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Sol Reader is a VR headset exclusively for reading books

We’ve been waxing lyrical (and critical) about Apple’s Vision Pro here at TechCrunch this week – but, of course, there are other things happening in the world of wearable tech, as well. Sol Reader raised a $5 million seed round with a headset that doesn’t promise to do more. In fact, it is trying to do just the opposite: Focus your attention on just the book at hand. Or book on the face, as it were.

“I’m excited to see Apple’s demonstration of the future of general AR/VR for the masses. However, even if it’s eventually affordable and in a much smaller form factor, we’re still left with the haunting question: Do I really need more time with my smart devices,” said Ben Chelf, CEO at Sol. “At Sol, we’re less concerned with spatial computing or augmented and virtual realities and more interested in how our personal devices can encourage us to spend our time wisely. We are building the Sol Reader specifically for a single important use case — reading. And while Big Tech surely will improve specs and reduce cost over time, we can now provide a time-well-spent option at 10% of the cost of Apple’s Vision.”

The device is simple: It slips over your eyes like a pair of glasses and blocks all distractions while reading. Even as I’m typing that, I’m sensing some sadness: I have wanted this product to exist for many years – I was basically raised by books, and lost my ability to focus on reading over the past few years. Something broke in me during the pandemic – I was checking my phone every 10 seconds to see what Trump had done now and how close we were to a COVID-19-powered abyss. Suffice it to say, my mental health wasn’t at its finest – and I can’t praise the idea of Sol Reader enough. The idea of being able to set a timer and put a book on my face is extremely attractive to me.

Lynn Conway and The Chip Design Revolution

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Quantum materials: Electron spin measured for the first time

An international research team has succeeded for the first time in measuring the electron spin in matter—i.e., the curvature of space in which electrons live and move—within “kagome materials,” a new class of quantum materials.

The results obtained—published in Nature Physics —could revolutionize the way quantum materials are studied in the future, opening the door to new developments in quantum technologies, with in a variety of technological fields, from to biomedicine, from electronics to quantum computers.

Success was achieved by an international collaboration of scientists, in which Domenico Di Sante, professor at the Department of Physics and Astronomy “Augusto Righi,” participated for the University of Bologna as part of his Marie Curie BITMAP research project. He was joined by colleagues from CNR-IOM Trieste, Ca’ Foscari University of Venice, University of Milan, University of Würzburg (Germany), University of St. Andrews (UK), Boston College and University of Santa Barbara (U.S.).

Here’s what Mark Zuckerberg thinks about Apple’s Vision Pro

Zuckerberg addressed Apple’s headset unveiling in a meeting with Meta employees, telling them that it ‘could be the vision of the future of computing, but like, it’s not the one that I want.’

Mark Zuckerberg doesn’t seem fazed by Apple’s introduction of the Vision Pro.

In a companywide meeting with Meta employees today that The Verge watched, the CEO said Apple’s device didn’t present any major breakthroughs in technology that Meta hadn’t “already explored” and that its vision for how people will use the device is “not the one that I want.” He also pointed to the fact that Meta’s upcoming Quest 3 headset will be much cheaper, at $499 compared to the Vision Pro’s $3,499 price tag, giving Meta… More.


One takeaway: “it costs seven times more.”

Apple Vision Pro first look: A glimpse at the spatial computing future

The Vision Pro is Apple’s bold entry into the world of spatial computing, and it seems like the company has learned a lot from the VR and AR headsets before it. The front of the device features an OLED screen that can display your eyes, making you more connected to the people in the real world. Its springy side bands and ribbed rear headband look like suitably high-end. And, simply put, it has the wow factor you’d expect from a prestige Apple product.

Still, there’s plenty of cause for concern. The required battery pack is a bit un-Apple, since you’ll have to stuff it into your pocket or find somewhere to store it. And we’ve yet to see someone wearing this headset in the real world. Apple’s event staff stressed that we couldn’t touch the Vision Pro or lean too close. And of course, we won’t see if Apple’s spatial computing vision lives up to its slick promotional videos until we can actually wear this thing.

At the very least, though, the Vision Pro makes me hopeful about the future of spatial computing. Recent headsets, like Sony’s PlayStation VR2 and the Meta Quest Pro, have made the limits of virtual reality very clear. They’re a bit too isolated from the real world, and they’re mainly focused on games. The Vision Pro, on the other hand, is a glimpse at a world beyond screens.

Apple to Provide Developers With Vision Pro Development Kits

Apple’s Vision Pro headset is the company’s first new product category since the Apple Watch, and it is unlike any other Apple device. It runs an operating system called visionOS, and developers will need to create augmented and virtual reality apps specifically for the headset.

To ensure that there are a wide selection of experiences available at launch, Apple plans to provide Apple Vision Pro developer kits to developers at some point in the future.