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Company Installs VR-Enabled Masturbation Pod for Employees

A sex startup says it’s created a VR-enabled masturbation pod for companies that want to make their employees very uncomfortable, very quickly.

Stripchat, a porn site, announced in a blog post that it’s developed something it’s dubbed a “Wank Pod” to give company employees a place to engage in a little office onanism. The company even installed one in their own workplace, and plans a commercial roll out in the future.

“Each ‘Wank Pod’ is planned to come fully equipped with masturbatory accessories, including a 4K LED screen to watch VR cams boosted by Dreamcam’s technology, an Oculus Quest VR headset, lotion, tissues, and more,” the startup wrote in the announcement.

Our Matrix-like Computational Universe: Programmable Realities & Cybernetic Apotheosis

Do we live in a matrix? Is our universe a metaverse in the next universe up? What is the code of reality? Is this a simulated multiverse? Can we cheat death and live indefinitely long? These are some of the questions we discuss in this recent talk.

#CyberneticTheory #CyberneticSingularity #DigitalPhysics #CodeofReality #CyberneticTheoryofMind #EvolutionaryCybernetics #consciousness #PhilosophyofMind #OmegaPointCosmology #PhysicsofTime #SimulationTheory #GlobalMind #SyntellectHypothesis #AGI #VR #Metaverse #TechnologicalSingularity #Transhumanism #Posthumanism #CyberneticImmortality #SyntheticTelepathy #MindUploading #neurotechnology #biotechnology #nanotechnology #FermiParadox #DarkMatter #DarkEnergy #cybergods ​#cybernetics

Virtual reality can work for those with one functional eye

Modern-day headsets and apps could be the key.

Virtual reality (VR) may soon be the way we use the internet. There are misconceptions about who can and cannot use the technology. Trying out headsets and apps is a great way to know if the technology suits your needs.

If you or someone you know only has one functional eye, and this has been keeping you away from exploring the world of virtual reality, then here’s a little surprise for you. VR experiences are not majorly affected if you do not use both of your eyes.


Thinkhubstudio/iStock.

We know this because users with two functional eyes have experimented with using VR with one eye and have found little that is different in their experience. There are many VR enthusiasts who vouch for this, and you can rest assured that you or a dear one can enjoy the experience too.

Cybernetic Theory: The Code of Reality & Our Future as Cybergods

In this talk titled CYBERNETIC THEORY: THE CODE OF REALITY & OUR FUTURE AS CYBERGODS at the Rotary Club, The Grand Autograph Hotel, Novosibirsk, Russia, on July 19, 2022, I go over many topics such as evolutionary cybernetics, Digital Physics, consciousness, philosophy of mind, cybernetic theory, Omega Point cosmology, physics of time, simulation theory, the Global Mind, AGI, VR, Metaverse, Cybernetic Singularity, transhumanism, posthumanism, cybernetic immortality, synthetic telepathy, mind-uploading, neurotechnologies, Fermi Paradox, the Dark Universe (Dark Matter and Dark Energy), the Argument for Cybertheism. The main 45-minute slide presentation is followed by a 15-minute Q&A session… More.


Russian-American futurist Alex M. Vikoulov presents his published works in a talk titled CYBERNETIC THEORY: THE CODE OF REALITY & OUR FUTURE AS CYBERGODS at the Rotary Club, The Grand Autograph Hotel, Novosibirsk, Russia, on July 19, 2022. The main 45-min.

John Carmack Quits Job Building Metaverse, Blasts Facebook

Facebook VR leader — and Doom creator — John Carmack has quit his advisory position at the company now known as Meta, and took to the social network to unsparingly explain his departure.

In a Facebook post, Carmack publicly shared his resignation email, which he said he decided to post after it had been partially leaked to the press.

“This is the end of my decade in VR,” the gaming pioneer’s note began. “I have mixed feelings.”

John Carmack is leaving Meta

Carmack, known for his work in VR and on classic games like Doom and Quake, is stepping down from his consulting CTO role at Meta.

John Carmack, a titan of the technology industry known for his work on virtual reality as well as classic games like Doom.

Carmack originally joined Oculus as CTO in 2013, after helping to promote the original Oculus Rift prototypes that he received from Palmer Luckey, and got pulled into Meta when the company (then Facebook) acquired Oculus in 2014.


“We built something pretty close to the right thing,” Carmack wrote about the Quest 2. He also said that he “wearied of the fight” with Meta, which is burning billions in its Reality Labs division to build things like VR headsets and software for its vision of the metaverse. Carmack would also write internal posts criticizing CEO Mark Zuckerberg and CTO Andrew Bosworth’s decision making while at Meta, The New York Times reported.

Bosworth, in a tweet thanking Carmack on Friday evening, said that it is “impossible to overstate the impact you’ve had on our work and the industry as a whole. Your technical prowess is widely known, but it is your relentless focus on creating value for people that we will remember most.”

This isn’t not the first time Carmack has been unhappy with Meta’s priorities for VR. The company also killed off his mobile efforts with the Samsung Gear VR — “we missed an opportunity,” he said at the time — and the low-cost Oculus Go, both of which were his projects.

VR mastermind John Carmack leaves Meta for good and goes all in on AGI

Metaverse was a huge, company destroyin, blunder. Smart move this decade is Drop Everything else and chase Agi.


VR pioneer John Carmack is leaving Meta for good. With his departure, the industry loses a visionary and an important voice.

Carmack published his farewell letter on Facebook after parts of the email were leaked to the press.

In the message to employees, Carmack, as usual, doesn’t mince words. He cites a lack of efficiency and his powerlessness to change anything about this circumstance as reasons.

Honda says VR is changing how it designs cars. You might not notice

Honda is pulling away from a design practice that’s (literally) shaped auto making since the ’30s.

The $43 billion company still depends on life-size clay models to evaluate its designs, a tried and true method pioneered by GM designer Harley Earl. But Honda is gradually relying less on the practice, ever since the Coronavirus tore across the globe and resulting lockdowns divided its teams in Los Angeles, Ohio and Japan. The way Honda tells it, those early 2020 travel rules “threatened” its designers’ ability to work with engineers on the ’24 Prologue, creating a window for a deeper dive into virtual reality.

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