Archive for the ‘augmented reality’ category: Page 20

Jan 6, 2022

Why AR, not VR, will be the heart of the metaverse

Posted by in categories: augmented reality, neuroscience, virtual reality

Of course, a minimum level of fidelity is required, but what’s far more important is perceptual consistency. By this, I mean that all sensory signals (i.e. sight, sound, touch, and motion) feed a single mental model of the world within your brain. With augmented reality, this can be achieved with relatively low visual fidelity, as long as virtual elements are spatially and temporally registered to your surroundings in a convincing way. And because our sense of distance (i.e. depth perception) is relatively coarse, it’s not hard for this to be convincing.

But for virtual reality, providing a unified sensory model of the world is much harder. This might sound surprising because it’s far easier for VR hardware to provide high-fidelity visuals without lag or distortion. But unless you’re using elaborate and impractical hardware, your body will be sitting or standing still while most virtual experiences involve motion. This inconsistency forces your brain to build and maintain two separate models of your world — one for your real surroundings and one for the virtual world that is presented in your headset.

When I tell people this, they often push back, forgetting that regardless of what’s happening in their headset, their brain still maintains a model of their body sitting on their chair, facing a particular direction in a particular room, with their feet touching the floor (etc.). Because of this perceptual inconsistency, your brain is forced to maintain two mental models. There are ways to reduce the effect, but it’s only when you merge real and virtual worlds into a single consistent experience (i.e. foster a unified mental model) that this truly gets solved.

Jan 5, 2022

Qualcomm Unveils Gambit to Build “Digital Chassis” for Self-Driving Cars

Posted by in categories: augmented reality, mobile phones, robotics/AI, transportation, virtual reality

It’s also building chips for Microsoft’s AR glasses.

At the 2022 Consumer Electronics Show (CES) currently taking place in Las Vegas, chip maker Qualcomm’s CEO Cristiano Amon announced several key new initiatives.

Continue reading “Qualcomm Unveils Gambit to Build ‘Digital Chassis’ for Self-Driving Cars” »

Dec 31, 2021

The latest robots and technologies of the future: all the technology news for December in one issue!

Posted by in categories: augmented reality, drones, Elon Musk, robotics/AI, space

You are on the PRO Robots channel and in this video we present to you the news digest for December 2021. New robots, the most realistic humanoid robot in the world, luxury flying cars of the future, xenobots — nanorobots that have learned to reproduce, nanochip for reprogramming living matter, drones with legs, universal robots, robotic cleaners, flying humanoids, Neuralink chip testing on people, new smart augmented reality glasses, the launch of the telescope, which will tell about the evolution of the universe, and much more in one release! All the most interesting high-tech news for December in one release. Watch the video till the end and write in comments, which news interested you most of all? And what areas of science and technology we should cover in the next issues?

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Dec 29, 2021

The future of AR isn’t in gaming. Here are 5 industries to watch

Posted by in categories: augmented reality, entertainment

Putting aside interactive filters and fantasy games, augmented reality has the potential to be a vital tool for future innovation.

Dec 28, 2021

Verizon partners with AR hardware maker Vuzix for some reason

Posted by in categories: augmented reality, internet, wearables

It’s been a few years since we’ve heard from AR company Vuzix. In early 2019, it came out with its first pair of. After staying relatively quiet over the past two years, it’s now partnering with Verizon. The two didn’t share many details about their collaboration. What they did say is that they plan to find ways to commercialize AR technology for use in sports and gaming scenarios, especially those involving the need for training. The partnership will combine Vuzix’s new Shield smart glasses and the capabilities of Verizon’s 5G network.

It’s hard to say if we’ll see anything impactful come out of this agreement, but it’s not a surprise to see Verizon. Augmented, virtual and mixed reality wearables have been consistently positioned as one of the primary beneficiaries of the speed and latency enhancements promised by 5G networks. Likewise, the focus on gaming and sports isn’t surprising either. Some of the earliest locations where Verizon had 5G service was in. They’re one of few places where the carrier’s mmWave deployments shine since there’s enough density there to justify building out all the small cells required to blanket even a small area with ultrafast 5G coverage.

Dec 28, 2021

Facebook just made a huge upgrade to Oculus VR headsets

Posted by in category: augmented reality

Here’s how the Oculus Quest 2 just became a player in augmented reality.

Dec 27, 2021

How AI, VR, AR, 5G, and blockchain may converge to power the metaverse

Posted by in categories: augmented reality, blockchains, cryptocurrencies, internet, robotics/AI, virtual reality

Emerging technologies including AI, virtual reality (VR), augmented reality (AR), 5G, and blockchain (and related digital currencies) have all progressed on their own merits and timeline. Each has found a degree of application, though clearly AI has progressed the furthest. Each technology is maturing while overcoming challenges ranging from blockchain’s energy consumption to VR’s propensity for inducing nausea. They will likely converge in readiness over the next several years, underpinned by the now ubiquitous cloud computing for elasticity and scale. And in that convergence, the sum will be far greater than the parts. The catalyst for this convergence will be the metaverse — a connected network of always-on 3D virtual worlds.

The metaverse concept has wide-sweeping potential. On one level, it could be a 3D social media channel with messaging targeted perfectly to every user by AI. That’s the Meta (previously Facebook) vision. It also has the potential to be an all-encompassing platform for information, entertainment, and work.

Continue reading “How AI, VR, AR, 5G, and blockchain may converge to power the metaverse” »

Dec 26, 2021

Testing the Neuralink chip on humans | New Augmented Reality Glasses | High Tech News

Posted by in categories: augmented reality, cyborgs, Elon Musk, military, robotics/AI, space travel

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You are on the PRO Robots channel and in this form we present you the high-tech news. Flying humanoids, aerotaxi from the mayonnaise manufacturer Sloboda, Neuralink chip testing on people, new smart augmented reality glasses, nimble robots, new robots and other most interesting news from the world of technology in one release!

Continue reading “Testing the Neuralink chip on humans | New Augmented Reality Glasses | High Tech News” »

Dec 26, 2021

The World’s First Robot Manicurist Is Taking Clients

Posted by in categories: augmented reality, drones, robotics/AI

The future imagined in “The Jetsons” is almost here — smart watches track our steps, Zoom connects us to the people we love, and camera drones steadily increase the views on any vlogger’s YouTube channel. The only thing we’re missing from the animated sitcom is air traffic in the form of flying cars. Although, it looks like we’re not too far from that reality, either. Consequently, robots and AR will also be commonplace.

If all of this seems too “Black Mirror” for you to process, we suggest taking a step-by-step approach. Invest in a watch that tells you how much you’ve walked but not how much you’ve slept. Until further notice, only board airplanes to fly. Instead of hiring your own Rosey the Robot housekeeper, meet with a robot every other week.

Dec 20, 2021

DARPA invests in AI that can translate instruction manuals into augmented reality

Posted by in categories: augmented reality, robotics/AI

The proposed system would essentially convert existing instructional manuals into a format that could be used by augmented reality systems.

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