Toggle light / dark theme

Getting older is a fact of life. As we age, we can grow bigger, smarter and stronger. But at a certain point, our bodies often start to slow down. The idea behind why we age and why our bodies slow down is that we start to lose the ability to make enough energy to support all the different functions that our body carries out.

Hazel H. Szeto, MD, PhD, is a medical doctor and a research scientist. She may have found the answer to reversing the aging process by restoring a person’s ability to make energy. Szeto presented her work last month at Experimental Biology 2021.

To better understand Szeto’s discovery, we must first understand how the body makes energy. We produce energy in the form of a small molecule called adenosine triphosphate, or ATP. When ATP is broken down, it releases energy that allows our bodies to do work, such as contracting the muscles in our arms and legs so we can lift a box. Mitochondria are small structures in the cells that make ATP from the food we eat.

The UK’s decision to delay second doses of coronavirus vaccines has received fresh support from research on the over-80s which found that giving the Pfizer/BioNTech booster after 12 weeks rather than three produced a much stronger antibody response.

A study led by the University of Birmingham in collaboration with Public Health England found that antibodies against the virus were three-and-a-half times higher in those who had the second shot after 12 weeks compared with those who had it after a three-week interval.

| by TOM O’CONNOR — SHAOLIN’S FINEST REPORTER.


“Of course, we are supporters,” a Hezbollah spokesperson told Newsweek. “But I don’t think they’re in need of our people. The numbers are available. All the rockets and capabilities are in the hands of the resistance fighters in Palestine.”

Hezbollah leadership also felt there was more to come.

In remarks recently aired by the group’s affiliated Al Manar outlet, Hezbollah Executive Council head Hashem Safieddine said “the resistance today outlines the equations of victory and the upcoming conquests, and the spirit of resistance is manifested in Gaza today, in Jerusalem and the West Bank, and all of Palestine is witnessing resistance today.”

History tells us that games are an inseparable facet of humanity, and mainly for good reasons. Advocates of video games laud their pros: they help develop problem-solving skills, socialize, relieve stress, and exercise the mind and body—all at the same time! However, games also have a dark side: the potential for addiction. The explosive growth of the video game industry has spawned all sorts of games targeting different groups of people. This includes digital adaptations of popular board games like chess, but also extends to gambling-type games like online casinos and betting on horse races. While virtually all engaging forms of entertainment lend themselves to addictive behavior under specific circumstances, some video games are more commonly associated with addiction than others. But what exactly makes these games so potentially addictive?

This is a difficult question to answer because it deals directly with aspects of the human , and the inner workings of the mind are mostly a mystery. However, there may be a way to answer it by leveraging what we do know about the physical world and its laws. At the Japan Advanced Institute of Science and Technology (JAIST), Japan, Professor Hiroyuki Iida and colleagues have been pioneering a methodology called “motion in mind” that could help us understand what draws us towards games and makes us want to keep reaching for the console.

Their approach is centered around modeling the underlying mechanisms that operate in the mind when playing games through an analogy with actual physical models of motion. For example, the concepts of potential energy, forces, and momentum from are considered to be analogous to objective and/or subjective -related aspects, including pacing of the game, randomness, and fairness. In their latest study published in IEEE Access, Professor Iida and Assistant Professor Mohd Nor Akmal Khalid, also from JAIST, linked their “motion in mind” model with the concepts of engagement and addiction in various types of games from the perceived experience of the player and their behaviors.

Rather than relying on Hollywood-like budgets to produce games, videogame company Roblox outsources the development to its mostly young players. WSJ meets a gamer making money from his creations and helping the publicly traded company attract new players. Photo: Roblox.

More from the Wall Street Journal:
Visit WSJ.com: http://www.wsj.com.
Visit the WSJ Video Center: https://wsj.com/video.

On Facebook: https://www.facebook.com/pg/wsj/videos/
On Twitter: https://twitter.com/WSJ
On Snapchat: https://on.wsj.com/2ratjSM

#WSJ #Roblox #IPO

China’s plucky Yutu 2 rover is about to wake up and continue to explore the far side of the moon as the nation works to land a rover on Mars this May.

The rover, which launched with the Chang’e 4 mission, landed on the far side of the moon in January 2019 and recently completed its 29th lunar day of activities, the China Lunar Exploration Project (CLEP) said on April 23.

WASHINGTON — A Japanese billionaire best known for buying a SpaceX Starship flight around the moon will go to space first on a Russian Soyuz spacecraft to the International Space Station, two months after a Russian actress and director visit the station.

Space tourism company Space Adventures and the Russian space agency Roscosmos announced May 13 that Yusaku Maezawa will fly to the ISS on the Soyuz MS-20 mission launching Dec. 8 from the Baikonur Cosmodrome. He will be accompanied by a production assistant, Yozo Hirano, on the 12-day flight, commanded by Russian cosmonaut Alexander Misurkin.

“We are excited for Maezawa-san, and we are honored to have enabled this opportunity for him to fly to space,” Eric Anderson, chairman and chief executive of Space Adventures, said in the statement.

They’ve been dubbed “FragAttacks”.


The researcher, Mathy Vanhoef, calls the collection of vulnerabilities “FragAttacks,” with the name being a mashup of “fragmentation” and “aggregation.” He also says the vulnerabilities could be exploited by hackers, allowing them to intercept sensitive data, or show users fake websites, even if they’re using Wi-Fi networks secured with WPA2 or even WPA3. They could also theoretically exploit other devices on your home network.

There are twelve different attack vectors that fall under the classification, which all work in different ways. One exploits routers accepting plaintext during handshakes, one exploits routers caching data in certain types of networks, etc. If you want to read all the technical details on how exactly they work, you can check out Vanhoef’s website.