Toggle light / dark theme

If two statisticians were to lose each other in an infinite forest, the first thing they would do is get drunk. That way, they would walk more or less randomly, which would give them the best chance of finding each other. However, the statisticians should stay sober if they want to pick mushrooms. Stumbling around drunk and without purpose would reduce the area of exploration, and make it more likely that the seekers would return to the same spot, where the mushrooms are already gone.

Such considerations belong to the statistical theory of “random walk” or “drunkard’s walk,” in which the future depends only on the present and not the past. Today, random walk is used to model share prices, molecular diffusion, neural activity, and population dynamics, among other processes. It is also thought to describe how “genetic drift” can result in a particular gene—say, for blue eye color—becoming prevalent in a population. Ironically, this theory, which ignores the past, has a rather rich history of its own. It is one of the many intellectual innovations dreamed up by Andrei Kolmogorov, a mathematician of startling breadth and ability who revolutionized the role of the unlikely in mathematics, while carefully negotiating the shifting probabilities of political and academic life in Soviet Russia.

Watch over 2,400 documentaries for free for 30 days AND get a free Nebula account by signing up at https://curiositystream.com/upandatom and using the code “upandatom”.

New streaming platform Nebula: https://watchnebula.com/

The Anthropic Principle and why we might live in a multiverse.

Hi! I’m Jade. Subscribe to Up and Atom for physics, math and computer science videos!

Until the early 20th century, the question of whether light is a particle or a wave had divided scientists for centuries. Isaac Newton held the former stance and advocated for his “corpuscular” theory. But by the early 19th century, the wave theory was making a comeback, thanks in part to the work of a French civil engineer named Augustin-Jean Fresnel.

Born in 1,788 to an architect, the young Fresnel had a strict religious upbringing, since his parents were Jansenists — a radical sect of the Catholic Church that embraced predestination. Initially he was home-schooled, and did not show early academic promise; he could barely read by the time he was eight. Part of this may have been due to all the political upheaval in France at the time. Fresnel was just one year old when revolutionaries stormed the Bastille in 1,789, and five when the Reign of Terror began.

Eventually the family settled in a small village north of Caen, and when Fresnel was 12, he was enrolled in a formal school. That is where he discovered science and mathematics. He excelled at both, so much so that he decided to study engineering, first at the École Polytechnique in Paris, and then at the École Nacionale des Ponts et Chaussées.

👉 Invest in Blue-chip Art by signing up for Masterworks: https://www.masterworks.art/anastasi.
Purchase shares in great masterpieces from Pablo Picasso, Banksy, Andy Warhol, and more.
See important Masterworks disclosures: https://www.masterworks.com/about/disclaimer?utm_source=anas…subscriber.

Mentioned Videos:
AI designing Computer Chips: https://youtu.be/NeHgMaIkPuY
Deepmind AI made a Breakthrough in Math: https://youtu.be/DU6WINoehrg.

Deepmind Paper “Faster sorting algorithms discovered using deep reinforcement learning”:
https://www.nature.com/articles/s41586-023-06004-9

👉 Support me at Patreon ➜ https://www.patreon.com/AnastasiInTech.

Kamilla Cziráki, a geophysics student at the Faculty of Science of Eötvös Loránd University (ELTE), has taken a new approach to researching the navigation systems that can be used on the surface of the moon to plan future journeys.

Working with Professor Gábor Timár, head of the Department of Geophysics and Space Sciences, Cziráki calculated the parameters used in the Earth’s GPS system for the moon using the method of mathematician Fibonacci, who lived 800 years ago. Their findings have been published in the journal Acta Geodaetica et Geophysica.

Now, as humanity prepares to return to the moon after half a century, the focus is on possible methods of lunar navigation. It seems likely that the modern successors to the lunar vehicles of the Apollo missions will now be assisted by some form of satellite navigation, similar to the GPS system on Earth. In the case of Earth, these systems do not take into account the actual shape of our planet, the geoid, not even the surface defined by sea level, but a rotating ellipsoid that best fits the geoid.

The digital devices that we rely on so heavily in our day-to-day and professional lives today—smartphones, tablets, laptops, fitness trackers, etc.—use traditional computational technology. Traditional computers rely on a series of mathematical equations that use electrical impulses to encode information in a binary system of 1s and 0s. This information is transmitted through quantitative measurements called “bits.”

Unlike traditional computing, quantum computing relies on the principles of quantum theory, which address principles of matter and energy on an atomic and subatomic scale. With quantum computing, equations are no longer limited to 1s and 0s, but instead can transmit information in which particles exist in both states, the 1 and the 0, at the same time.

Quantum computing measures electrons or photons. These subatomic particles are known as quantum bits, or ” qubits.” The more qubits are used in a computational exercise, the more exponentially powerful the scope of the computation can be. Quantum computing has the potential to solve equations in a matter of minutes that would take traditional computers tens of thousands of years to work out.

Everyone knows that 2 + 2 = 4, but why do we have arithmetic in the first place, and why is it true? Researchers at the University of Canterbury have recently answered these questions by “reverse engineering” arithmetic from a psychological perspective. To do this, they considered all possible ways that quantities could be combined, and proved (for the first time in mathematical terms) that addition and multiplication are the simplest.

Their is based on four —principles of perceptual organization—that shape how we and other animals experience the world. These assumptions eliminate all possibilities except arithmetic, like how a sculptor’s work reveals a statue hidden in a block of stone.

Monotonicity is the idea of “things changing in the same direction,” and helps us keep track of our place in the world, so that when we approach an object it looms larger but smaller when we move away. Convexity is grounded in intuitions of betweenness. For example, the four corners of a football pitch define the playing field even without boundary lines connecting them. Continuity describes the smoothness with which objects seem to move in space and time. Isomorphism is the idea of sameness or analogy. It’s what allows us to recognize that a cat is more similar to a dog than it is to a rock.