Archive for the ‘futurism’ category: Page 441
Aug 6, 2022
Chinese insider EXPOSES Tesla’s amazing new battery
Posted by Ken Otwell in category: futurism
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Aug 6, 2022
Cannibal squid change color to “speak” in a way that resembles human language
Posted by Jose Ruben Rodriguez Fuentes in category: futurism
Humboldt squid can communicate complex messages. Let’s hope that they don’t evolve lungs and legs, or humanity might be in real trouble.
Aug 6, 2022
Generation of nanoscopic membrane curvature for membrane trafficking
Posted by Shubham Ghosh Roy in category: futurism
The generation of membrane curvature is essential for the formation of membrane tubules, sheets and vesicles, and hence, underlies membrane trafficking events. Various protein-based mechanisms function in membrane bending, and these appear to be organized in time and space by protein coats, including clathrin, caveolar coat complex, and COPI and COPII coats.
Aug 5, 2022
Reinforcement learning–based simulations show human desire to always want more may speed up learning
Posted by Dan Breeden in category: futurism
A trio of researchers, two with Princeton University, the other the Max Planck Institute for Biological Cybernetics, has developed a reinforcement learning–based simulation that shows the human desire always to want more may have evolved as a way to speed up learning. In their paper posted in the open-access PLOS Computational Biology, Rachit Dubey, Thomas Griffiths and Peter Dayan describe the factors that went into their simulations.
Researchers studying human behavior have often been puzzled by people’s seemingly contradictory desires. Many people have an unceasing desire for more of certain things, even though they know that meeting those desires may not result in the desired outcome. Many people want more and more money, for example, with the idea that more money would make life easier, which should make them happier. But a host of studies has shown that making more money rarely makes people happier (with the exception of those starting from a very low income level). In this new effort, the researchers sought to better understand why people would have evolved this way. To that end, they built a simulation to mimic the way humans respond emotionally to stimuli, such as achieving goals. And to better understand why people might feel the way they do, they added checkpoints that could be used as a happiness barometer.
The simulation was based on reinforcement learning, in which people (or a machine) continue doing things that offer a positive reward and cease doing things that offer no reward or a negative reward. The researchers also added simulated emotional reactions to the known negative impacts of habituation and comparison, whereby people become less happy over time as they get used to something new and become less happy when seeing that someone else has more of something they want.
Aug 5, 2022
DreamWorks Animation to Release MoonRay as Open Source
Posted by Tristan Hambling in category: futurism
Studio’s state-of-the-art MCRT renderer, used on the upcoming ‘Puss in Boots: The Last Wish’ and previous films like ‘The Bad Guys’ and ‘Croods: A New Age,’ includes a USD Hydra render delegate and multi-machine / cloud rendering via Arras.
Aug 5, 2022
Cyber Roundup at Tesla’s Global Headquarters, did I meet Elon?
Posted by Alan Jurisson in category: futurism
Here are my thoughts on attending the 2022 Tesla Annual Shareholders Meeting.
Aug 5, 2022
How many animal species have caught COVID? First global tracker has (partial) answers
Posted by Quinn Sena in category: futurism
Just as human counts are incomplete, so are animal counts. But the first worldwide compilation of animal cases is a start at understanding the extent of human-to-animal transmission, scientists say.
Aug 5, 2022
Fort Worth using digital meters to track who’s violating water restrictions
Posted by Genevieve Klien in category: futurism
In the past, the city relied on complaints to identify people not following the rules, but new digital water meters installed city wide means the city doesn’t have to wait for someone to call.
The meters send water data back wirelessly. Customers can now monitor their daily and hourly water use through an app, alerting them to high usage rates or leaks.
The city though is also able to see high use rates at times when it doesn’t add up. Rates of 300-gallons per hour on a Monday, indicated someone probably had the sprinklers on, triggering a notice.
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