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Archive for the ‘entertainment’ category: Page 87

Feb 1, 2015

How to Understand the Super Bowl—With Physics!

Posted by in categories: entertainment, physics

By — Wired

New England Patriots quarterback Tom Brady throws a pass during a game against the Indianapolis Colts, Jan. 3, 2015.

The Super Bowl isn’t just a football game. It’s an opportunity to discuss physics. Let’s look at some of the interesting physics concepts that go with the game.

Deflategate and Ball Pressure

I don’t know about you, but I’m getting a little weary of the whole “deflategate” thing. In case you missed the controversy, it appears that some of the footballs in the playoff game between the Indianapolis Colts and the New England Patriots had below-acceptable inflation pressure. Now, it’s true that if you put a balloon outside on a cold day, the balloon deflates with the colder temperature. Could something like this have happened to the deflategate balls? The answer is: probably not. If you want more details, Chad Orzel has an excellent piece that looks at the physics of pressurized football. He shows experimentally that a ball in a 50°F football game wouldn’t drop 2 PSI due solely to the temperature change.

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Jan 29, 2015

Dr. Ken Hayworth, Part 3: If we can build a brain, what is the future of I?

Posted by in categories: augmented reality, biotech/medical, entertainment, existential risks, futurism, neuroscience, particle physics, philosophy, physics, quantum physics, science, singularity

The study of consciousness and what makes us individuals is a topic filled with complexities. From a neuroscience perspective, consciousness is derived from a self-model as a unitary structure that shapes our perceptions, decisions and feelings. There is a tendency to jump to the conclusion with this model that mankind is being defined as self-absorbed and only being in it for ourselves in this life. Although that may be partially true, this definition of consciousness doesn’t necessarily address the role of morals and how that is shaped into our being. In the latest addition to The Galactic Public Archives, Dr. Ken Hayworth tackles the philosophical impact that technologies have on our lives.

Our previous two films feature Dr. Hayworth extrapolating about what radical new technologies in neuroscience could eventually produce. In a hypothetical world where mind upload is possible and we could create a perfect replica of ourselves, how would one personally identify? If this copy has the same memories and biological components, our method of understanding consciousness would inevitably shift. But when it comes down it, if we were put in a situation where it would be either you or the replica – it’s natural evolutionary instinct to want to save ourselves even if the other is an exact copy. This notion challenges the idea that our essence is defined by our life experiences because many different people can have identical experiences yet react differently.

Hayworth explains, that although there is an instinct for self-survival, humanity for the most part, has a basic understanding not to cause harm upon others. This is because morals are not being developed in the “hard drive” of your life experiences; instead our morals are tied to the very idea of someone just being a conscious and connected member of this world. Hayworth rationalizes that once we accept our flawed intuition of self, humanity will come to a spiritual understanding that the respect we give to others for simply possessing a reflection of the same kind of consciousness will be the key to us identifying our ultimate interconnectedness.

Continue reading “Dr. Ken Hayworth, Part 3: If we can build a brain, what is the future of I?” »

Jan 19, 2015

Bitcoins and Google Glass: Are They Heading For the Same Direction?

Posted by in categories: bitcoin, business, computing, cryptocurrencies, economics, engineering, entertainment, futurism, mobile phones, physics, robotics/AI, science

lifeboat-min
From Innovation to Oblivion…

The ups and downs of Bitcoin as an internet currency may be compared to the eventual demise of Google Glass due to its lack of purpose among consumers. While it does not significantly hold true for bitcoins, which apparently have a more supportive and enthusiastic followers, the path that these two have taken and will take may be substantially similar than we like to admit.

For one, Bitcoin’s staggering price decline in the recent days left some people wondering what road it will eventually take in the near future. Is it only taking a detour or is it bound for a dead end?

In the case of Google Glass, it received much attention during its inception a few years ago. It was even named by Time magazine one of the best innovations of 2012. However, despite the ingenuity behind a supposed-to-be groundbreaking invention, Google Glass lacked a tangible sense, its purpose incoherent.

Continue reading “Bitcoins and Google Glass: Are They Heading For the Same Direction?” »

Jan 19, 2015

If We Made ‘Back to the Future II’ Today: What Would 2045 Look Like?

Posted by in categories: entertainment, futurism, singularity

By — Singularity Hub

http://cdn.singularityhub.com/wp-content/uploads/2015/01/delorean-time-machine-11-1000x400.jpg

It’s officially 2015, the year Marty McFly and Doc Brown visited in their souped up DeLorean time machine in Back to the Future Part II. There’s been a flurry of press comparing the iconic flick’s predictions to reality—and it got me thinking.

Let’s say Robert Zemeckis is making the movie today. He and cowriter Bob Gale are researching current trends in technology and projecting thirty years into the future. What vision do you think would emerge?

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Jan 4, 2015

New Book: An Irreverent Singularity Funcyclopedia, by Mondo 2000’s R.U. Sirius.

Posted by in categories: 3D printing, alien life, automation, big data, bionic, bioprinting, biotech/medical, complex systems, computing, cosmology, cryptocurrencies, cybercrime/malcode, cyborgs, defense, disruptive technology, DNA, driverless cars, drones, economics, electronics, encryption, energy, engineering, entertainment, environmental, ethics, existential risks, exoskeleton, finance, first contact, food, fun, futurism, general relativity, genetics, hacking, hardware, human trajectories, information science, innovation, internet, life extension, media & arts, military, mobile phones, nanotechnology, neuroscience, nuclear weapons, posthumanism, privacy, quantum physics, robotics/AI, science, security, singularity, software, solar power, space, space travel, supercomputing, time travel, transhumanism

Quoted: “Legendary cyberculture icon (and iconoclast) R.U. Sirius and Jay Cornell have written a delicious funcyclopedia of the Singularity, transhumanism, and radical futurism, just published on January 1.” And: “The book, “Transcendence – The Disinformation Encyclopedia of Transhumanism and the Singularity,” is a collection of alphabetically-ordered short chapters about artificial intelligence, cognitive science, genomics, information technology, nanotechnology, neuroscience, space exploration, synthetic biology, robotics, and virtual worlds. Entries range from Cloning and Cyborg Feminism to Designer Babies and Memory-Editing Drugs.” And: “If you are young and don’t remember the 1980s you should know that, before Wired magazine, the cyberculture magazine Mondo 2000 edited by R.U. Sirius covered dangerous hacking, new media and cyberpunk topics such as virtual reality and smart drugs, with an anarchic and subversive slant. As it often happens the more sedate Wired, a watered-down later version of Mondo 2000, was much more successful and went mainstream.”


Read the article here >https://hacked.com/irreverent-singularity-funcyclopedia-mondo-2000s-r-u-sirius/

Dec 29, 2014

RoomAlive transforms your living room into an interactive video game

Posted by in categories: electronics, entertainment

By — Gizmag

RoomAlive is the latest prototype from Microsoft Research

Microsoft Research has moved on from IllumiRoom, its concept for adding visuals to the periphery of gamers’ television sets. After concluding that that system — which used a Kinect camera and a projector to bring video games into the living room — was too expensive to be released commercially, the company has revealed RoomAlive, which is even more expensive and even less practical. Thankfully, it’s also an intriguing glimpse at the possible future of gaming.

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Dec 12, 2014

Civilization: Beyond Earth and the ultra-cool technologies of tomorrow

Posted by in categories: entertainment, futurism

By Colin Campbell — Polygon

http://cdn0.vox-cdn.com/uploads/chorus_image/image/41146386/civilization_001.0.0_cinema_640.0.png

Firaxis’ strategy game Civilization: Beyond Earth, shows humankind populating new worlds. Set in a not-too distant future, the game demands that players choose and invest in technologies to ease their path.

Much research went into the technology choices utilized in the game, due to be released on Windows PC on Oct. 24. While previous Civilization games have charted technological progress in the past, Beyond Earth is a matter of conjecture and futures studies.

Continue reading “Civilization: Beyond Earth and the ultra-cool technologies of tomorrow” »

Sep 25, 2014

‘Person of Interest’ Season 4 Will Tackle Big Questions About Artificial Intelligence

Posted by in categories: entertainment, robotics/AI

Sep 22, 2014

VICTORY!

Posted by in categories: business, entertainment, finance, futurism, science, singularity

VICTORY: Getting Fortune-500 Prospective Client’s Cash, Continually and Successfully! By Mr. Andres Agostini at www.linkedin.com/in/AndresAgostini

HOW TO SUCCEED IN BUSINESS ACCORDING TO THESE COMPANIES:

Mitsubishi Motors, Honda, Daimler-Chrysler’s Mercedes-Benz, Toyota, Royal Dutch Shell Oil Company, Google, Xerox, Exxon-Mobil, Boeing, Amazon, Procter & Gamble, NASA and DARPA, Lockheed Martin, RAND Corporation and HUDSON Institute, Northrop Grumman Corporation, etc.

a Amazon and Lifeboat

Continue reading “VICTORY!” »

Sep 14, 2014

What if Destiny were real? The UK’s cities imagined with space travel

Posted by in category: entertainment

Adam Gell — HITC

Destiny UK City Space Age Comparison London After

Destiny has been in players’ hands for the past few days now, and I’ve also been doing my part to fight The Darkness this week too. But, as the game uses our own galaxy as the setting to tell its story, complete with futuristic space travel and talk of a Golden Age brought by the arrival of The Traveller, Activision and Bungie have worked with the National Space Centre to see what the UK could look like in the future when space travel is real.

Similarly in the images below, Destiny lets you travel to the futuristic imaginings of the Russian Cosmodrome, which is the real-world site of Earth’s first and largest space facility, and where Sputnik 1 (the first artificial Earth satellite) was launched in 1957. In the game the site looks quite different from today’s real-world counterpart, as humanity has gone through a Golden Age of space travel, and reached the brink of extinction with the arrival of The Darkness years later.

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