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Archive for the ‘entertainment’ category: Page 19

Dec 12, 2022

Christopher Nolan Recreated a Nuclear Weapon Explosion Without CGI, Developed New IMAX Film for ‘Oppenheimer’: ‘A Huge Challenge’

Posted by in categories: computing, entertainment, military, quantum physics

Christopher Nolan revealed to Total Film magazine that he recreated the first nuclear weapon detonation without CGI effects as part of the production for his new movie “Oppenehimer.” The film stars longtime Nolan collaborator Cillian Murphy as J. Robert Oppenheimer, a leading figure of the Manhattan Project and the creation the atomic bomb during World War II. Nolan has always favored practical effects over VFX (he even blew up a real Boeing 747 for “Tenet”), so it’s no surprise he went the practical route when it came time to film a nuclear weapon explosion.

“I think recreating the Trinity test [the first nuclear weapon detonation, in New Mexico] without the use of computer graphics was a huge challenge to take on,” Nolan said. “Andrew Jackson — my visual effects supervisor, I got him on board early on — was looking at how we could do a lot of the visual elements of the film practically, from representing quantum dynamics and quantum physics to the Trinity test itself, to recreating, with my team, Los Alamos up on a mesa in New Mexico in extraordinary weather, a lot of which was needed for the film, in terms of the very harsh conditions out there — there were huge practical challenges.”

Dec 12, 2022

Video streaming as polluting as driving? See the new calculations

Posted by in categories: climatology, entertainment, internet

Could video streaming be as bad for the climate as driving a car? Calculating Internet’s hidden carbon footprint.

We are used to thinking that going digital means going green. While that is true for some activities — for example, making a video call to the other side of the ocean is better than flying there — the situation is subtler in many other cases. For example, driving a small car to the movie theatre with a friend may have lower carbon emissions than streaming the same movie alone at home.

How do we reach this conclusion? Surprisingly, making these estimates is fairly complicated.

Continue reading “Video streaming as polluting as driving? See the new calculations” »

Dec 8, 2022

North Korea executes 2 minors for watching, distributing K-dramas

Posted by in category: entertainment

They only wanted to watch some k-dramas. 😢


Two teenagers in North Korea have been killed by a firing squad for watching and selling movies from neighbouring South Korea.

Dec 8, 2022

Why OpenAI’s New ChatGPT Has People Panicking | New Humanoid AI Robots Technology

Posted by in categories: augmented reality, entertainment, law, robotics/AI

Deep Learning AI Specialization: https://imp.i384100.net/GET-STARTED
ChatGPT from Open AI has shocked many users as it is able to complete programming tasks from natural language descriptions, create legal contracts, automate tasks, translate languages, write articles, answer questions, make video games, carry out customer service tasks, and much more — all at the level of human intelligence with 99% percent of its outputs. PAL Robotics has taught its humanoid AI robots to use objects in the environment to avoid falling when losing balance.

AI News Timestamps:
0:00 Why OpenAI’s ChatGPT Has People Panicking.
3:29 New Humanoid AI Robots Technology.
8:20 Coursera Deep Learning AI

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Dec 5, 2022

The Amazing Visuals of The Orville: New Horizons (Part 1 of 2)

Posted by in category: entertainment

There are many components that make The Orville: New Horizons a great show, and not the least of which are the beautiful visuals. Please enjoy this compilation of amazing shots from the first six episodes of the third season of The Orville. (Stay tuned for episodes 7–10 in Part 2.)

#RenewTheOrville.

Continue reading “The Amazing Visuals of The Orville: New Horizons (Part 1 of 2)” »

Dec 4, 2022

DeepMind’s new AI app plays Stratego at expert level

Posted by in categories: entertainment, robotics/AI

A team of researchers at DeepMind Technologies Ltd., has created an AI application called “DeepNash” that is able to play the game Stratego at an expert level. In their paper published in the journal Science, the group describes the unique approach they took to improve the app’s level of play.

Stratego is a two-player board game and is considered to be difficult to master. The goal for each player is to capture their opponent’s flag, which is hidden among their initial 40 game pieces. Each of the game pieces is marked with a power ranking—higher-ranked players defeat lower-ranked players in face-offs. Making the game more difficult is that neither player can see the markings on the opponent’s game pieces until they meet face-to-face.

Prior research has shown that the complexity of the game is higher than that of chess or go, with 10535 possible scenarios. This level of complexity makes it extremely challenging for computer experts attempting to create Stratego-playing AI systems. In this new effort, the researchers took a different approach, creating an app capable of beating most human and other AI systems.

Dec 1, 2022

Mastering Stratego, the classic game of imperfect information

Posted by in categories: entertainment, robotics/AI

Game-playing artificial intelligence (AI) systems have advanced to a new frontier. Stratego, the classic board game that’s more complex than chess and Go, and craftier than poker, has now been mastered. Published in Science, we present DeepNash, an AI agent that learned the game from scratch to a human expert level by playing against itself.

DeepNash uses a novel approach, based on game theory and model-free deep reinforcement learning. Its play style converges to a Nash equilibrium, which means its play is very hard for an opponent to exploit. So hard, in fact, that DeepNash has reached an all-time top-three ranking among human experts on the world’s biggest online Stratego platform, Gravon.

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Nov 30, 2022

In reinforcement learning, slower networks can learn faster

Posted by in categories: entertainment, information science

We then tested the new algorithms, called DQN with Proximal updates (or DQN Pro) and Rainbow Pro on a standard set of 55 Atari games. We can see from the graph of the results that the Pro agents overperform their counterparts; the basic DQN agent is able to obtain human-level performance after 120 million interactions with the environment (frames); and Rainbow Pro achieves a 40% relative improvement over the original Rainbow agent.

Further, to ensure that proximal updates do in fact result in smoother and slower parameter changes, we measure the norm differences between consecutive DQN solutions. We expect the magnitude of our updates to be smaller when using proximal updates. In the graphs below, we confirm this expectation on the four different Atari games tested.

Overall, our empirical and theoretical results support the claim that when optimizing for a new solution in deep RL, it is beneficial for the optimizer to gravitate toward the previous solution. More importantly, we see that simple improvements in deep-RL optimization can lead to significant positive gains in the agent’s performance. We take this as evidence that further exploration of optimization algorithms in deep RL would be fruitful.

Nov 27, 2022

Deepmind’s new video game AIs learn from humans

Posted by in categories: entertainment, robotics/AI

Deepmind introduces a new research framework for AI agents in simulated environments such as video games that can interact more flexibly and naturally with humans.

AI systems have achieved great success in video games such as Dota or Starcraft, defeating human professional players. This is made possible by precise reward functions that are tuned to optimize game outcomes: Agents were trained using unique wins and losses calculated by computer code. Where such reward functions are possible, AI agents can sometimes achieve superhuman performance.

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Nov 26, 2022

Neurocognitive research finds gamers are better at timing their reactions than non-gamers

Posted by in categories: entertainment, virtual reality

A study in a virtual reality environment found that action video game players have better implicit temporal skills than non-gamers. They are better at preparing to time their reactions in tasks that require quick reactions and they do it automatically, without consciously working on it. The paper was published in Communications Biology.

Many research studies have shown that playing video games enhances cognition. These include increased ability to learn on the fly and improved control of attention. The extent of these improvements is unclear and it also depends on gameplay.

Success in action video games depends on the players’ skill in making precise responses at just the right time. Players benefit from practice during which they refine their time-related expectations of in-game developments, even when they are unaware of it. This largely unconscious process of processing time and preparing to react in a timely manner based on expectations of how the situation the person is in will develop is called incidental temporal processing.

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