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Oct 17, 2020
First Ebola therapy approved by the FDA
Posted by Omuterema Akhahenda in category: biotech/medical
For the first time, an Ebola therapy has been approved for use. The Food and Drug Administration on Wednesday approved Inmazeb, an antibody cocktail made by Regeneron Pharmaceuticals.
With the approval, there are now both a vaccine — Merck’s Ervebo — and a therapeutic to battle Ebola Zaire, tools that for decades were out of reach for Ebola, which is one of the deadliest infections known to humankind. There is currently an outbreak in the Democratic Republic of the Congo, the third in the last three years in that country.
“This is the first time the FDA has approved a treatment specifically for Ebola, which has caused a number of deadly outbreaks,” said George Yancopoulos, Regeneron’s president and chief scientific officer, in a statement. “As we apply the same sophisticated technologies and manufacturing capabilities against COVID-19, we hope this will be one of many demonstrations of how the power of science can be successfully deployed against dangerous infectious diseases.”
Oct 17, 2020
AEMO takes lead role in global consortium seeking rapid energy transition
Posted by Raphael Ramos in category: energy
Audrey Zibelman says “facts and reality” are focus of AEMO, which is leading creation of new global partnership pushing “rapid clean energy transition of unprecedented scope.”
Oct 17, 2020
Artificial Intelligence Learns to Learn Entirely on Its Own
Posted by Raphael Ramos in category: robotics/AI
Article. This AI can learn on its own according to article.
A new version of AlphaGo needed no human instruction to figure out how to clobber the best Go player in the world — itself.
Oct 17, 2020
High-speed internet for Hoh Tribe
Posted by Malak Trabelsi Loeb in categories: economics, habitats, internet, space
State Broadband Office Director Russ Elliott introduced the Hoh Tribe’s Economic Development Director to SpaceX Starlink. Almost overnight, the Tribe went from almost no connectivity to high-speed internet. Creative partnerships like this can help the state reach its goal to bring connectivity to every home by 2024.
Oct 17, 2020
Scientists Have Lost Two Giant ‘Murder Hornets’ After Trackers Come Loose
Posted by Heather Blevins in category: futurism
It’s the second time in a matter of weeks that one of the insects has evaded researchers. 🤯😬
After issues with their trackers, Washington scientists have lost track of two giant ‘murder hornets’.
Continue reading “Scientists Have Lost Two Giant ‘Murder Hornets’ After Trackers Come Loose” »
Oct 16, 2020
Researchers print rainbow colorants on shimmering chocolate
Posted by Quinn Sena in categories: food, materials
ETH researchers are making chocolates shimmer in rainbow colors without the addition of colorants. They have found a way to imprint a special structure on the surface of the chocolate to create a targeted color effect.
Traditional methods for coloring chocolate have been around for a long time. But the ETH researchers are able to create the rainbow effect without artificial colorants. The effect is achieved simply through a surface imprint that produces what the scientists refer to as a structural color. The process is similar to a chameleon, whose skin surface modulates and disperses light to display specific colors.
Continue reading “Researchers print rainbow colorants on shimmering chocolate” »
Oct 16, 2020
Pilot: A virtual agent that can negotiate with humans
Posted by Saúl Morales Rodriguéz in categories: business, computing, education, law, neuroscience
Negotiations are a central part of many human interactions, ranging from business discussions and legal proceedings to conversations with vendors at local markets. Researchers specialized in economics, psychology, and more recently, computer science have conducted several studies aimed at better understanding how humans negotiate with one another in the hope of shedding light on some of the dynamics of human decision-making and enabling the development of machines that can replicate these dynamics.
A research team at the University of Southern California has been exploring the possibility of building automated systems that can negotiate with humans. In a paper pre-published on arXiv and set to be presented at the IJCAI conference, they presented a virtual agent based on a framework called IAGO (Interactive Arbitration Guide Online), which can negotiate with humans in a three-round negotiation task. This virtual agent, called Pilot, is one of the finalists of the IJCAI conference’s global negotiation challenge (ANAC).
“Recently, researchers realized the potential applications of building automated systems that can negotiate with humans,” Kushal Chawla, one of the researchers who carried out the study, told TechXplore. “These intelligent assistants can be really useful to augment current techniques for training people to have stronger social skills. Examples include teaching business students to negotiate for successful deals or lawyers to accurately assess settlement rates in legal proceedings.”
Oct 16, 2020
A virtual reality game that integrates tactile experiences using biometric feedback
Posted by Saúl Morales Rodriguéz in categories: entertainment, privacy, robotics/AI, virtual reality, wearables
Over the past few decades, technological advances have enabled the development of increasingly sophisticated, immersive and realistic video games. One of the most noteworthy among these advances is virtual reality (VR), which allows users to experience games or other simulated environments as if they were actually navigating them, via the use of electronic wearable devices.
Most existing VR systems primarily focus on the sense of vision, using headsets that allow users to see what is happening in a game or in another simulated environment right before their eyes, rather than on a screen placed in front of them. While this can lead to highly engaging visual experiences, these experiences are not always matched by other types of sensory inputs.
Researchers at Nagoya University’s School of Informatics in Japan have recently created a new VR game that integrates immersive audiovisual experiences with tactile perception. This game, presented in a paper published in the Journal of Robotics, Networking and Artificial Life, uses a player’s biometric data to create a spherical object in the VR space that beats in alignment with his/her heart. The player can thus perceive the beating of his/her heart via this object visually, auditorily and tactually.
Oct 16, 2020
What it’s really like to do science amid COVID-19
Posted by Derick Lee in categories: biotech/medical, science
Nature looks how researchers and students in four countries are coping with the return to campus amid the pandemic.
From Germany to India, researchers are grappling with how to run labs and lessons under extraordinary restrictions.