Toggle light / dark theme

A new breed of algorithms has mastered Atari video games 10 times faster than state-of-the-art AI, with a breakthrough approach to problem solving.

Designing AI that can negotiate planning problems, especially those where rewards are not immediately obvious, is one of the most important research challenges in advancing the field.

A famous 2015 study showed Google DeepMind AI learnt to play Atari video games like Video Pinball to human level, but notoriously failed to learn a path to the first key in 1980s video Montezuma’s Revenge due to the game’s complexity.

Read more

We’ll be honest, over the years on Translogic we’ve featured a lot of potentially scary tech. Like in many facets of life though, often the things that seem the most frightening actually turn out to be some of the most incredible. On this episode, we’ve hit new heights of both fear and amazement as our host Bucko actually gets to drive a fully functional, bipedal, outrageously badass mech suit. Stop reading. Just watch.

Read more

When a company reaches the top of the ladder, they typically kick it away so that others cannot climb up on it. The aim? To prevent competition. When this happens in the pharmaceutical world, in terms of patents, companies quickly apply for broad protection of their products, which can last decades, and, in doing so, they fence off entire research areas for others.

In this video, Tahir Amin an attorney Tahir Amin who specializes in patent law, explains how this “skewed” system hurts everyday people.

Read more

Your online profile is less a reflection of you than a caricature.

Whether you like it or not, commercial and public actors tend to trust the string of 1s and 0s that represent you more than the story you tell them. When filing a credit application at a bank or being recruited for a job, your social network, credit-card history, and postal address can be viewed as immutable facts more credible than your opinion.

But your online profile is not always built on facts. It is shaped by technology companies and advertisers who make key decisions based on their interpretation of seemingly benign data points: what movies you choose to watch, the time of day you tweet, or how long you take to click on a cat video.

Read more

Decoder, developed in collaboration with a games developer, gets users to assume the role of an intelligence officer tasked with breaking up global criminal gangs (users are able to select a character and their backstory).

To meet the objective, users have to identify different combinations of number strings in missions littered with distraction.

Winning each mission means users unlock letters of the next criminal location (the higher the score, the more letters revealed).

Read more

Childhood’s End


Dr. Twyman developed the idea of social futurism which can be characterized as the idea of using technology to solve social problems. Dr. Twyman has tried two variations to drive interest in the community as well as some political efforts external to that. The most recent incarnation of this was an ARG (alternate reality game). Whether you thought his approaches to Zero State and Social Futurism were good or not, the idea of Social Futurism is something we need more people to talk about.

While the details to me are unimportant in most things the central idea IS important. With Social Futurism it evolves out of the same moral and ethical model that includes a deep respect and needs to help those around us, something I think more of us and should include as part of our lives and the message we share with others through our actions and the example we set.

With the changes on the various Zero State forums, I would like to invite anyone thinking about Social Futurism and related ideas to comment.

Neuroscientists have successfully hooked up a three-way brain connection to allow three people to share their thoughts – and in this case, play a Tetris-style game.

The team thinks this wild experiment could be scaled up to connect whole networks of people, and yes, it’s as weird as it sounds.

It works through a combination of electroencephalograms (EEGs), for recording the electrical impulses that indicate brain activity, and transcranial magnetic stimulation (TMS), where neurons are stimulated using magnetic fields.

Read more

The tech-savvy Black Mirror audience is a natural fit since, as Engelbrecht put it, they tend to be “a little more experimental and willing to be out there.” But it was the mind of Brooker and the potential for what he could create that made Netflix want to go all in. In order to fully execute Brooker’s vision, Netflix created new technology, including “state tracking” to remember the choices viewers make over the course of the story. That tech is what allows for the unique experience for each viewer. Choices made earlier in the episode impact scenes and storylines as the viewer goes in ways that can be subtle (like an advertisement for the cereal that was picked) or very impactful, even resulting in which endings a viewer can unlock.


Netflix released its first interactive experience for adults with ‘Black Mirror: Bandersnatch’ on Dec. 28. The teams behind the immersive film, which debuts first-of-its-kind technology, tell The Hollywood Reporter how to be an active player in Charlie Brooker’s story.

Read more