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Archive for the ‘cyborgs’ category: Page 50

Feb 23, 2021

Tesla’s Elon Musk shares brief update on Cybertruck’s final design

Posted by in categories: cyborgs, Elon Musk, transportation

Elon Musk recently provided a quick update on the highly-anticipated Cybertruck’s development, with the Tesla CEO noting that the all-electric pickup’s final design is looking good. Musk shared his thoughts on Twitter after he visited the vehicle at Tesla’s studio.

The Cybertruck is arguably Tesla’s most radical vehicle to date, thanks in part to its unorthodox brutalist design and angular exoskeleton. Starting at less than $40000, the Cybertruck has the potential to break into one of the most lucrative vehicle segments in the United States. But to accomplish this, the Cybertruck must have the necessary balance between all-electric performance and classic pickup characteristics.

Final design is looking👌 Was just in the studio.

Feb 22, 2021

BionicHIVE SqUID

Posted by in categories: cyborgs, robotics/AI, transhumanism

😃


This robot turns a traditional warehouse into an automated one. via: Myshify.

Feb 14, 2021

Life-Changing Prosthetics

Posted by in categories: biotech/medical, cyborgs

These amputees have undergone targeted muscle reinnervation to improve their ability to move and lift objects! 👀🤯

Johns Hopkins University

Feb 8, 2021

The Father Of The Cyborgs

Posted by in categories: biotech/medical, computing, cyborgs, neuroscience

“A famous neurologist Phil Kennedy made global headlines in the late 1990s for implanting wire electrodes in the brain of a ‘locked-in patient’ to control a computer cursor with their mind. Compared to Alexander Graham Bell in The Washington Post, Kennedy became known as ‘The Father of the Cyborgs’. Travelling to South America in 2014, he made further headlines when tiny electrodes were implanted inside his brain in order to continue his research. This film examines the ethical quandaries of self-experimentation and a future where technology and human brains combine.”


Screen Ireland/Fís Éireann is the development agency for the Irish Film Industry investing in talent, creativity and enterprise.

Feb 2, 2021

A new bio-inspired joint model to design robotic exoskeletons

Posted by in categories: cyborgs, robotics/AI, wearables

Recent advances in the field of robotics have enabled the fabrication of increasingly sophisticated robotic limbs and exoskeletons. Robotic exoskeletons are essentially wearable ‘shells’ made of different robotic parts. Exoskeletons can improve the strength, capabilities and stability of users, helping them to tackle heavy physical tasks with less effort or aiding their rehabilitation after accidents.

Jan 28, 2021

The Dawn of CRISPR Mutants

Posted by in categories: bioengineering, biotech/medical, cyborgs, genetics

An anthropologist dives into the world of genetic engineering to explore whether gene-editing tools such as CRISPR fulfill the hope of redesigning our species for the better.


The Mutant Project: Inside the Global Race to Genetically Modify Humans by Eben Kirksey. St. Martin’s Press, November 2020. Excerpt previously published by Black Inc.

Continue reading “The Dawn of CRISPR Mutants” »

Jan 22, 2021

Impulse neuro controller reduces PC gaming reaction times

Posted by in categories: cyborgs, entertainment, robotics/AI, transhumanism

Brink Bionics completed a very successful [Indiegogo](https://www.indiegogo.com/projects/impulse-neuro-controller-for-pc-gaming#/) crowdfunding campaign in 2020 and gained the confidence to [take part in the CES](

Continue reading “Impulse neuro controller reduces PC gaming reaction times” »

Jan 16, 2021

Human Mind Control of Rat Cyborg’s Continuous Locomotion with Wireless Brain-to-Brain Interface

Posted by in categories: biological, computing, cyborgs, neuroscience

“The results showed that rat cyborgs could be smoothly and successfully navigated by the human mind to complete a navigation task in a complex maze. Our experiments indicated that the cooperation through transmitting multidimensional information between two brains by computer-assisted BBI is promising.”

(2019)


Brain-machine interfaces (BMIs) provide a promising information channel between the biological brain and external devices and are applied in building brain-to-device control. Prior studies have explored the feasibility of establishing a brain-brain interface (BBI) across various brains via the combination of BMIs. However, using BBI to realize the efficient multidegree control of a living creature, such as a rat, to complete a navigation task in a complex environment has yet to be shown. In this study, we developed a BBI from the human brain to a rat implanted with microelectrodes (i.e., rat cyborg), which integrated electroencephalogram-based motor imagery and brain stimulation to realize human mind control of the rat’s continuous locomotion. Control instructions were transferred from continuous motor imagery decoding results with the proposed control models and were wirelessly sent to the rat cyborg through brain micro-electrical stimulation. The results showed that rat cyborgs could be smoothly and successfully navigated by the human mind to complete a navigation task in a complex maze. Our experiments indicated that the cooperation through transmitting multidimensional information between two brains by computer-assisted BBI is promising.

Jan 14, 2021

3D Printing Technology Gives Animals A Second Chance

Posted by in categories: biotech/medical, cyborgs

3D printing technology is now enabling people to give animals prosthetics!

They are giving a better life to injured animals. 😃

Continue reading “3D Printing Technology Gives Animals A Second Chance” »

Jan 14, 2021

Impulse Neuro-Controller executes game moves with thoughts instead of mouse clicks

Posted by in categories: cyborgs, entertainment, transhumanism

George Will, a political commentator for nearly half a century at The Washington Post, is known to also enjoy weighing in on sports on occasion, most notably baseball. He is fond of repeating the simple but critical observation that these games are a matter of “seconds and inches.”

In digital games, the same maxim applies, but even more so. Fractions of inches matter when targeting the enemy. And critical time is not measured in seconds but in thousandths of seconds.

With that in mind, developers at Canadian startup Brink Bionics have developed a device that promises to boost gamer proficiency by slashing the delay time between an intent to act and execution of the actual action.

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