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Archive for the ‘habitats’ category: Page 121

Jun 11, 2016

Six-Foot 3D Printer To Build Massive Mobius Strip Landscape House: Dutch Architect Designs ‘Endless’ House

Posted by in categories: 3D printing, habitats

Wow — if Mrs. Winchester (of famed Winchester Mystery House in SF) had lived today; she could have had her dream infinity house.


Dutch architect Janjaap Ruijssenaars has done something with a large 3D printer that few have probably ever attempted. He took a concrete structure and turned it into a Mobius strip, or “Landscape House,” so the building literally has no ends.

There are currently no practical reasons for this structure to be made, which is probably why nobody has jumped at the chance to build it. Other than being artistic, having such an odd form would serve almost no purpose and prove to be problematic as a home. Moving furniture or any appliances into the structure would prove to be an obstacle, even for the fully-abled. It would likely end up being a playground for children at a science museum or an exhibit at a university.

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Jun 9, 2016

Tennessee startup plans to create 3D printed house

Posted by in categories: 3D printing, habitats, information science, robotics/AI

Wishing them luck.


Tennessee -based Branch Technology has announced it will begin construction of a 3D-printed house in 2017. Designed by Honolulu-based WATG, the project was initiated for the Freeform Home Design Challenge, which asked participants to design for Branch’s Cellular Fabrication (C-Fab) 3D printing technology. The small house designs were required to be between 600 and 800 square feet.

Branch’s C-Fab technology involves 3D printing carbon-fiber-reinforced ABS plastic with a large robotic arm. The resulting formwork can then be covered in more traditional building materials, such as concrete or foam. Instead of the typical completely 3D printed additive technique, C-Fab uses an algorithm to formulate an interior framework for the structure.

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Jun 8, 2016

Venus Floating Station Concept — NASA

Posted by in categories: engineering, habitats, space travel

For a planetarium program intended to show possible future NASA exploration directions, Home Run Pictures was tasked with creating plausible human habitats on the various planets and moons in the Solar System. Engineering concepts required understanding of the environments and the structures or spacecraft necessary for longer term human survival. Avoiding being too science fiction was difficult at times. The surface of Venus is a rough environment with temperatures and pressures at the extreme. But the dense atmosphere seems to allow the possibility of “floating” a space station hanging below some sort of blimp-like structure. An attempt at using what would look like modular structures, similar to what has been used with the International Space Station was implemented. A circular structure was used to keep the station in balance in the turbulent Venusian upper atmosphere with a long strut hanging down from the center to help stabilize the craft and provide mounting points for various experimental packages and docking ports for shuttles or exploratory probes. Small shuttles would drop into the upper atmosphere delivering cargo and personnel. When the station’s scientists desire to dive deeper into the Venus atmosphere for exploration, shuttles that lean more towards the submersibles used for Earth ocean exploration are used. The Venusian atmosphere is very dense and the pressure would crush anything but craft that are constructed like submarines with reinforced portholes instead of windows. Instead of using rocket power for maneuvering, the shuttle/submersible vehicles use large turbo-fan like engines. Everything needs to be constructed of cororsive-resistent materials to survive the acidic Venusian atmosphere. Scientists theorize that massive lighting events would be the norm and electronic and digital hardware would need to be insulated from the extreme electrical environment.

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Jun 7, 2016

Want to know what the future of medical invention looks like? Read on

Posted by in categories: 3D printing, biotech/medical, business, computing, cyborgs, food, habitats, mobile phones, singularity, transportation, wearables

Medical/ Biocomputing will only continue to grow and advance as a result of the demand for more improved experiences by consumers and business in communications and entertainment, food, home life, travel, business, etc.

Today, we have seen early opportunities and benefits with 3D printing, BMI, early stage Gene/ Cell circuitry and computing. In the future, we will see these technologies more and more replaced by even more advance Biocomputing and gene circuitry technology that will ultimately transform the human experiences and quality of life that many like to call Singularity.


Printing technology has come a long way from screechy dot-matrix printers to 3D printers which can print real life objects from metals, plastics, chemicals and concrete. While, at first, 3D printers were being used to create just basic shapes with different materials, more recently, they have been used to create advanced electronics, bio-medical devices and even houses.

Aircraft manufacturer Airbus recently showcased the world’s first 3D-printed mini aircraft, Thor, at the International Aerospace Exhibition and Air Show in Berlin. Although Airbus and its competitor have been using 3D-printed parts for their bigger assemblies, recent attempt shows that aviation may be ready for a new future with much lighter and cheaper planes given 3D printing not only cuts down the costs with less wastage, it also makes the plane lighter, thereby making them faster and more fuel efficient. But planes and toys is not what 3D printing might be restricted to; though in the elementary stage at the moment, the technology is being used for creating complex electronics like phones and wearables and may be able to reduce costs for manufacturers like Samsung and Apple.

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Jun 5, 2016

Tensegrity Approaches to In-Space Construction of a 1g Growable Habitat

Posted by in categories: habitats, robotics/AI, space

You’ve seen that tensegrity sphere toy. I own one. This is like Bigelow modules but a step beyond.


NASA NIAC has funded a proposal that seeks to design a rotating habitat with a robotic system that constructs the structure and provides a habitat growth capability.

The tensegrity technology allows minimum mass of both the habitat and the robotic system. This proposal solves three unsolved space travel problems:

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Jun 3, 2016

Entrepreneur and CEO Martine Rothblatt thinks we’ll 3D print new bodies and live forever on the internet

Posted by in categories: 3D printing, education, habitats, law, life extension, media & arts, neuroscience, robotics/AI

When you think about the headliners at a music festival, it’s unlikely that the first person to pop into your head would be Martine Rothblatt—the founder of Sirius XM, the one-time highest-paid female CEO in the world who made a robot clone of her wife, and the founder of the Terasem religion, which believes we’ll live forever by uploading our consciousness to the cloud. But Moogfest, a four-day citywide festival of music and technology in Durham, North Carolina, was not the average music festival. Unlike other festivals that make cursory overtures to technology, Moogfest dedicated as much time to explaining how technology influences creativity as to the creative output itself, even listing headline ‘technologists’ alongside its top-billed musical acts.

On the festival’s second day, Friday 20 May, Rothblatt took the stage to talk to a packed house at Durham’s Carolina Theater, in an atmosphere that felt far more like a TED talk than a music fest. Rothblatt, who is transgender, discussed the contentious North Carolina HB2 law, which bans transgender people from using public bathrooms of the gender they identify with; the idea that creativity would be better encouraged by free college tuition; and how she got to a point where she and her company, United Therapeutics, can actually think about 3D printing new body parts, and leaving our bodies behind—if we want. “You want to win more than you want to live,” she told the rapt crowd. “You yell ‘Geronimo’ as you jump crazily into monopolistic opposition.”

Quartz sat down with Rothblatt after her talk to chat more about her thoughts on AI, living forever, free education, and what happens to the soul once we’ve made digital copies of ourselves.

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Jun 2, 2016

WATG conceives the world’s first freeform 3D printed house

Posted by in categories: 3D printing, habitats

I need one of these; 3D Printed Houses made to go.


architecture firm WATG has won first prize in a competition to conceive the world’s first freeform 3D printed house. the challenge invited architects, designers, engineers, and artists from around the world to participate in an investigation of how 3D printing technologies can improve the built environment. commissioned by branch technology, the brief called for a 600–800 square-foot single-family home that reconsiders traditional architectural aesthetics, ergonomics, construction, and building systems.

WATG-the-world's-first-freeform-3D-printed-house-branch-technology-designboom-02

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Jun 2, 2016

Artificial intelligence brings new life to old photos

Posted by in categories: habitats, robotics/AI

A team out of Waseda University in Japan has unveiled some pretty cool images from the first half of the 20th century, given new depth with full colorization thanks to an artificial intelligence.

Unlike colorizing black and white photos using software, which can be a lengthy process of repeated cleaning and coloring – this AI samples similar photos and applies those colors and tones to the photo at hand. So, for example, if you have an old black and white photo of your grandparent’s house – and that house is still standing today – you can take a photo of it and the AI will learn how to color the old photo based on the tones and levels from the modern day one.

Similarly, if you have an old photo of an area or people that don’t exist, the program can still learn and adapt those colors from similarly colored images. The more photos and images it has to pull from, the greater detail and true to color matching it will be able to provide.

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Jun 1, 2016

Asus Has Unveiled A New, Adorable Robot Butler

Posted by in categories: habitats, robotics/AI

For $599 your home can have a futuristic robot butler.

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Jun 1, 2016

Researchers create high-speed electronics for your skin

Posted by in categories: biotech/medical, electronics, habitats, internet, mobile phones, wearables

Make no mistake, today’s wearables are clever pieces of kit. But they can be bulky and restricted by the devices they must be tethered to. This has led engineers to create thinner and more powerful pieces of wearable technology that can be applied directly to the skin. Now, researchers at the University of Wisconsin-Madison, led by Zhenqiang “Jack” Ma, have developed “the world’s fastest stretchable, wearable integrated circuits,” that could let hospitals apply a temporary tattoo and remove the need for wires and clips.

With its snake-like shape, the new platform supports frequencies in the .3 gigahertz to 300 gigahertz range. This falls in what is set to become the 5G standard. For a mobile phone, 5G enables faster speeds and greater coverage, but with epidermal electronics, engineers have discussed the possibility that wearers could transmit their vitals to a doctor without having to leave their home.

While the idea isn’t unique, the integrated circuits created by Ma and his team have a much smaller footprint than those developed by other researchers. Earlier transmission lines can measure up to 640 micrometers (or .64 millimeters), but UW–Madison’s solution is just 25 micrometers (or .025 millimeters) thick. The Air Force Office of Scientific Research also supports Ma’s research, suggesting that his wearable breakthroughs may help pilots of the future.

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