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By Stina Andersson and Ellinor Wanzambi

Researchers have been working on quantum algorithms since physicists first proposed using principles of quantum physics to simulate nature decades. One important component in many quantum algorithms is quantum walks, which are the quantum equivalent of the classical Markov chain, i.e., a random walk without memory. Quantum walks are used in algorithms in areas such as searching, node ranking in networks, and element distinctness.

Consider the graph in Figure 1 and imagine that we randomly want to move between nodes A, B, C, and D in the graph. We can only move between nodes that are connected by an edge, and each edge has an associated probability that decides how likely we are to move to the connected node. This is a random walk. In this article, we are working only with Markov chains, also called the memory-less random walks, meaning that the probabilities are independent of the previous steps. For example, the probabilities of arriving at node A are the same no matter if we got there from node B or node D.

Recent theoretical breakthroughs have settled two long-standing questions about the viability of simulating quantum systems on future quantum computers, overcoming challenges from complexity analyses to enable more advanced algorithms. Featured in two publications, the work by a quantum team at Los Alamos National Laboratory shows that physical properties of quantum systems allow for faster simulation techniques.

“Algorithms based on this work will be needed for the first full-scale demonstration of quantum simulations on quantum computers,” said Rolando Somma, a quantum theorist at Los Alamos and coauthor on the two papers.

As the development of quantum computers increases, “use cases will grow exponentially. We’re at a turning point,” Uttley told Investor’s Business Daily.

Big Developers Of Quantum Computing

Quantum computing is on target to be one of the greatest scientific breakthroughs of the 21st Century. Businesses, governments, institutions and universities have made it a high priority, with billions of dollars invested globally.

Most physicists and philosophers now agree that time is emergent while Digital Presentism denotes: Time emerges from complex qualia computing at the level of observer experiential reality. Time emerges from experiential data, it’s an epiphenomenon of consciousness. From moment to moment, you are co-writing your own story, co-producing your own “participatory reality” — your stream of consciousness is not subject to some kind of deterministic “script.” You are entitled to degrees of freedom. If we are to create high fidelity first-person simulated realities that also may be part of intersubjectivity-based Metaverse, then D-Theory of Time gives us a clear-cut guiding principle for doing just that.

Here’s Consciousness: Evolution of the Mind (2021) documentary, Part III: CONSCIOUSNESS & TIME #consciousness #evolution #mind #time #DTheoryofTime #DigitalPresentism #CyberneticTheoryofMind


Watch the full documentary on Vimeo on demand: https://vimeo.com/ondemand/339083

Imagine windows that can easily transform into mirrors, or super high-speed computers that run not on electrons but light. These are just some of the potential applications that could one day emerge from optical engineering, the practice of using lasers to rapidly and temporarily change the properties of materials.

“These tools could let you transform the electronic properties of materials at the flick of a switch,” says Caltech Professor of Physics David Hsieh. “But the technologies have been limited by the problem of the lasers creating too much heat in the materials.”

In a new study in Nature, Hsieh and his team, including lead author and graduate student Junyi Shan, report success at using lasers to dramatically sculpt the properties of materials without the production of any excess damaging heat.

Months ago, before Windows 11 even shipped, beta users were complaining that Windows 11 was slowing their random write speeds on NVMe SSD by more than half.

Now, three months later and two months after the launch of the OS, it appears the issue is persisting.

Recent CrystalDiskMark benchmarks of the Samsung 980 Pro SSD performed by PleasedPen25317 show a massive reduction in random write speeds for any partition with Windows 11 installed.

Are we there already?

Less than a year has passed since we saw Pager play Ping-Pong using Neuralink. The company’s owner, Elon Musk has now said that he is confident of testing the chip in humans next year.

Founded in July 2016, the company is busy building an implantable chip that will allow the human brain to interact with computers directly. The company made headlines when its experimental macaque played Ping-Pong telepathically, without the help of a joystick. The company seems to have made rapid progress in its technology since its founder is quite optimistic about human testing.

Although there is no official communiqué from Neuralink, a stock investor on Twitter quoted Musk to say that the company was planning to test the chip soon. The tweet that tagged both Musk and Neuralink said that Musk was “cautiously optimistic” about restoring full-body functionality for tetraplegics & quadriplegics.

SpaceX’s Crew Dragon is just going to get busier shuttling astronauts in the coming years.

NASA announced it intends to issue a sole-source modification to SpaceX’s long-term contract to send astronauts to the International Space Station. This follows an agency call for proposals back in October for more flight options to send people to space.

Boeing’s Starliner spacecraft, which is the other major system, is not quite yet ready for humans following a difficult uncrewed test flight in 2019 that never saw the spacecraft reach the ISS. Starliner has spent some time fixing computer glitches and other issues (including a valve problem that delayed an expected 2021 launch) and is now expecting a second uncrewed test flight by 2022.

The October solicitation, NASA noted, confirms SpaceX is the only viable choice for the time being, given the agency’s safety requirements and the need to keep the space station staffed continuously in the coming years.

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