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SenseTime reveals AI-powered board game robot

The game comes equipped with a robotic arm, a display screen and a board.

Chinese company SenseTime has unveiled an artificial intelligence-powered rendition to the world’s oldest board game called Go, which is thought to have originated in China some 4,000 years ago.

SenseRobot Go, is a robot designed for young people to learn the game Go. It has a robotic arm, a screen and a board to play the game from entry-level to professional level, according to the company’s press release.

42 Percent of CEOs Think AI May Destroy Humanity This Decade

A large proportion of CEOs from a diverse cross-section of Fortune 500 companies believe artificial intelligence might destroy humanity — even as business leaders lean into the gold rush around the tech.

In survey results shared with CNN, 42 percent of CEOs from 119 companies surveyed by Yale University think that AI could, within the next five to ten years, quite literally destroy our species.

While the names of specific CEOs who share that belief were not made public, CNN notes that the consortium surveyed during Yale’s CEO Summit event this week contained a wide array of leaders from companies including Zoom, Coca-Cola and Walmart.

Advanced universal control system may revolutionize lower limb exoskeleton control and optimize user experience

A team of researchers has developed a new method for controlling lower limb exoskeletons using deep reinforcement learning. The method entitled, “Robust walking control of a lower limb rehabilitation exoskeleton coupled with a musculoskeletal model via deep reinforcement learning,” published in the Journal of NeuroEngineering and Rehabilitation, enables more robust and natural walking control for users of lower limb exoskeletons.

While advances in wearable robotics have helped restore mobility for people with lower limb impairments, current control methods for exoskeletons are limited in their ability to provide natural and intuitive movements for users. This can compromise balance and contribute to user fatigue and discomfort. Few studies have focused on the development of robust controllers that can optimize the user’s experience in terms of safety and independence.

Existing exoskeletons for lower limb rehabilitation employ a variety of technologies to help the user maintain balance, including special crutches and sensors, according to co-author Ghaith Androwis, Ph.D., senior research scientist in the Center for Mobility and Rehabilitation Engineering Research at Kessler Foundation and director of the Center’s Rehabilitation Robotics and Research Laboratory. Exoskeletons that operate without such helpers allow more independent walking, but at the cost of added weight and slow walking speed.

TIMELAPSE OF SPACE COLONIZATION (2052 — 2301+)

A sci fi documentary exploring a timelapse of future space colonization. Travel through 300 years, from 2052 to 2,301 and beyond, and see how modern science fiction becomes reality.

Witness the journey of humans expanding from Earth, to the Moon, to Mars, and beyond.

Turning space into a second home, and becoming neighbours to the stars.

Other topic include: the development of fusion rocket engines, robot missions to Europa, advanced space colony building technology, a Venus floating city, the advanced Moon colony, advanced Mars colonization, asteroid mining stations, the future of quantum computer technology and building in space, simulations of a black hole, the galaxy, and the Big Bang, bio-engineering for space, advanced Asteroid deflection technology, and looking for life in the Universe.

Additional footage from: SpaceX

Created by: Jacob.

Energy Breakthrough — Machine Learning Unravels Secrets of Argyrodites

Researchers from Duke University and associated partners have uncovered the atomic mechanics that render a group of substances, known as argyrodites, promising prospects for solid-state battery electrolytes and thermoelectric energy converters.

Their findings, made possible through a machine learning.

Machine learning is a subset of artificial intelligence (AI) that deals with the development of algorithms and statistical models that enable computers to learn from data and make predictions or decisions without being explicitly programmed to do so. Machine learning is used to identify patterns in data, classify data into different categories, or make predictions about future events. It can be categorized into three main types of learning: supervised, unsupervised and reinforcement learning.

Artificial skin heals wounds and makes robots sweat

Circa 2020

Imagine a dressing that releases antibiotics on demand and absorbs excessive wound exudate at the same time. Researchers at Eindhoven University of Technology hope to achieve just that, by developing a smart coating that actively releases and absorbs multiple fluids, triggered by a radio signal. This material is not only beneficial for the health care industry, it is also very promising in the field of robotics or even virtual reality.


TU/e-researcher Danqing Liu, from the Institute of Complex Molecular Systems and the lead author of this paper, and her PhD student Yuanyuan Zhan are inspired by the skins of living creatures. Human skin secretes oil to defend against bacteria and sweats to regulate the body temperature. A fish secretes mucus from its skin to reduce friction from the water to swim faster. Liu now presents an artificial skin: a smart surface that can actively and repeatedly release and reabsorb substances under environmental stimuli, in this case radio waves. And that is special, as in the field of smart materials, most approaches are limited to passive release.

The potential applications are numerous. Dressings using this type of material could regulate drug delivery, to administer a drug on demand over a longer time and then ‘re-load’ with a different drug. Robots could use the layer of skin to ‘sweat’ for cooling themselves, which reduces the need for heavy ventilators inside their bodies. Machines could release lubricant to mechanical parts when needed. Or advanced controllers for virtual reality gaming could be made, that get wet or dry to enhance the human perception.

The basis of the material, the coating, is made of liquid-crystal molecules, well-known from LCD screens. These molecules have so-called responsive properties. Liu: “You could imagine this as a communication material. It communicates with its environment and reacts to stimuli.” With her team at the department of Chemical Engineering and Chemistry she discovered that the liquid-crystal molecules react to radio waves. When the waves are turned on, the molecules twist to orient with the waves’ direction of travel.

How Nvidia Became ChatGPT’s Brain and Joined the $1 Trillion Club

CEO Jensen Huang’s big bet on AI went from hand-delivering processors to Elon Musk and Sam Altman in 2016 to joining today’s alpha pack of Silicon Valley. He is worth close to $40 billion.


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