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AlphaGo: With more board configurations than there are atoms in the universe, the ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence

On March 9, 2016, the worlds of Go and artificial intelligence collided in South Korea for an extraordinary best-of-five-game competition, coined The DeepMind Challenge Match. Hundreds of millions of people around the world watched as a legendary Go master took on an unproven AI challenger for the first time in history.

Directed by Greg Kohs with an original score by Academy Award nominee, Hauschka, AlphaGo chronicles a journey from the halls of Oxford, through the backstreets of Bordeaux, past the coding terminals of DeepMind in London, and ultimately, to the seven-day tournament in Seoul. As the drama unfolds, more questions emerge: What can artificial intelligence reveal about a 3000-year-old game? What can it teach us about humanity?

Cleantech Includes UV Roombas To Kill The Coronavirus

Cleantech is usually focused on electric cars, batteries, clean electrical generation, and the like. But clean also has a more direct connotation for humans of being free from disease.

Danish company UVD Robotics makes germ-, virus-, and mold-killing ultraviolet robots for hospitals. The product has been in existence for a while, but now it’s signed contracts with Chinese hospitals and is shipping units to that country.

Battelle-Led Team Wins DARPA Award to Develop Injectable, Bi-Directional Brain Computer Interface

Here’s an exciting concept that was actually first discussed in 1959 by Richard Feynman in an article entitled “There’s Plenty of Room at the Bottom”.

I am most interested in this technology for mind uploading.

“Battelle’s N3 concept for a minimally invasive neural interface system, called BrainSTORMS (Brain System to Transmit Or Receive Magnetoelectric Signals), involves the development of a novel nanotransducer that could be temporarily introduced into the body via injection and then directed to a specific area of the brain to help complete a task through communication with a helmet-based transceiver.”


COLUMBUS, Ohio—()—Battelle has for years successfully demonstrated brain-computer interface (BCI) projects—just look at NeuroLife®, which has enabled a quadriplegic man to move his hand again using his thoughts. Now, the government’s forward-thinking Defense Advanced Research Projects Agency (DARPA) has awarded a contract to a Battelle-led team that pushes researchers into the realm of what was once considered science fiction.

“This is one of the most exciting and challenging projects I have worked on” Tweet this

Imagine this: A soldier puts on a helmet and uses his or her thoughts alone to control multiple unmanned vehicles or a bomb disposal robot. That’s the basis for this effort for DARPA’s Next-Generation Non-Surgical Neurotechnology (N3) program. The N3 program seeks development of high-performance, bi-directional brain-machine interfaces for able-bodied service members. Most of the current BCI research, including Battelle’s NeuroLife technology, focuses on helping people with disabilities who must undergo invasive implant procedures, including brain surgery, to enable a BCI that can restore lost function. For the next BCI leap, in which the technology can be used by healthy military service members, it’s imperative to find lower-risk and less-invasive options.

DARPA taps four companies for critical unmanned underwater vehicle tech

DARPA has announced the four companies it has selected to work under its Manta Ray Program. Three of the companies will be tasked with developing ‘an integrated solution’ for the program’s operational and technology areas, according to DARPA. The fourth company will instead focus on the topic of undersea energy harvesting options capable of working at the depths DARPA has planned.

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