Archive for the ‘habitats’ category: Page 7

May 29, 2020

CNN crew released from police custody after they were arrested live on air in Minneapolis

Posted by in category: habitats

A CNN crew was arrested while giving a live television report Friday morning in Minneapolis — and then released about an hour later — as the crew covered ongoing protests over the death in police custody of George Floyd.

State police detained CNN correspondent Omar Jimenez, his producer and his photojournalist shortly after 5 a.m. CT (6 a.m. ET) as Jimenez was reporting live from a street south of downtown, near where a police precinct building was earlier set ablaze.

May 23, 2020

New chip brings ultra-low power Wi-Fi connectivity to IoT devices

Posted by in categories: computing, habitats, internet, media & arts, wearables

More portable, fully wireless smart home setups. Lower power wearables. Batteryless smart devices. These could all be made possible thanks to a new ultra-low power Wi-Fi radio developed by electrical engineers at the University of California San Diego.

The device, which is housed in a chip smaller than a grain of rice, enables Internet of Things (IoT) devices to communicate with existing Wi-Fi networks using 5,000 times less than today’s Wi-Fi radios. It consumes just 28 microwatts of power. And it does so while transmitting data at a rate of 2 megabits per second (a connection fast enough to stream music and most YouTube videos) over a range of up to 21 meters.

The team will present their work at the ISSCC 2020 conference Feb. 16 to 20 in San Francisco.

May 16, 2020

Life on Mars? Will we find it? Will we colonize the Red Planet?

Posted by in categories: alien life, habitats, robotics/AI

Will we ever live on Mars?

Since the dawn of the Space Age, the planet Mars has been the focus of two ambitious projects. One is the search for life forms native to the planet; the other is human colonization.

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May 7, 2020

Community First! Village 3D-Printed Affordable Homes

Posted by in categories: 3D printing, habitats

At 500 square feet, ICON’s stylish new structure was 3D-printed over the course of several days—but it only took 27 hours of labor to construct. The building will serve as a welcome center at Austin’s new Community First! Village—a 51-acre development that will provide affordable housing to men and women coming out of chronic homelessness. Six new 3D-printed homes will be added to the village by the end of this year—and ICON says that they can be built at significantly less cost than conventional homes.

A year ago, ICON proved it could 3D print a home you’d actually want to live in. Now, it’s building a cluster of 3D-printed homes for the homeless.

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May 4, 2020

Spacesuit Simulation: What It’s Like to Wear an Astronaut’s Outfit

Posted by in categories: habitats, space

GRAND FORKS, N.D. — Many students celebrate completing their Ph.D. with a party. I, ever the space nerd, climbed into a spacesuit instead.

I spent seven years studying remotely at the University of North Dakota (UND) here, which is home to a variety of space-related facilities. I studied crews at the Inflatable Lunar/Mars Habitat — a facility where groups of three or four people live as astronauts for a week or two, including venturing outside in pressurized spacesuits.

Apr 28, 2020

Scientists create glowing plants using mushroom genes

Posted by in category: habitats

New technique could help shed light on plants’ workings – and lead to unusual home decor.

Apr 17, 2020

Artificial Intelligence as a Godlike Tool for Experimentation

Posted by in categories: habitats, robotics/AI, supercomputing

When we think of the interaction between mankind and any type of artificial intelligence in mythology, literature, and pop culture, the outcomes are always negative for humanity, if not apocalyptic. In Greek mythology, the blacksmith god Hephaestus created automatons who served as his attendants, and one of them, Pandora, unleashed all the evils into the world. Mary Shelley wrote the character named the Monster in her 1818 novel Frankenstein, as the product of the delusions of grandeur of a scientist named Victor Frankenstein. In pop culture, the most notable cases of a once-benign piece of technology running amok is the supercomputer Hal in 2001 Space Odyssey and intelligent machines overthrowing mankind in The Matrix. Traditionally, our stories regarding the god-like creative impulse of man bring about something that will overthrow the creators themselves.

The artificial intelligence-powered art exhibition Forging the Gods, curated by Julia Kaganskiy currently on view at Transfer Gallery attempts to portray the interaction between humans and machines in a more nuanced manner, showcasing how this relationship already permeates our everyday lives. The exhibition also shows how this relation is, indeed, fully reflective of the human experience — meaning that machines are no more or less evil than we actually are.

Lauren McCarthy, with her works “LAUREN” (2017) and its follow-up “SOMEONE” (2019) riffs on the trends of smart homes: in the former, she installs and controls remote-controlled networked devices in the homes of some volunteers and plays a human version of Alexa, reasoning that she will be better than Amazon’s virtual assistant because, being a human, she can anticipate people’s needs. The follow-up SOMEONE was originally a live media performance consisting of a four-channel video installation (made to look like a booth one can find at The Wing) where gallery-goers would play human versions of Alexa themselves in the homes of some volunteers, who would have to call for “SOMEONE” in case they needed something from their smart-controlled devices. Unfortunately, what we see at Forging The Gods is the recorded footage of the original run of the performance, so we have to forgo playing God by, say, making someone’s lighting system annoyingly flicker on and off.

Continue reading “Artificial Intelligence as a Godlike Tool for Experimentation” »

Apr 17, 2020

Robots with insect brains

Posted by in categories: genetics, habitats, neuroscience, robotics/AI

It is an engineer’s dream to build a robot as competent as an insect at locomotion, directed action, navigation, and survival in complex conditions. But as well as studying insects to improve robotics, in parallel, robot implementations have played a useful role in evaluating mechanistic explanations of insect behavior, testing hypotheses by embedding them in real-world machines. The wealth and depth of data coming from insect neuroscience hold the tantalizing possibility of building complete insect brain models. Robotics has a role to play in maintaining a focus on functional understanding—what do the neural circuits need to compute to support successful behavior?

Insect brains have been described as “minute structures controlling complex behaviors” (1): Compare the number of neurons in the fruit fly brain (∼135,000) to that in the mouse (70 million) or human (86 billion). Insect brain structures and circuits evolved independently to solve many of the same problems faced by vertebrate brains (or a robot’s control program). Despite the vast range of insect body types, behaviors, habitats, and lifestyles, there are many surprising consistencies across species in brain organization, suggesting that these might be effective, efficient, and general-purpose solutions.

Unraveling these circuits combines many disciplines, including painstaking neuroanatomical and neurophysiological analysis of the components and their connectivity. An important recent advance is the development of neurogenetic methods that provide precise control over the activity of individual neurons in freely behaving animals. However, the ultimate test of mechanistic understanding is the ability to build a machine that replicates the function. Computer models let researchers copy the brain’s processes, and robots allow these models to be tested in real bodies interacting with real environments (2). The following examples illustrate how this approach is being used to explore increasingly sophisticated control problems, including predictive tracking, body coordination, navigation, and learning.

Apr 16, 2020

Hallucinogenic effects of LSD discovered

Posted by in categories: habitats, neuroscience

Last Friday, April 16, 1943, I was forced to interrupt my work in the laboratory in the middle of the afternoon and proceed home, being affected by a remarkable restlessness, combined with a slight dizziness. At home I lay down and sank into a not unpleasant, intoxicated-like condition characterized by an extremely stimulated imagination. In a dreamlike state, with eyes closed (I found the daylight to be unpleasantly glaring), I perceived an uninterrupted stream of fantastic pictures, extraordinary shapes with intense, kaleidoscopic play of colors. After some two hours this condition faded away.

Apr 16, 2020

As more work from home, Dell unveils new BIOS shield

Posted by in categories: business, cybercrime/malcode, habitats

As millions of employees are suddenly working from home, computer security threats are on the rise. The sudden rush to set up home offices means many users working on insufficiently protected devices are exposing businesses to unprecedented new exposure to malicious hackers.

“While the world is grinding to a halt, cyber-attacks are on the rise, preying on public fear and anxiety,” says Yenni Tim, researcher of Cybersecurity at the University of New South Wales Business School in Sydney, Australia.

In an effort to combat , Dell Technologies last week released a utility that will protect one of the most sensitive components of a computer, the BIOS. Frequently the target of the most malicious malware assaults, the BIOS oversees critical computer processes, from boot-up to system configuration parameters.

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