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Artificial neural networks were created to imitate processes in our brains, and in many respects – such as performing the quick, complex calculations necessary to win strategic games such as chess and Go – they’ve already surpassed us. But if you’ve ever clicked through a CAPTCHA test online to prove you’re human, you know that our visual cortex still reigns supreme over its artificial imitators (for now, at least). So if schooling world chess champions has become a breeze, what’s so hard about, say, positively identifying a handwritten ‘9’? This explainer from the US YouTuber Grant Sanderson, who creates maths videos under the moniker 3Blue1Brown, works from a program designed to identify handwritten variations of each of the 10 Arabic numerals (0−9) to detail the basics of how artificial neural networks operate. It’s a handy crash-course – and one that will almost certainly make you appreciate the extraordinary amount of work your brain does to accomplish what might seem like simple tasks.

Video by 3Blue1Brown

The work of a sleepwalking artist offers a glimpse into the fertile slumbering brain.

I know it’s an old movie (and it was an even older book before that), but I want to look at the physics of the special submarine drive in The Hunt for Red October. In the story, the Russians build a so-called “caterpillar drive” using hydro-magneto power instead of the traditional propeller. This new drive is way quieter than the traditional type—so quiet that it could sneak up on the United States and blow it up. Spoiler alert: It doesn’t.

Here is the cool part: This magnetohydrodynamic drive, which turns water into a sort of rotor, is a real thing. (Although technically in the book version this drive is something other than magnetohydrodynamic. Quibbles.) In fact, it’s pretty simple to build. All you really need is a battery, a magnet, and some wires. Oh, also this will have to operate in salt water, so you might need some salt. Here is the basic setup.

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You know that spherical ship from 2001: A Space Odyssey that generated its own gravity by spinning around in the cosmic void? We’re not there yet, but we’re getting closer.

Microgravity can be detrimental for the human body, because our species just wasn’t made to survive in space without high-tech help. Now aerospace engineer Torin Clark and his team from CU Boulder are turning the artificial gravity tech from movies like 2001 and The Martian into a reality. While an entire ship that makes its own gravity is still light-years away, the team has managed to design a revolving contraption that could save astronauts from too much zero-G exposure.

On future space stations, these revolving machines designed by Clark and his team could occupy their own rooms, which would be ideal for astronaut time-outs. It’s kind of like a space spa — astronauts could spend several hours in these rooms recharging from the effects of microgravity. If these machines can eventually prove that they hold up somewhere like the ISS, they could be the answer to deep space missions that take us to Mars and beyond.

Researchers at the Paul Scherrer Institute PSI have used the Swiss Light Source SLS to record a molecular energy machine in action and thus to reveal how energy production at cell membranes works. For this purpose they developed a new investigative method that could make the analysis of cellular processes significantly more effective than before. They have now published their results in the journal Science.

A new system called BrainNet lets three people play a Tetris-like game using a brain-to-brain interface.

This is the first demonstration of two things: a brain-to-brain network of more than two people, and a person being able to both receive and send information to others using only their brain.

“Humans are social beings who communicate with each other to cooperate and solve problems that none of us can solve on our own,” says corresponding author Rajesh Rao, a professor in the Paul G. Allen School of Computer Science & Engineering and a co-director of the Center for Neurotechnology at the University of Washington.

University of Washington researchers created a method for two people help a third person solve a task using only their minds. Heather Wessel, a recent UW graduate with a bachelor’s degree in psychology (left), and Savannah Cassis, a UW undergraduate in psychology (right) sent information about a Tetris-like game from their brains over the internet to UW psychology graduate student Theodros Haile’s brain. Haile could then manipulate the game with his mind. Mark Stone/University of Washington.

Telepathic communication might be one step closer to reality thanks to new research from the University of Washington. A team created a method that allows three people to work together to solve a problem using only their minds.

In BrainNet, three people play a Tetris-like game using a brain-to-brain interface. This is the first demonstration of two things: a brain-to-brain network of more than two people, and a person being able to both receive and send information to others using only their brain. The team published its results April 16 in the Nature journal Scientific Reports, though this research previously attracted media attention after the researchers posted it September to the preprint site arXiv.

Watch enough movies in which aliens contact humans, and you’ll notice a trend: the people deciding how Earth should respond to the extraterrestrial communications are usually politicians or scientists.

But the UK Seti Research Network (UKSRN) thinks the average person should have a say in how Earth responds if aliens ever decide to say “hello” to humanity.