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Archive for the ‘entertainment’ category: Page 18

Feb 12, 2023

Iron Maiden — To tame a land (Lyrics included)

Posted by in categories: entertainment, media & arts

There’s a lot about ecology in frank Herbert’s dune saga and eco mysticism as well.


I will never make any money from Youtube and that is perfectly correct!
I will always get this message: “Your video is ineligible for monetization due to a copyright claim.“
And: “Ad revenue paid to copyright owner”

Continue reading “Iron Maiden — To tame a land (Lyrics included)” »

Feb 12, 2023

Automated Pre-Play Analysis of American Football Formations Using Deep Learning

Posted by in categories: entertainment, robotics/AI

Annotation and analysis of sports videos is a time-consuming task that, once automated, will provide benefits to coaches, players, and spectators. American football, as the most watched sport in the United States, could especially benefit from this automation. Manual annotation and analysis of recorded videos of American football games is an inefficient and tedious process. Currently, most college football programs focus on annotating offensive formations to help them develop game plans for their upcoming games. As a first step to further research for this unique application, we use computer vision and deep learning to analyze an overhead image of a football play immediately before the play begins. This analysis consists of locating individual football players and labeling their position or roles, as well as identifying the formation of the offensive team.

Feb 12, 2023

Streamer Brings Deepfake Youtubers on Twitch for Next-Level Entertainment

Posted by in categories: business, entertainment, robotics/AI

Deepfake technology has been around for some time, and it’s currently causing controversies for the potential threats it may bring when fallen into the wrong hands. Even India’s business tycoon Anand Mahindra sparked alarm over hyper-realistic synthetic videos.

But some personalities are redefining the way viewers perceive deepfakes. For instance, David Guetta recently synthesized Eminem’s voice to hype up an event. And it’s only one of the many examples of people using artificial intelligence (AI) for entertainment. In fact, it already came to different social media websites like Twitch that take streaming to the next level.

Bachir Boumaaza is a Youtuber who once made a name for his record-breaking games, which he used to help numerous charities. But he became inactive, with most of his fans wondering where he went, thinking it might’ve been the end of his career.

Feb 9, 2023

Twilight Zone S01 E14 — Third from the Sun

Posted by in category: entertainment

The Twilight Zone — Season One, Episode Fourteen — Third from the Sun, with Fritz Weaver, Joe Moross, Edward Andrews, Lori March, Denise Alexander, and Jeanne Evans.

Video and additional content added.

Feb 9, 2023

Former Go Champion Loses to DeepMind, Quits Because AI “Cannot Be Defeated”

Posted by in categories: entertainment, robotics/AI

Is there any strategy or alliance too complex for its ruthless intelligence? Meta AI made a groundbreaking announcement with the launch of CICERO — the first-ever AI (artificial intelligence) capable of winning at Diplomacy, a multiplayer strategy game that calls for mutual trust, compromise, and teamwork. This marks a significant milestone in AI evolution.


South Korean Go champion Lee Se-dol has retired after being beat by DeepMind’s AlphaGo software. He told Yonhap news agency his decision was influenced by the fact that artificial intelligence (AI) “cannot be defeated.”

An entity that cannot be defeated

Continue reading “Former Go Champion Loses to DeepMind, Quits Because AI ‘Cannot Be Defeated’” »

Feb 6, 2023

Meta’s AI just became the first to outwit human players in Diplomacy

Posted by in categories: entertainment, robotics/AI

Is there any strategy or alliance too complex for its ruthless intelligence?

Meta AI made a groundbreaking announcement with the launch of CICERO — the first-ever AI (artificial intelligence) capable of winning at Diplomacy, a multiplayer strategy game that calls for mutual trust, compromise, and teamwork. This marks a significant milestone in AI evolution.

“CICERO moves AI from the gaming table into real-world applications.”

Continue reading “Meta’s AI just became the first to outwit human players in Diplomacy” »

Feb 2, 2023

Market Map: Generative AI for Virtual Worlds

Posted by in categories: entertainment, mapping, robotics/AI

Someday soon, we’ll speak entire universes into existence.

This article is a guide to the companies building the generative artificial intelligence technology that will lead to these virtual worlds (games, simulations, metaverse applications).

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Feb 1, 2023

Flawless Truesync on “Fall”

Posted by in category: entertainment

DEMO OF FLAWLESS TRUESYNC AS USED ON THE MOVIE “FALL”

Jan 31, 2023

DeepMind’s ChatGPT-Like AI Writes Amazing Screenplays!

Posted by in categories: entertainment, physics, robotics/AI

❤️ Check out Weights & Biases and sign up for a free demo here: https://wandb.com/papers.

📝 The paper “Co-Writing Screenplays and Theatre Scripts with Language Models: An Evaluation by Industry Professionals” is available here:
https://deepmind.github.io/dramatron/details.html.

Continue reading “DeepMind’s ChatGPT-Like AI Writes Amazing Screenplays!” »

Jan 29, 2023

Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation

Posted by in categories: biotech/medical, entertainment, neuroscience

😉


Persons with autism spectrum conditions (ASC) often engage in video gaming, one of the most common leisure activity in this population. Escapism, aimed at the avoidance of negative experiences or self-development, is considered as one of the main gaming motivations. Furthermore, escapism is a self-regulatory strategy used while suffering from autistic burnout, consisting of exhaustion, reduced social skills, anhedonia, and withdrawal. The goal of the current study was to determine predictors of escapism in video gaming among adult gamers with ASC. It was hypothesized that two types of escapism – self-suppression and self-expansion – would differentiate gaming motivations, affective outcomes, anhedonia, and autistic burnout rates. A total of 189 persons participated in the study (Mage = 27.52, SDage = 7.25), including 105 females. The results obtained indicated that self-suppression escapism was predicted by introjected regulation, positive and negative affect, and hedonic tone (F = 8.760, p < .001), while self-expansion was predicted by identified and integrated gaming motivations, hedonic tone, and positive affect (F = 23.066, p < .001). PLS-SEM analysis revealed good fit of the model with autistic burnout predicting self-suppression escapism. These results acknowledge the two-dimensional approach to escapism and highlight potential risk factors of self-suppression, especially among persons presenting symptoms of autistic burnout. Future research and clinical application directions are outlined.

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