Archive for the ‘entertainment’ category: Page 112
Apr 23, 2016
How Facebook plans to take over the world
Posted by Karen Hurst in category: entertainment
Maybe Zuckerberg can be the new Goldfinger in a James Bond movie:
Social network went from digital directory for college kids to communications behemoth – and it’s planning for prosperity with its global takeover.
Apr 19, 2016
A Sci-Fi Short Film HD: “EXIT PLAN” — Directed by Richard Oakes
Posted by Sean Brazell in categories: entertainment, media & arts
https://www.youtube.com/watch?v=2TLWQWhVhY4&index=7&…34A498DFE2
Enjoy this independent futuristic Sci-Fi short film project by Director Richard Oakes of Dark Fable Media. After the golden age of man and machine, humanity is split into two classes, The ultra rich industry and the surplus. However, neither side can control the bleak fate of the earth.
Shot over 4 days on a production budget of £1800.
Continue reading “A Sci-Fi Short Film HD: ‘EXIT PLAN’ — Directed by Richard Oakes” »
Apr 19, 2016
Playing VR Game ‘Mars 2030’, Which Uses NASA Data to Explore the Red Planet
Posted by Klaus Baldauf in categories: entertainment, space, virtual reality
Apr 18, 2016
Scientists have finally made a substance that’s even stronger than graphene
Posted by Shailesh Prasad in categories: entertainment, materials
Much like in comic books, scientists are on an endless quest to discover or create the strongest, most durable substance possible. Theories about how to go about that have long circulated, but nobody has been able to overcome the challenge—until now. A team of Austrian researchers has finally worked out a way to stabilize what they are calling the strongest of all known materials, an exotic form of carbon called carbyne.
Apr 14, 2016
James Cameron confirms he is making four Avatar sequels
Posted by Shailesh Prasad in category: entertainment
We’d already heard rumors that James Cameron had found three sequels a little limiting for his Avatar follow-ups, and on stage at CinemaCon today he made it official. The filmmaker announced that no less than four new sequels to his 3D epic are in the works, with the first hitting theaters in 2018.
The filmmaker discussed the many ways in which he is expanding the world — a theme park with Disney in in the works, and his company has signed a deal with Dark Horse Comics for graphic novel spin-offs — but the movies themselves are obviously the biggest component. The Avatar sequels have been a moving target since he first announced he was working on them, and Cameron has since assembled what amounts to a screenwriting superteam to break the story for the various films. As it stands, the second film in the series will be coming out in the holiday season of 2018, with the subsequent films arriving in 2020, 2022, and 2023.
“It’s going to be a true epic saga that’s told in this rich and complex world,” Cameron assured the theater owners, while also taking the moment on stage to voice his support for exclusive theatrical windows for movie releases — a hot topic at this year’s show thanks to the recent emergence of Sean Parker’s The Screening Room initiative, which would allow audiences to rent first-run movies from their living room. As Cameron framed it, technology threatening movie theaters was nothing new. “There’s always been some kind of threat to the theater-going experience,” he said, “but we’ve always answered that threat in the same way. By being great, and showmanship.”
Continue reading “James Cameron confirms he is making four Avatar sequels” »
Apr 14, 2016
Ghost In The Shell Begins Production
Posted by Shailesh Prasad in category: entertainment
While she’s still in the thick of her publicity tour for Captain America: Winter Soldier, Scarlett Johansson’s next big genre project is getting underway.
Today, Paramount Pictures announced that The Ghost in the Shell has started filming, providing fans with their first look at the anticipated adaptation.
The film is based onShirowMasamune’s cyberpunkmanga of the same name.
Apr 14, 2016
The question of how exactly we experience the world through our perception of consciousness is one that’s long intrigued scientists and philosophers
Posted by Shailesh Prasad in categories: entertainment, neuroscience
And at its core are two divergent hypotheses.
On the one hand, it could be that consciousness exists as a constant, uninterrupted stream of perception, like how it feels to watch a movie. You sit down with your popcorn and experience a film from beginning to end in one continuous flow, unaware of any segmentation or breakup as you go.
But another hypothesis of consciousness reflects what a film technically is: a series of individual frames of time stitched together into a reel that – when played back – appear seamless. So which is it? Is consciousness a seamless film, or is it a reel composed of discrete moments?
Apr 14, 2016
Consciousness occurs in ‘time slices’ lasting only milliseconds, study suggests
Posted by Shailesh Prasad in categories: entertainment, neuroscience
The question of how exactly we experience the world through our perception of consciousness is one that’s long intrigued scientists and philosophers. And at its core are two divergent hypotheses.
On the one hand, it could be that consciousness exists as a constant, uninterrupted stream of perception, like how it feels to watch a movie. You sit down with your popcorn and experience a film from beginning to end in one continuous flow, unaware of any segmentation or breakup as you go.
But another hypothesis of consciousness reflects what a film technically is: a series of individual frames of time stitched together into a reel that – when played back – appear seamless. So which is it? Is consciousness a seamless film, or is it a reel composed of discrete moments?
Continue reading “Consciousness occurs in ‘time slices’ lasting only milliseconds, study suggests” »
Apr 13, 2016
How To Get Better At Quantum Computing: Make A Game Of It
Posted by Karen Hurst in categories: computing, entertainment, internet, quantum physics
Creative approach and I like it. I advise IT leaders, developers, architects, etc. to start learning as much as they can about Quantum Technology because technology in the next 6 to 7 years will begin the accelerated adoption of this technology and at that point it will be too late for folks in tech to catch up. Now is the time to learn and keep track of the progression of this technology as well as understand where and how this technology can be leveraged earlier in various areas of the infrastructure, devices, and even in industry.
Researchers gave internet users games that simulate quantum physics experiments, and internet users gave the researchers more elegant solutions.