting crown reproduction. But what if we took a step further and apply 3D printing techniques to neuroscience?

Stems cells are essentially the body’s raw materials; they are pluripotent elements from which all other cells with specialized functions are generated. The development of methods to isolate and generate human stem cells, has excited many with the promise of improved human cell function understanding, ultimately utilizing them for regeneration in disease and trauma. However, the traditional two-dimensional growth of derived neurones–using flat petri dishes–presents itself as a major confounding factor as it does not adequately mimic in vivo three-dimensional interactions, nor the myriad developmental cues present in real living organisms.

To address this limitation in current neuronal culturing approaches, the FET funded MESO-BRAIN project, led by Aston University, proposed a highly ambitious interdisciplinary enterprise to construct truly 3D networks that not only displayed in vivo activity patterns of neural cultures but also allowed for precise interaction with these cultures. This allows the activity of individual elements to be readily monitored and controlled through electrical stimulation.

The ability to develop human-induced pluripotent stem cell derived neural networks upon a defined and reproducible 3D scaffold that can emulate brain activity, allows for a comprehensive and detailed investigation of neural network development.

Creating robots that can perform acrobatic movements such as flips or spinning jumps can be highly challenging. Typically, in fact, these robots require sophisticated hardware designs, motion planners and control algorithms.

Researchers at Massachusetts Institute of Technology (MIT) and University of Massachusetts Amherst recently designed a new humanoid supported by an actuator-aware kino-dynamic motion planner and a landing controller. This design, presented in a paper pre-published on arXiv, could allow the humanoid robot to perform back flips and other acrobatic movements.

“In this work, we tried to come up with realistic control algorithm to make a real humanoid robot perform acrobatic behavior such as back/front/side-flip, spinning jump, and jump over an obstacle,” Donghyun Kim, one of the researchers who developed the robot’s software and controller, told TechXplore. “To do that, we first experimentally identified the actuator performance and then represent the primary limitations in our motion planner.”

Android malware known as FluBot is continuing to cause mayhem across some European countries, and there is speculation that the threat actors behind it may decide to target other geographies, including the United States. Here’s why you should be vigilant, how FluBot operates, and how you can remove this Android nasty from your device.

It’s also worth noting that this advice will help you stay safe from other Android malware strains. In recent days, cybercriminals have begun to target Europeans with TeaBot (also known as Anatsa or Toddler), an Android malware family that uses exactly the same technique as FluBot to spread and to lure users into giving up their sensitive data. FluBot and TeaBot are detected by ESET products as variants of the Android/TrojanDropper. Agent family.

How do simple creatures manage to move to a specific place? Artificial intelligence and a physical model from TU Wien can now explain this.

How is it possible to move in the desired direction without a brain or nervous system? Single-celled organisms apparently manage this feat without any problems: for example, they can swim towards food with the help of small flagellar tails.

How these extremely simply built creatures manage to do this was not entirely clear until now. However, a research team at TU Wien (Vienna) has now been able to simulate this process on the computer: They calculated the physical interaction between a very simple model organism and its environment. This environment is a liquid with a non-uniform chemical composition, it contains food sources that are unevenly distributed.

Using a robotic ‘Third Thumb’ can impact how the hand is represented in the brain, finds a new study led by UCL researchers.

The team trained people to use a robotic extra and found they could effectively carry out dextrous tasks, like building a tower of blocks, with one hand (now with two thumbs). The researchers report in the journal Science Robotics that participants trained to use the thumb also increasingly felt like it was a part of their body.

Designer Dani Clode began developing the device, called the Third Thumb, as part of an award-winning graduate project at the Royal College of Art, seeking to reframe the way we view prosthetics, from replacing a lost function, to an extension of the human body. She was later invited to join Professor Tamar Makin’s team of neuroscientists at UCL who were investigating how the can adapt to body augmentation.

Netra, co-founded by Shashi Kant SM ’06, uses artificial intelligence to help companies sort and manage video content.

At any given moment, many thousands of new videos are being posted to sites like YouTube, TikTok, and Instagram. An increasing number of those videos are being recorded and streamed live. But tech and media companies still struggle to understand what’s going in all that content.

Now MIT alumnus-founded Netra is using artificial intelligence to improve video analysis at scale. The company’s system can identify activities, objects, emotions, locations, and more to organize and provide context to videos in new ways.

The Japanese government expects flying cars to launch full-scale in urban areas by the 2030s and wants to use the 2025 World Exposition in Osaka to promote the cutting-edge technology, as well as smooth the way for their real-life adoption.


TOKYO — With flying cars inching closer to real-world use, Japan will start working on new legislation as early as next month to allow passengers on the soaring sedans at the World Exposition in Osaka in 2025.

The Japanese government expects flying cars to launch full-scale in urban areas by the 2030s. It wants to use the expo to promote the cutting-edge technology and smooth the way for their real-life adoption.

Flying cars can take off and land vertically without a runway, making them a convenient transportation option for the area around Yumeshima, the artificial island where the Osaka Expo will be held. The expo is expected to feature both manned and unmanned models from several manufacturers, which attendees may be given an opportunity to try out themselves.