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€œTop-30 Longevity Conferences 2019–2020 € is a 60-page open-access analytical report by Aging Analytics Agency that uses cost-benefit analysis to identify the Top-30 Longevity Conferences globally taking place in 2019–2020, including detailed analysis and infographics on their regional distribution, cost, and focus.

Link to the Report: https://www.aginganalytics.com/longevity-conferences

The report is complemented by a comprehensive online Longevity Conferences IT-Platform that contains data on 150 Longevity-related conferences taking place in 2019–2020.

U.S. Army game-theory research using artificial intelligence may help treat cancer and other diseases, improve cybersecurity, deploy Soldiers and assets more efficiently and even win a poker game.

New research, published in Science, and conducted by scientists at Carnegie Mellon University, developed an artificial intelligence program called Pluribus that defeated leading professionals in six-player no-limit Texas hold’em poker.

The Army and National Science Foundation funded the mathematics modeling portion of the research, while funding from Facebook was specific to the poker.

Developing synthetic materials that are as dynamic as those found in nature, with reversibly changing properties and which could be used in manufacturing, recycling and other applications, is a strong focus for scientists.

In a world-first, researchers from Queensland University of Technology (QUT), Ghent University (UGent) and Karlsruhe Institute of Technology (KIT) have pioneered a novel, dynamic, reprogrammable material—by using green LED and, remarkably, darkness as the switches to change the material’s polymer structure, and using only two inexpensive compounds. One of these compounds, naphthalene, is well known as an ingredient in moth repellents.

The new dynamic material could potentially be used as a 3D printing ink to print temporary, easy-to-remove support scaffolds. This would overcome one of the current limitations of the 3D process to print free-hanging structures.