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Archive for the ‘robotics/AI’ category: Page 2149

Jan 28, 2016

Noted futurist predicts disease-fighting computers as small as blood cells in 25 years

Posted by in categories: biotech/medical, computing, nanotechnology, robotics/AI

Definitely, we’re already seeing the research releases on microbots.


A famed futurist who foresees a day when and human and artificial intelligence merge and nanobots battle disease spoke to CBC’s Duncan McCue about what lies ahead.

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Jan 28, 2016

Self-Driving Cars in 10 Years? How $4B Could Make it a Reality

Posted by in categories: robotics/AI, transportation

Self driving cars to reach a $4bil revenue target within 10 yrs.


The White House wants to spend nearly $4 billion on self-driving cars, a move some experts say could help put extra horsepower behind autonomous vehicles and have them cruising America’s streets within the next 10 years.

“That is a serious amount of money,” Wendy Ju, executive director of Stanford’s Center for Design Research, told NBC News.

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Jan 28, 2016

Google Just Beat Facebook in Race to Artificial Intelligence Milestone

Posted by in categories: computing, education, robotics/AI

Artificial intelligence researchers at Google DeepMind are celebrating after reaching a major breakthrough that’s been pursued for more than 20 years: The team taught a computer program the ancient game of Go, which has long been considered the most challenging game for an an artificial intelligence to learn. Not only can the team’s program play Go, it’s actually very good at it.

The computer program AlphaGo was developed by Google DeepMind specifically with the task of beating professional human players in the ancient game. The group challenged the three-time European Go Champion Fan Hui to a series of matches, and for the first time ever, the software was able to beat a professional player in all five of the games played on a full-sized board. The team announced the breakthrough in a Nature article published today.

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Jan 27, 2016

A Google DeepMind Algorithm Uses Deep Learning and More to Master the Game of Go

Posted by in categories: computing, entertainment, information science, robotics/AI

Google has achieved one of the long-standing “grand challenges” of AI, building a computer capable of beating expert players of the board game Go.

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Jan 27, 2016

Google DeepMind

Posted by in categories: entertainment, robotics/AI

The list of uniquely human achievements has just become shorter: Google’s AI has defeated the reigning 3-time European Go champion.


DeepMind’s program AlphaGo, masters the ancient game of Go. First ever program to defeat a human professional player!

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Jan 27, 2016

Google DeepMind: Ground-breaking AlphaGo masters the game of Go

Posted by in categories: business, computing, entertainment, information science, robotics/AI

In a paper published in Nature on 28th January 2016, we describe a new approach to computer Go. This is the first time ever that a computer program “AlphaGo” has defeated a human professional player.

The game of Go is widely viewed as an unsolved “grand challenge” for artificial intelligence. Games are a great testing ground for inventing smarter, more flexible algorithms that have the ability to tackle problems in ways similar to humans. The first classic game mastered by a computer was noughts and crosses (also known as tic-tac-toe) in 1952. But until now, one game has thwarted A.I. researchers: the ancient game of Go.

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Jan 27, 2016

In Major AI Breakthrough, Google System Secretly Beats Top Player at the Ancient Game of Go

Posted by in categories: entertainment, robotics/AI

As recently as this month, top AI experts outside Google questioned whether such a victory could be achieved anytime soon.

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Jan 27, 2016

Wise.io Introduces First Intelligent Auto Reply Functionality for Customer Support Organizations

Posted by in categories: business, finance, robotics/AI, transportation

Wise Autoresponse for your Customer Support Call Center needs — I do know that one of the large financial institutions in NYC announced in Dec. that they were replacing their tier 1 & tier 2 support with AI this summer.


BERKELEY, CA — (Marketwired) — 01/27/16 — Wise.io, which delivers machine learning applications to help enterprises provide a better customer experience, today announced the availability of Wise Auto Response, the first intelligent auto reply functionality for customer support organizations. Using machine learning to understand the intent of an incoming ticket and determine the best available response, Wise Auto Response automatically selects and applies the appropriate reply to address the customer issue without ever involving an agent. By helping customer service teams answer common questions faster, Wise Auto Response removes a high percentage of tickets from the queue, freeing up agents’ time to focus on more complex tickets and drive higher levels of customer satisfaction.

“Wise Auto Response has dramatically eased the burden on our support agents, allowing us to reply to half of all tickets automatically,” said Francesca Noli, VP of Marketing at Product Madness. “Now we are able to focus agent attention on more complex, customer-facing issues like payment problems, which have a direct impact on our bottom line. Wise gives us the best of both worlds: it has the power of an artificial intelligence system like Watson, along with the lightweight integration we need to successfully apply machine learning to our service operations quickly, easily and cost effectively.”

Wise Auto Response identifies common customer inquiries that can be responded to with a high level of confidence — such as password resets and basic product functionality, or standard “thank you” email templates that don’t require hands-on follow up — and automatically responds without the need for any manually written business rules. The new functionality complements the current suite of predictive applications offered by Wise.io, including Wise Routing, which automates the support ticket triage process, and Wise Recommended Response, which provides a ranked shortlist of appropriate macros and templates for each new customer inquiry.

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Jan 27, 2016

IMS Health, Proteus Digital among 8 founding partners for Keck virtual healthcare clinic

Posted by in categories: biotech/medical, computing, habitats, health, robotics/AI, wearables

Virtual Healthcare & IMSHealth is a major player in this service offering. Healthcare and clinic in your own home.


The University of Southern California Center for Body Computing has teamed with 8 partners to launch a Virtual Care Clinic. The idea with VCC is to create an integrated approach to the use of mobile apps, “virtual” doctors, artificial intelligence, data collection and analysis, as well as diagnostics and wearable sensors to create truly on-demand healthcare.

The partners involved in this effort are peer-reviewed clinical trial database startup Doctor Evidence, drug data resource IMS Health ($IMS), consumer design firm Karten Design, HIPAA-compliant cloud platform Medable, video creator Planet Grande, sensor-enabled pill startup Proteus Digital Health and vision player VSP Global.

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Jan 27, 2016

Phone shop will be run entirely by Pepper robots

Posted by in categories: mobile phones, robotics/AI

I can now see it; Nov. I go into my local Verizon store; and Pepper the robot greets me and takes my name and helps me get in line for the next service tech or takes me to show me the latest devices.


Pepper, the lovable humanoid robot, is preparing to take a step into entrepreneurship and staff its own smartphone shop in Japan.

Creator company SoftBank said it planned to open the pop-up mobile store employing only Pepper robots by the end of March, according to Engadget.

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