Toggle light / dark theme

Every piece of data that travels over the internet — from paragraphs in an email to 3D graphics in a virtual reality environment — can be altered by the noise it encounters along the way, such as electromagnetic interference from a microwave or Bluetooth device. The data are coded so that when they arrive at their destination, a decoding algorithm can undo the negative effects of that noise and retrieve the original data.

Since the 1950s, most error-correcting codes and decoding algorithms have been designed together. Each code had a structure that corresponded with a particular, highly complex decoding algorithm, which often required the use of dedicated hardware.

Researchers at MIT.

For those who dream of visiting Peru’s Machu Picchu, a new virtual reality (VR) exhibit is set to fully immerse guests in the wonders of the UNESCO World Heritage site.

Debuting this October at the Boca Raton Museum of Art in Florida, the Machu Picchu and the Golden Empires of Peru exhibition is the first of its kind, offering a full-motion, 360-degree, interactive VR experience. Guests can expect to experience the ruins of Machu Picchu as if they were there in person, all while also learning about the ancient civilizations of Peru.

In order to preserve this historic site, less than one million visitors are allowed in each year. During the pandemic, that number dropped to approximately 250,000 to allow for social distancing. But with the Machu Picchu and the Golden Empires of Peru exhibition, the goal is for as many people as possible to experience these impressive ruins.

Towards raising young developers across the Urhobo Nation, the Urhobo Innovation Hub has completed the training of 40 youths on Website design, Internet of Things (IOT), Robotics and Virtual Reality.

The boot camp training, which drew its participants from Urhobo youths within the age bracket of 13–38 years old, held at the Michael and Cecilia Ibru University, Agbaro-Otor, Delta State.

The Hub is a brainchild of the Urhobo Economic and Investment Summit (Ekpobaro) and was initiated to raise young entrepreneurs of Urhobo extraction who will key into the reality of the new normal and raise seasoned developers to make Urhobo Nation proud.

It seeks to raise about 200 young developers with projects to show before the end of the 1st quarter of 2024.

The Principal Partner of the Hub and Convener of the Urhobo Economic and Investment Group, Mr. Kingsley Ubiebi, enjoined all stakeholders to support young developers across Urhobo Nation as they are the problems solvers and leaders of tomorrow.

You’re working from home. Your colleagues are too. Facebook wants to bring you together — sort of — with virtual reality. The company is launching “Horizon Workrooms,” a VR app aimed at reinventing virtual office spaces.

Facebook CEO Mark Zuckerberg demonstrated the product Thursday in an exclusive interview with “CBS This Morning” co-host Gayle King. Both Zuckerberg and King wore headsets for what Zuckerberg said was his first interview in VR.

Zuckerberg said that as far back as middle school, he thought about how to create an immersive system where people could feel like they were together playing games or exploring – part of something called the “metaverse.”

In its first full VR news briefing, the company showed how Workrooms users can design avatar versions of themselves to meet in virtual reality conference rooms and collaborate on shared whiteboards or documents, still interacting with their own physical desk and computer keyboard.


Aug 19 (Reuters) — Facebook Inc (FB.O) on Thursday launched a test of a new virtual-reality remote work app where users of the company’s Oculus Quest 2 headsets can hold meetings as avatar versions of themselves.

The beta test of Facebook’s Horizon Workrooms app comes as many companies continue to work from home after the COVID-19 pandemic shut down physical workspaces and as a new variant is sweeping across the globe.

Facebook sees its latest launch as an early step toward building the futuristic “metaverse” that CEO Mark Zuckerberg has touted in recent weeks.

Virtual reality, the future of concerts.


With Covid-19 restrictions stopping live performances some musicians have turned to virtual reality to create new live experiences.

Artists perform in front of a green screen and concerts are broadcast to an audience wearing VR headsets.

This is interesting. 😃


A new discovery in rats shows that the brain responds differently in immersive virtual reality environments versus the real world. The finding could help scientists understand how the brain brings together sensory information from different sources to create a cohesive picture of the world around us. It could also pave the way for “virtual reality therapy” for learning and memory-related disorders ranging including ADHD, Autism, Alzheimer’s disease, epilepsy and depression.

Mayank Mehta, PhD, is the head of W. M. Keck Center for Neurophysics and a professor in the departments of physics, neurology, and electrical and computer engineering at UCLA. His laboratory studies a brain region called the hippocampus, which is a primary driver of learning and memory, including spatial navigation. To understand its role in learning and memory, the hippocampus has been extensively studied in rats as they perform spatial navigation tasks.

We speak to AR experts about the future of the Oculus Quest.


Oculus is getting into AR, and it has big repercussions for the future direction of the company and its popular line of VR headsets – especially the eventual Oculus Quest 3.

The Facebook-owned company recently announced its intention to open up its Oculus platform to augmented reality developers, allowing them to use the Oculus Quest 2 headset to host AR games and apps rather than simply VR titles – setting the scene for an explosion of both consumer and business applications on the popular standalone headset.