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Twenty years ago, entertainment was dominated by a handful of producers and monolithic broadcasters, a near-impossible market to break into.


And now, over 50 years later, AI is bringing stories to life like we’ve never seen before.

Converging with the rise of virtual reality and colossal virtual worlds, AI has begun to create vastly detailed renderings of dead stars, generate complex supporting characters with intricate story arcs, and even bring your favorite stars—whether Marlon Brando or Amy Winehouse—back to the big screen and into a built environment.

While still in its nascent stages, AI has already been used to embody virtual avatars that you can converse with in VR, soon to be customized to your individual preferences.

Machine interfaces today can link up brains to play tetris together. Like it’s not hard enough to find a place for the L-shaped block without another cerebrum trying to overrule you.

Let’s go farther: What if we could create a digital replica of your brain and upload and download it like a piece of software?

This feat, aka whole brain emulation (WBE), is still decades, perhaps more than a century away. Outside of the pure science challenge, it could make us confront some of the most daunting questions about what it means to be human, and where man ends and machine begins.

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A trio of physicists from the National Autonomous University of Mexico and Tec de Monterrey has solved a 2,000-year-old optical problem—the Wasserman-Wolf problem. In their paper published in the journal Applied Optics, Rafael González-Acuña, Héctor Chaparro-Romo, and Julio Gutiérrez-Vega outline the math involved in solving the puzzle, give some examples of possible applications, and describe the efficiency of the results when tested.

Over 2,000 years ago, Greek scientist Diocles recognized a problem with —when looking through devices equipped with them, the edges appeared fuzzier than the center. In his writings, he proposed that the effect occurs because the lenses were spherical—light striking at an angle could not be focused because of differences in refraction. Isaac Newton was reportedly stumped in his efforts to solve the problem (which became known as ), as was Gottfried Leibniz.

In 1949, Wasserman and Wolf devised an analytical means for describing the problem, and gave it an official name—the Wasserman-Wolf problem. They suggested that the to solving the problem would be to use two aspheric adjacent surfaces to correct aberrations. Since that time, researchers and engineers have come up with a variety of ways to fix the problem in specific applications—most particularly cameras and telescopes. Most such efforts have involved creating aspherical lenses to counteract refraction problems. And while they have resulted in improvement, the solutions have generally been expensive and inadequate for some applications.

Today, at just 9 years-old, Okpara, from Lagos, Nigeria, has built over 30 mobile games, according to a report by the CNN.


“You are always playing games; can’t you think about building your own games so others can play yours too?”

Those were the words of Basil Okpara Sr when he scolded his son, Basil Okpara Jr for spending too much time playing games.

Okpara Sr was angry when he uttered those words, but little did he know that his son, who was then only 7, would take his words seriously.

Most people take speech for granted, but it’s actually a complex process that involves both motions of the mouth and vibrations of folded tissues, called vocal cords, within the throat. If the vocal cords sustain injuries or other lesions, a person can lose the ability to speak. Now, researchers reporting in ACS Nano have developed a wearable artificial throat that, when attached to the neck like a temporary tattoo, can transform throat movements into sounds.

Scientists have developed detectors that measure movements on human skin, such as pulse or heartbeat. However, the devices typically can’t convert these motions into sounds. Recently, He Tian, Yi Yang, Tian-Ling Ren and colleagues developed a prototype artificial throat with both capabilities, but because the device needed to be taped to the skin, it wasn’t comfortable enough to wear for long periods of time. So the researchers wanted to develop a thinner, skin-like artificial throat that would adhere to the neck like a temporary tattoo.

To make their artificial throat, the researchers laser-scribed graphene on a thin sheet of polyvinyl alcohol film. The flexible device measured 0.6 by 1.2 inches, or about double the size of a person’s thumbnail. The researchers used water to attach the film to the skin over a volunteer’s throat and connected it with electrodes to a small armband that contained a circuit board, microcomputer, power amplifier and decoder. When the volunteer noiselessly imitated the throat motions of speech, the instrument converted these movements into emitted sounds, such as the words “OK” and “No.” The researchers say that, in the future, mute people could be trained to generate signals with their throats that the device would translate into speech.

TEPIC, Mexico (Thomson Reuters Foundation) — Tequila, avocado and corn are proving their worth beyond Mexican fiesta staples as key components for a fast-growing bioplastics market, with companies transforming waste from processing food crops into products such as bags, plates and even car parts.

Bioplastics make up less than 5 percent of the millions of tonnes of plastic produced each year around the world.

But as governments and consumers fret about the damage plastic is doing to the world’s oceans, scientists are experimenting by converting materials from cactus to shrimp shells and human waste into alternative greener plastics.