Toggle light / dark theme

Disney Patents Virtual World Simulator That Doesn’t Require Headsets, Goggles, Or Smartphones

The immersive tech could eventually allow park visitors to interact with Mickey Mouse and Elsa as images, not cast members in costume.


Disney is joining the metaverse party.

We aren’t talking online gigs or business meetings with avatars. Disney wants to enhance the virtual dimension of its theme parks with its Virtual World Simulator, new technology for which it was granted a patent in the U.S. on December 28.

The system could be used as follows: a user enters a venue or ride in which images are projected onto flat and curved surfaces, creating an immersive virtual environment. The user’s movements are tracked and the projections change accordingly, maintaining the sense of a complex, coherent world. Their shifting viewpoint is gauged with a technique called Simultaneous Localization and Mapping, or SLAM.

Hands-on with Nreal Light, One of the First Consumer-available AR Glasses

Nreal is a China-based startup behind the Nreal Light AR glasses, which aim for a sunglasses-like design. By hooking it up to your (Android) phone, it’s able to project virtual objects in your real environment and even allow you to walk around with position tracking. While we’re not quite there yet, I think the Nreal Light is definitely getting us closer to fully fledged AR glasses.

Cas & Chary Present

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. They share a curated selection of their content with extra insights for the Road to VR audience.

Historical Cooking Sim ‘Lost Recipes’ Coming to Quest January 27th

Schell Games today announced that Lost Recipes, its upcoming historical cooking sim, is set to release January 27th on the Quest platform, bringing with it the chance to cook ancient recipes in period accurate kitchens from around the world.

Arriving from the VR veterans known for I Expect You to Die, Until You Fall, and the upcoming VR adaptation of Among Us, Lost Recipes throws you into a time portal to recreate dishes from centuries past.

Schell Games says Lost Recipes teleports you to “historically-accurate kitchens, using authentic ingredients, utensils, and techniques.” Check out the announcement trailer below:

Why AR, not VR, will be the heart of the metaverse

Of course, a minimum level of fidelity is required, but what’s far more important is perceptual consistency. By this, I mean that all sensory signals (i.e. sight, sound, touch, and motion) feed a single mental model of the world within your brain. With augmented reality, this can be achieved with relatively low visual fidelity, as long as virtual elements are spatially and temporally registered to your surroundings in a convincing way. And because our sense of distance (i.e. depth perception) is relatively coarse, it’s not hard for this to be convincing.

But for virtual reality, providing a unified sensory model of the world is much harder. This might sound surprising because it’s far easier for VR hardware to provide high-fidelity visuals without lag or distortion. But unless you’re using elaborate and impractical hardware, your body will be sitting or standing still while most virtual experiences involve motion. This inconsistency forces your brain to build and maintain two separate models of your world — one for your real surroundings and one for the virtual world that is presented in your headset.

When I tell people this, they often push back, forgetting that regardless of what’s happening in their headset, their brain still maintains a model of their body sitting on their chair, facing a particular direction in a particular room, with their feet touching the floor (etc.). Because of this perceptual inconsistency, your brain is forced to maintain two mental models. There are ways to reduce the effect, but it’s only when you merge real and virtual worlds into a single consistent experience (i.e. foster a unified mental model) that this truly gets solved.

Panasonic is crafting a tiny pair of VR goggles called the MeganeX

(Pocket-lint) — Panasonic has been working on VR glasses for a while. Originally revealing its future offerings back in 2020. Now we have a proper device in the form of the MeganeX.

At this year’s CES, the company has shown off a tiny pair of compact VR goggles designed to work with SteamVR. These VR goggles use MicroOLED technology capable of delivering 2,560x2,560 pixels per eye with a 120Hz refresh rate and 10-bit HDR.

Qualcomm Unveils Gambit to Build “Digital Chassis” for Self-Driving Cars

It’s also building chips for Microsoft’s AR glasses.

At the 2022 Consumer Electronics Show (CES) currently taking place in Las Vegas, chip maker Qualcomm’s CEO Cristiano Amon announced several key new initiatives.

Amon described Qualcomm’s technology roadmap as including connectivity, and Qualcomm’s Snapdragon premium-tier Android smartphones. Snapdragon is a suite of system-on-a-chip (SoC) semiconductor products whose central processing units (CPUs) utilize the ARM architecture.

Qualcomm’s new initiatives will be in the spaces of: next-generation ARM PCs, the metaverse, wireless fiber, Advanced Driver-Assistance Systems (ADAS), and virtual and augmented reality (VR/AR).

Full Story:

How AI, VR, AR, 5G, and blockchain may converge to power the metaverse

Emerging technologies including AI, virtual reality (VR), augmented reality (AR), 5G, and blockchain (and related digital currencies) have all progressed on their own merits and timeline. Each has found a degree of application, though clearly AI has progressed the furthest. Each technology is maturing while overcoming challenges ranging from blockchain’s energy consumption to VR’s propensity for inducing nausea. They will likely converge in readiness over the next several years, underpinned by the now ubiquitous cloud computing for elasticity and scale. And in that convergence, the sum will be far greater than the parts. The catalyst for this convergence will be the metaverse — a connected network of always-on 3D virtual worlds.

The metaverse concept has wide-sweeping potential. On one level, it could be a 3D social media channel with messaging targeted perfectly to every user by AI. That’s the Meta (previously Facebook) vision. It also has the potential to be an all-encompassing platform for information, entertainment, and work.

There will be multiple metaverses, at least initially, with some tailored to specific interests such as gaming or sports. The key distinction between current technology and the metaverse is the immersive possibilities the metaverse offers, which is why Meta, Microsoft, Nvidia, and others are investing so heavily in it. It may also become the next version of the Internet.

China Steps In the Metaverse with Baidu: Meet Xi Rang

Meta surely won’t have a free run.

Chinese search engine giant Baidu has launched its own version of the metaverse, called Xi Rang, South China Morning Post (SCMP) reported. A video released by the media outlet shows users experiencing the metaverse through virtual reality (VR) headsets and handheld controllers.

Following Facebook’s rebranding to Meta, the word Metaverse has quickly become a commonly used term. Last month, Microsoft had declared how it planned to integrate the metaverse into its existing products. As with all things tech, one would expect U.S. companies to run ahead of the rest of the world, but Baidu is not going to let that happen so easily.

At first glance, Xi Rang looks a bit primitive as compared to legless floating avatars we saw in Horizon World’s preview earlier this month. However, the videos are likely from the public demonstrations held previously and could see more improvements in the final release. Even if that does not happen immediately, Baidu’s version of the metaverse will remain accessible to the larger public as it can be accessed via smartphones and computers, and not just VR headsets alone as in the case of Meta.

Full Story: