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Children with a rare neurological disease were recently given the chance to walk for the first time thanks to a new robotic exoskeleton. These devices – which are essentially robotic suits that give artificial movement to a user’s limbs – are set to become an increasingly common way of helping people who’ve lost the use of their legs to walk. But while today’s exoskeletons are mostly clumsy, heavy devices, new technology could make them much easier and more natural to use by creating a robotic skin.

Exoskeletons have been in development since the 1960s. The first one was a bulky set of legs and claw-like gloves reminiscent of the superhero, Iron Man, designed to use hydraulic power to help industrial workers lift hundreds of kilogrammes of weight. It didn’t work, but since then other designs for both the upper and lower body have successfully been used to increase people’s strength, help teach them to use their limbs again, or even as a way to interact with computers using touch or “haptic” feedback.

These devices usually consist of a chain of links and powered joints that align with the user’s own bones and joints. The links are strapped securely to the user’s limbs and when the powered joints are activated they cause their joints to flex. Control of the exoskeleton can be performed by a computer – for example if it is performing a physiotherapy routine – or by monitoring the electrical activity in the user’s muscles and then amplifying the force they are creating.

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The Urban Algae Canopy by ecoLogic Studio is a piece of bio-digital architecture that combines micro-algal cultures and real time digital cultivation protocols. To be displayed at Expo Milano 2015, the structure is able to control the flow of energy, water and carbon dioxide based on weather patterns, visitor’s movements, and other environmental variables. It’s the first of its kind in the world, and once fully completed, the canopy will be able to produce the oxygen equivalent of four hectares of woodland, along with nearly 330 pounds of biomass per day.

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Since then, I’ve been entrenched in the video game industry and fascinated with the rapid evolution of the technology surrounding it.

I’m addicted to producing professional web content which aims to simultaneously educate and entertain. My column at Forbes is the culmination of these experiences, and I’ll bring my unique voice, background and skillset to deliver memorable content.

I’ve also contributed gaming and technology features to outlets like PCWorld and HotHardware.

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By: HQAnon / (AnonHQ) The evolution of humanoid robots is well into the concerning stage at this point. DARPA’s latest incarnation of its Atlas robot is seen in the following video beginning to walk at a pace with a sense of balance equal to most humans. Strangely, toward the end of the video, it is being “abused” by its human handler, which begs the question if a true artificial intelligence is permitted to flourish in this robot, if it might strike back at some point. At the very least, this robot’s demonstration of dexterity in the warehouse is likely to threaten humans economically as humans continue to be outsourced to machine labor at record levels.

But it’s the latest humanoid robot from Hanson Robotics that might further heighten the level of concern. As you will see below, the “Sophia” robot is being designed to walk among us in the future and fully integrate as part of the consumer experience and on into the family, according to CEO Dr. David Hanson.

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