Archive for the ‘augmented reality’ category: Page 22
Jun 27, 2022
Meta publishes first-person dataset for everyday AI
Posted by Kelvin Dafiaghor in categories: augmented reality, mobile phones, robotics/AI
Artificial Intelligence trained with first-person videos could better understand our world. At Meta, AR and AI development intersect in this space.
In the run-up to the CVPR 2022 computer vision conference, Meta is releasing the âProject Aria Pilot Dataset,â with more than seven hours of first-person videos spread across 159 sequences in five different locations in the United States. They show scenes from everyday life â doing the dishes, opening a door, cooking, or using a smartphone in the living room.
AI training for everyday life.
Jun 26, 2022
Armored Cadillac Escalade doubles as a leather-lined, bulletproof, rolling safe room
Posted by Omuterema Akhahenda in categories: augmented reality, biotech/medical
The latest in the companyâs series of AddArmor vehicles, the 2022 B6 Escalade features lightweight B6 AR 500 bullet-resistant material in every body panel that offers B6-level protection, plus B6-level reinforced glass that can sustain prolonged strikes from rocks, bats, or other blunt objects, the company claims. A PA siren system (to disperse crowds) and run-flat tires also help prepare the Escalade for dangerous situations. B6 protection is the highest level of civilian pr⊠See more.
The 2022 B6 Cadillac Escalade will let drug kingpins travel with the peace of mind that shots from an assault rifle canât penetrate their luxury SUV.
Jun 23, 2022
The Startup at the End of the Age : Creating True AI and instigating the Technological Singularity
Posted by Dan Kummer in categories: augmented reality, biotech/medical, information science, mathematics, mobile phones, robotics/AI, singularity, supercomputing, virtual reality
The talk is provided on a Free/Donation basis. If you would like to support my work then you can paypal me at this link:
https://paypal.me/wai69
Or to support me longer term Patreon me at: https://www.patreon.com/waihtsang.
Unfortunately my internet link went down in the second Q&A session at the end and the recording cut off. Shame, loads of great information came out about FPGA/ASIC implementations, AI for the VR/AR, C/C++ and a whole load of other riveting and most interesting techie stuff. But thankfully the main part of the talk was recorded.
Jun 20, 2022
Generative AI to Help Humans Create Hyperreal Population in Metaverse
Posted by Jose Ruben Rodriguez Fuentes in categories: augmented reality, blockchains, holograms, information science, internet, robotics/AI, virtual reality
In forthcoming years, everyone will get to observe how beautifully Metaverse will evolve towards immersive experiences in hyperreal virtual environments filled with avatars that look and sound exactly like us. Neil Stephensonâs Snow Crash describes a vast world full of amusement parks, houses, entertainment complexes, and worlds within themselves all connected by a virtual street tens of thousands of miles long. For those who are still not familiar with the metaverse, it is a virtual world in which users can put on virtual reality goggles and navigate a stylized version of themselves, known as an avatar, via virtual workplaces, and entertainment venues, and other activities. The metaverse will be an immersive version of the internet with interactive features using different technologies such as virtual reality (VR), augmented reality (AR), 3D graphics, 5G, hologram, NFT, blockchain, haptic sensors, and artificial intelligence (AI). To scale personalized content experiences to billions of people, one potential answer is generative AI, the process of using AI algorithms on existing data to create new content.
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models.
The algorithmic difficulty is typically seen in Diablo-style RPGs and some roguelikes which use instancing of in-game entities to create randomized items. Less frequently it can be used to determine the relative difficulty of hand-designed content to be subsequently placed procedurally, as can be seen with the monster design in Unangband. For example, the designer can rapidly create content, but leaves it up to the game to determine how challenging that content is to overcome, and consequently where in the procedurally generated environment this content will appear. Notably, the Touhou series of bullet hell shooters use algorithmic difficulty. Though the users are only allowed to choose certain difficulty values, several community mods enable ramping the difficulty beyond the offered values.
Jun 14, 2022
The Future Of | Official Trailer | Netflix
Posted by Derick Lee in categories: augmented reality, food, internet, wearables
What if we could look into the future to see how every aspect of our daily lives â from raising pets and house plants to what we eat and how we date â will be impacted by technology? We can, and should, expect more from the future than the dystopia promised in current science fiction. The Future Of⊠will reveal surprising and personal predictions about the rest of our lives â and the lives of generations to come.
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Jun 13, 2022
Apple may launch its AR glasses in late 2024 alongside 2nd-gen AR/VR headset
Posted by Shubham Ghosh Roy in category: augmented reality
Apart from the much-hyped AR/VR headset, Apple seems to be working on a new AR headset. According to sources, the Cupertino-based tech giant is eyeing 2024 to launch its first-ever AR glasses.
Jun 13, 2022
Appleâs AR glasses reportedly coming late 2024 along with second-gen VR headset
Posted by Quinn Sena in categories: augmented reality, mobile phones, virtual reality
Thereâs a lot going on when it comes to Appleâs rumored mixed reality headset, which is expected to combine both AR and VR technologies into a single device. However, at the same time, the company has also been working on new AR glasses. According to Haitong Intl Tech Research analyst Jeff Pu, Appleâs AR glasses will be announced in late 2024.
In a note seen by 9to5Mac, Pu mentions that Luxshare will remain as one of Appleâs main suppliers for devices to come between late 2022 and 2024. Among all devices, the analyst highlights products such as Apple Watch Series 8, iPhone 14, and Appleâs AR/VR headset. But more than that, Pu believes that Apple plans to introduce new AR glasses in the second half of 2024.
At this point, details about Appleâs AR glasses are unknown. What we do know so far is that, unlike Appleâs AR/VR headset, the new AR glasses will be highly dependent on the iPhone due to design limitations. Analyst Ming-Chi Kuo said in 2019 that the rumored âApple Glassesâ will act more like a display for the iPhone, similar to the first generation Apple Watch.
May 18, 2022
The Metaverse has the power to improve healthcare, and it has already begun
Posted by Quinn Sena in categories: augmented reality, biotech/medical, entertainment
It doesnât have to be all fun and games in the Metaverse, especially when its best use cases are the ones that need a different reality the most. Thanks to a few companies that have large marketing machines, the word âMetaverseâ has become muddled in hype and controversy. While the current use of the coined word might be new to our ears, the technologies that empower it have been around for quite some time now. And they arenât always used for games or entertainment, even if that is what everyone thinks these days. In fact, one of the most frequent early adopters of these technologies come from the medical field, which continuously tests new equipment, theories, and digital experiences to help improve lives. So while mainstream media, carmakers, and social networks continue to shine the light on new ways to experience different worlds, the Metaverse, its concepts, and its applications are already sneaking their way into medical and scientific institutions, ready to take healthcare to the next, augmented reality level.
May 13, 2022
Project CAMBRIA VR Headset â The First Live Demonstration!
Posted by Kelvin Dafiaghor in categories: augmented reality, media & arts, virtual reality
Project Cambria is coming out Later This year, The Next generation Standalone Mixed Reality Headset.
âThis demo was created using Presence Platform, which we built to help developers build mixed reality experiences that blend physical and virtual worlds. The demo, called âThe World Beyond,â will be available on App Lab soon. Itâs even better with full color passthrough and the other advanced technologies weâre adding to Project Cambria. More details soon.â
Letâs Get into it!
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