Archive for the ‘entertainment’ category: Page 12

Jun 1, 2019

Alex Garland continues to cultivate his reputation as one of the most exciting and challenging voices in modern science fiction cinema

Posted by in categories: entertainment, robotics/AI


Annihilation is an upcoming science fantasy action horror film written for the screen and directed by Alex Garland based on the novel of the same name by Jeff VanderMeer. The film stars Natalie Portman, Jennifer Jason Leigh, Gina Rodriguez, Tessa Thompson, Tuva Novotny, and Oscar Isaac.

Having previously written screenplays for cult classics like 28 Days Later and Dredd, Garland’s Ex Machina is arguably the definitive film about artificial intelligence (and killer robots) of the 21st century. And that was only his directorial debut.

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May 31, 2019

Game Artificial Intelligence that Adapts to the Human Player

Posted by in categories: entertainment, robotics/AI

By pieter spronck and jaap van den herik

While the audiovisual qualities of games have improved significantly over the last twenty years, game artificial intelligence (AI) has been largely neglected. Since the turn of the century game development companies have discovered that nowadays it is the quality of the game AI that sets apart good games from mediocre ones. The Institute of Knowledge and Agent Technology (IKAT) of the Universiteit Maastricht examines methods to enhance game AI with machine learning techniques. Several typical characteristics of games, such as their inherent randomness, require novel machine learning approaches to allow them to deal with game AI.

Most commercial computer games contain computer-controlled agents that oppose the human player. ‘Game AI’ encompasses the decision-making capabilities of these agents. For implementing game AI, especially for complex games, developers usually resort to rule-based techniques in the form of scripts. Scripts have the advantage that they are easy to understand and can be used to implement fairly complex behaviour.

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May 31, 2019

Developing video games with elementary adaptive artificial intelligence in unity: An intelligent systems approach

Posted by in categories: entertainment, robotics/AI

Video games have increasingly demonstrated a great deal of audiovisual realism, in par with the massive performance improvement of computer systems. At the.

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May 31, 2019

DeepMind’s Gamer AI is Better At Co-op Mode Than Human Players

Posted by in categories: entertainment, robotics/AI

The AI taught itself the skill through a technique called reinforcement learning — essentially, it picked up the rules of the game over thousands of matches in randomly generated environments.

A paper on their research was published today in Science.

“How you define teamwork is not something I want to tackle,” Max Jaderberg, a DeepMind researcher who worked on the project told The New York Times. “But one agent will sit in the opponent’s base camp, waiting for the flag to appear, and that is only possible if it is relying on its teammates.”

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May 26, 2019

Why Would a Scientist Inject Himself with 3.5 Million Year Old Bacteria?

Posted by in category: entertainment

What was this scientist thinking when he injected himself with a 3.5 million years old bacteria from Siberian mountains? What happened to him afterwards? Is he doing ok now, or was this science experiment gone wrong? Let’s find out in today’s episode:

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May 22, 2019

RICK AND MORTY Getting It’s Own DUNGEONS & DRAGONS Tabletop Adventure!

Posted by in category: entertainment

Rick and Morty is getting its own Dungeons & Dragons tabletop adventure! The news comes from Wizards of the Coast and it will be called, Dungeons & Dragons vs Rick and Morty: Tabletop Roleplaying Game Adventure.

The game will feature an adventure for characters of the series as you take one of the most dysfunctional families in all of the parallel worlds through the realms in their own story. The campaign is set up for a five-player game for levels 1–3. They are basically building an introductory campaign for people who are just starting out and those who might only be interested in the game because it’s Rick and Morty.

The press release says that the game “[blends] the world of Dungeons & Dragons with the mad narcissistic genius of Rick Sanchez’s power-gaming sensibilities, and it includes everything a Dungeon Master needs to channel their inner mad scientist and run a rickrolling adventure.”

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May 20, 2019

Captain Marvel’s Suit Was Entirely CGI in AVENGERS: ENDGAME

Posted by in category: entertainment

As you saw in Avengers: Endgame, Captain Marvel not only sported a new haircut, she was also sporting a new suit. It wasn’t always like that, though. Since Endgame was shot before Captain Marvel, the suit she originally wore while shooting the film, was the same suit that she wore in the solo Captain Marvel movie.

After her scenes were shot, the creative team decided that they needed to give her suit a different look since so much time had passed since the 90s. Weta Digital’s Matt Aitken, who was a VFX supervisor on Endgame, explained when they changed up the suit design it was all done digitally, so the final suit design that was shown on screen was 100% CGI.

Aitken talked to CB about the new suit design, explaining:

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May 20, 2019

The Boy Who Died Wolf

Posted by in category: entertainment

The Boy Who Died Wolf, an album by Highly Suspect on Spotify.

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May 19, 2019

MIT Prof: If We Live in a Simulation, Are We Players or NPCs?

Posted by in category: entertainment

Are you a background character or a protagonist in the game of life?

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May 17, 2019

New “Minecraft” Game Will Let You Build Stuff in the Real World

Posted by in categories: augmented reality, entertainment, mobile phones

“Minecraft Earth,” announced today, will allow users to collect items, blocks, and creatures while roaming around in the real world with other real-world friends — think of it as a “Minecraft”-themed “Pokémon Go” experience, but with more fishing, building and resource management.

While the extremely popular smartphone game “Pokémon Go” relied on augmented reality only minimally, the new “Minecraft” title will double down on the technology. A new feature called Azure Spatial Anchors will allow users to plop down objects in augmented reality — and persist indefinitely. Other users will also be able to interact with those same objects.

The goal is to eventually have players build their own “Minecraft” worlds for others to experience in augmented reality through their phones.

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