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OpenAI has given a number of directors, production companies, and creative agencies early access to its Sora text-to-video generator — and the results range from astonishing to downright terrifying.

Toronto-based multimedia production company Shy Kids used the next-generation generative AI tool to come up with a whimsical short film about “Air Head,” a man who has a balloon instead of a head.

The short film is an impressive example of the tech’s capabilities, showing off Sora’s striking ability to generate relatively believable and photorealistic video footage in response to a text prompt.

The use of artificial intelligence in the development of video games has been met with both excitement and dread.

According to a recent industry report by game engine developer Unity, studios are already using AI to save time and boost productivity by whipping up assets and code.

But given enough time, the video games of the future could soon be entirely created with the use of AI — maybe even within just ten years, according to Nvidia CEO Jensen Huang, the man behind a company that’s greatly benefitting from selling thousands of graphics processing units (GPUs) to some of the biggest players in the AI industry.

In the digital age, where entertainment is but a click away, a silent yet powerful transformation is underway. Streaming companies, the vanguards of this digital entertainment era, are not just delivering content; they’re crafting experiences, and artificial intelligence (AI) is their most adept tool. Let us explore how AI is not just changing, but revolutionizing the way we consume media.

Gone are the days of aimlessly browsing channels to find something to watch. AI in streaming services is like a discerning director, understanding and curating content to fit the unique tastes of each viewer. It’s an era where your streaming service knows what you want to watch, sometimes even before you do. The great power of AI is personalization, where organizations can create unique user journeys. At the core of AI’s integration into streaming is personalization. Netflix, the colossus of streaming, employs AI algorithms to recommend movies and shows based on your viewing history. However, generally, these recommendation engines based on historical presences have muted value. Traditional metrics leverage past viewing information or collaborative filtering to make content recommendations. However, customer feedback has shown these are imperfect fits in the age of data for precision product-market fit.

https://entanglion.github.io


Congratulations, your captain has retired and left you in charge of his galactic shipping business! Now it’s time to make some upgrades as you embark on a journey to reconstruct a quantum computer developed by an ancient race.

Entanglion is a cooperative board game designed for two players. Learn about quantum computing as you work together with your teammate to navigate the three galaxies of the quantum universe, avoid detection by the defense mechanisms left behind by the ancients, and rebuild the quantum computer.

Think you’re up for the challenge?

LinkedIn, the Microsoft-owned social platform, has made a name for itself primarily as a platform for people looking to network and pick up knowledge for professional purposes, and for recruitment — a business that now has more 1 billion users. Now, to boost the time people are spending on the platform, the company is breaking into a totally new area: gaming.

TechCrunch has learned and confirmed that LinkedIn is working on a new games experience. It will be doing so by tapping into the same wave of puzzle-mania that helped simple games like Wordle find viral success and millions of players. Three early efforts are games called “Queens”, “Inference” and “Crossclimb.”

App researchers have started to find code that points to the work LinkedIn is doing. One of them, Nima Owji, said that one idea LinkedIn appears to be experimenting with involves player scores being organised by places of work, with companies getting “ranked” by those scores.

Fly, goat, fly! A new AI agent from Google DeepMind can play different games, including ones it has never seen before such as Goat Simulator 3, a fun action game with exaggerated physics. Researchers were able to get it to follow text commands to play seven different games and move around in three different 3D research environments. It’s a step toward more generalized AI that can transfer skills across multiple environments.

Google DeepMind has had huge success developing game-playing AI systems. Its system AlphaGo, which beat top professional player Lee Sedol at the game Go in 2016, was a major milestone that showed the power of deep learning. But unlike earlier game-playing AI systems, which mastered only one game or could only follow single goals or commands, this new agent is able to play a variety of different games, including Valheim and No Man’s Sky. It’s called SIMA, an acronym for “scalable, instructable, multiworld agent.”

DeepMind’s SIMA is groundbreaking because it doesn’t tap into a game’s internal structure or rule set. Instead, its knowledge base derives from extensive analysis of human gameplay footage paired with the explanations provided by data labelers.

What differentiates SIMA is its ‘generalist’ design. Google partnered with eight game developers to give SIMA access to a wide range of titles, ensuring the AI learns to grasp the core concepts of play within different virtual worlds. This exposure allows SIMA to follow instructions provided as simple text and interact with its environment as a human player might.

Google announced a number of new features for Google Play listings for games, including AI-powered FAQs, displaying the latest YouTube videos, new immersive ad formats and support for native PC game publishing. The announcements were made at the Google for Games Developer Summit held in San Francisco.

As part of the announcement, the company is releasing new tools related to Play Store listings to attract more users. Developers can display promotions and the latest YouTube videos directly in their listings — they will be shown to users in the Games tab of the Play Store.

Google is also introducing support for AI-powered FAQs on the game’s information page in English. Currently, these features are rolling out to a limited set of developers. The company had been testing AI-generated FAQ answers on Play Store for non-game-related apps for some time.

Here’s my latest Opinion piece for Newsweek. It discusses the panel I chaired at the House of Lords, UK Parliament supporting enhanced athletes & the Enhanced Games!


Antagonists of the Enhanced Games say it will be dangerous. Some insist athletes will overdose and possibly die while competing. D’Souza said these fears are overblown. The Enhanced Games will also have some regulations, including pre-competition tests that show an athlete is healthy to compete, regardless of what they’re on.

Many athletes don’t seem to mind the risks. That’s partially because they’re being offered large financial sums to compete. Magnussen was offered $1.5 million dollars to try to break the 50-meter freestyle world record, and he appeared quite happy with that sizable amount of money. Furthermore, many athletes have already been taking enhancements, so now they’d just be out in the open about it.

As society is constantly being introduced to all sorts of new technologies—innovation and science that improves and alters the lives of humanity—it would seem ignorant to not try to see how far human capability can go when enhanced. It’s time to push the human being further and let it start creating new world records for athletes who are improving their competitive level with enhancements. It’s also time to start down the path of stopping discrimination and reputation-busting against drug users in sports.