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Jan 26, 2016

How Technology Changes the Way We Diagnose and Treat Mental Illness

Posted by in categories: biological, biotech/medical, disruptive technology, homo sapiens, neuroscience

As recently as 50 years ago, psychiatry lacked a scientific foundation, the medical community considered mental illness a disorder of the mind, and mental patients were literally written off as “sick in the head.” A fortunate turn in progress has yielded today’s modern imaging devices, which allow neuroscientists and psychiatrists to examine the brain of an individual suffering from a mental disorder and provide the best treatment options. In a recent interview, Columbia University Psychiatry Chair Dr. Jeffrey Lieberman stated that new research into understanding the mind is growing at an accelerated pace.

(iStock)

(iStock)

Lieberman noted that, just as Galileo couldn’t prove heliocentrism until he had a telescope, psychiatry lacked the technological sophistication, tools, and instruments necessary to get an understanding of the brain until the 1950s. It wasn’t until the advent of psychopharmacology and neuroimaging, he said, that researchers could look inside the so-called black box that is the brain.

“(It began with) the CAT scan, magnetic resonance imaging (MRI) systems, positron emission tomography (PET scans) and then molecular genetics. Most recently, the burgeoning discipline of neuroscience and all of the methods within, beginning with molecular biology and progressing to optogenetics, this capacity has given researchers the ability to deconstruct the brain, understand its integral components, its mechanisms of action and how they underpin mental function and behavior,” Lieberman said. “The momentum that has built is almost like Moore’s law with computer chips, (and) you see this increasing power occurring with exponential sort of growth.”

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Jan 26, 2016

Game Revenue Could Reach $115B By 2020, With MOBA And Mobile Titles Leading The Way

Posted by in categories: entertainment, virtual reality

Now this is impressive! Game Revenue could hit in less than 4 yrs $115 billion.


Virtual reality games could see revenue start in the millions and end in the billions by 2020.

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Jan 26, 2016

Rise of the robots threatens the poor

Posted by in categories: employment, robotics/AI

Truly sad; and will indeed happen. Lower skill jobs have been replaced in the past and will continue to happen on a broader scale with AI. This has been the warning from Gates, Musk, and Hawkings.


Automation and the march of the robots will prove most disruptive to the world’s poorest nations, with 85 per cent of all jobs in Ethiopia in danger of being lost, according to new analysis. Nepal, Cambodia, China, Bangladesh and Guatemala are among.

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Jan 26, 2016

Google New Vacancies Show How Serious it is About Virtual Reality

Posted by in category: virtual reality

If you are a VR or AR expert Google wants YOU!


Recent job postings reveal that Alphabet Inc (NASDAQ:GOOGL) is getting serious about Virtual Reality with related vacancies popping up on its careers page.

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Jan 26, 2016

Transformers theme park set to open in China

Posted by in categories: entertainment, robotics/AI

We have Disney & Universal; and China has Transformers.


Hasbro’s iconic “Transformers” are poised to become a major live entertainment attraction in China from next year.

A custom-built theater seating 4,500 will host a live show combining shape-shifting robots, aerial stunts and large-scale special effects.

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Jan 26, 2016

2016 – The Year of Robot Democratization?

Posted by in categories: biotech/medical, drones, food, health, internet, robotics/AI

The things we need to know for the 2016 robotic experience — robot clusters, manufacturing & logistics, food & healthcare, A3 Mexico Coming Soon and robotics integration.


Bold predictions for Collaboration, Connectivity and Convergence rang in 2015. One industry insider even called them prescient. Looking back a year later, we see the five-year forecast materializing faster than expected.

Industrial Internet of Things (IIOT) is more than a buzzword. With drones taking to the skies and autonomous robots navigating our warehouses, local eateries, hotels, hospitals, and stores, and soon our roadways – the differences between industrial, collaborative, and service robots continue to blur. No longer are robots reserved for multinational conglomerates or the rich eccentric with a sweet tooth for high-tech toys. SMEs and your average homeowner can now join the party. Sensors, software, and hardware are getting smarter and cheaper. We’re democratizing robotics for the masses.

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Jan 26, 2016

In memory of Marvin Minsky

Posted by in categories: futurism, Ray Kurzweil

Nice tribute.


Marvin Minsky at One Laptop per Child office, Cambridge Mass. 2008 (credit: Bcjordan/Wikimedia Commons)

Ray Kurzweil, January 25, 2016

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Jan 26, 2016

We Need a New Government Agency to Oversee the Search for Immortality

Posted by in categories: biotech/medical, life extension, transhumanism

My new story: The FDA (Food and Drug Administration) is holding medicine back and limiting your lifespan as we enter the Transhumanist age. There are options.


The FDA is holding America back as we enter the transhumanist age.

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Jan 26, 2016

Will Humans Be Obsolete After The New Industrial Revolution?

Posted by in categories: employment, futurism

https://www.youtube.com/watch?v=UdkxFrpF9sk

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Are We Nearing The End Of Capitalism? http://bit.ly/1Tkwl0K

The world has undergone three industrial revolutions that have dramatically impacted the way we live. So what will happen during the fourth industrial revolution?

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Jan 26, 2016

Quantum histories get all tangled up — By Andrew Grant | Science News

Posted by in categories: human trajectories, quantum physics, science

012216_ag_entangledhistory_free

“Quantum mechanics, a new experiment suggests, requires that multiple adventures occur simultaneously to create a consistent account of history.”

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