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Schran agrees. “This new mechanism of friction is definitely very interesting and exciting,” he says. “But what is missing in my opinion, is a clear benchmark measurement.” Quantifying, for instance, how friction changes based on water’s interaction with single versus multiple layers of carbon atoms could go a long way to fully verifying the new theory, which predicts that greater numbers of electrons in the multilayered carbon will boost friction.

The study team is already progressing along this path and dreaming of what lies beyond. They are hoping to eventually test their theory with flowing liquids other than water, and nanotubes composed of elements besides carbon. In such cases, molecules in the liquid and the electrons within nanotube walls would follow different patterns of interaction, possibly leading to changes in the degree of quantum friction. Lydéric Bocquet says that it may even be possible to control the amount of friction a flowing liquid experiences by constructing nanotubes with electron behavior explicitly in mind.

The new study sets the stage for years of complex exploration by experimental and theoretical physicists alike and, according to Kavokine, also signals a fundamental shift in how physicists should think about friction. “Physicists have long thought that it is different at the nanoscale, but this difference was not so obvious to find and describe,” he says. “They were dreaming about some quantum behavior arising at these scales—and now we have shown how it does.”

Summary: Feedforward and feedback signaling involves different neural activity patterns. The findings shed new light on how the brain processes visual information.

Source: Carnegie Mellon University.

Exploring how brain areas communicate with each other is the focus of a long-standing research collaboration between Carnegie Mellon University, Albert Einstein College of Medicine, and Champalimaud Research.

HP appears to be strengthening its position as a provider of XR software for enterprise companies. Today it announced the release of a mobile device management (MDM) solution that’s designed to make deploying and managing large-scale VR easier.

Called HP ExtendXR, the software as a service (SaaS) was built in collaboration with ArborXR, an AR/VR device management company that came out of the VR arcade space in 2016.

HP says its collaboration with ArborXR is targeting companies who want to more easily scale their VR deployments, but also take advantage of HP’s global support and HP Horizon secure cloud infrastructure.