We’re going to see many more of these types of announcements coming — Inside Lucasfilm’s “Star Wars” VR Project.
The ILMxLab expects to make many more VR experiences for “Star Wars” and other films, and for every VR platform.
We’re going to see many more of these types of announcements coming — Inside Lucasfilm’s “Star Wars” VR Project.
The ILMxLab expects to make many more VR experiences for “Star Wars” and other films, and for every VR platform.
Google has achieved one of the long-standing “grand challenges” of AI, building a computer capable of beating expert players of the board game Go.
Posted in entertainment, robotics/AI
The list of uniquely human achievements has just become shorter: Google’s AI has defeated the reigning 3-time European Go champion.
DeepMind’s program AlphaGo, masters the ancient game of Go. First ever program to defeat a human professional player!
In a paper published in Nature on 28th January 2016, we describe a new approach to computer Go. This is the first time ever that a computer program “AlphaGo” has defeated a human professional player.
The game of Go is widely viewed as an unsolved “grand challenge” for artificial intelligence. Games are a great testing ground for inventing smarter, more flexible algorithms that have the ability to tackle problems in ways similar to humans. The first classic game mastered by a computer was noughts and crosses (also known as tic-tac-toe) in 1952. But until now, one game has thwarted A.I. researchers: the ancient game of Go.
Despite decades of work, the strongest computer Go programs only played at the level of human amateurs. AlphaGo has won over 99% of games against the strongest other computer Go programs. It also defeated the human European champion by 5–0 in tournament games, a feat previously believed to be at least a decade away. In March 2016, AlphaGo will face its ultimate challenge: a 5-game challenge match in Seoul against the legendary Lee Sedol—the top Go player in the world over the past decade.
This video tells the story so far…
As recently as this month, top AI experts outside Google questioned whether such a victory could be achieved anytime soon.
Now this is impressive! Game Revenue could hit in less than 4 yrs $115 billion.
Virtual reality games could see revenue start in the millions and end in the billions by 2020.
We have Disney & Universal; and China has Transformers.
Hasbro’s iconic “Transformers” are poised to become a major live entertainment attraction in China from next year.
A custom-built theater seating 4,500 will host a live show combining shape-shifting robots, aerial stunts and large-scale special effects.
The attraction is the first to be developed by DMG Live, the new live entertainment arm of DMG Entertainment, which is headed by entrepreneur Dan Mintz. It follows a deal between DMG and Hasbro for the rights and with Michael Cohl’s S2BN Entertainment to develop the attraction.
VR Movie Studios
Now, that’s a story! Samsung VR Movie Studios; nice ring to it. Instead of “hello Hollywood” we’re now hearing “Hello New York”.
The company behind the Gear VR virtual-reality headset partners with the Sundance film festival to foster new immersive experiences.
These headphones have a hidden display that projects movies right into your eyes.