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MITCHIE BRUSCO: First-ever Big Air 1260 | World of X Games

Circa 2019


Watch Mitchie Brusco land the first 1260 in skateboard history in the Skateboard Big Air final, Saturday at X Games Minneapolis 2019.

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SpaceX is testing Starlink Ground Stations in several U.S. States

Featured Image Source: Merrillan, Wisconsin resident r/ darkpenguin22 via Reddit.

SpaceX is building its Starlink internet network in low Earth orbit. The aerospace company plans to fund its space program by offering affordable, low-latency, broadband internet globally. SpaceX initially plans to deploy 4,409 internet-beaming Starlink satellites, according to a recent letter the company sent to the Federal Communications Commission (FCC). These satellites will operate at altitudes between 550 to 570 kilometers above Earth. To date, there are approximately 708 Starlink satellites already in low Earth orbit.

Company employees are actively private beta testing the Starlink network via user terminals that look like a ‘UFO on a stick’ and Wi-Fi router. – “They show super-low latency and download speeds greater than 100 [megabits] per second [Mbps],” SpaceX Senior Engineer Kate Tice shared during the latest deployment broadcast, “That means our latency is low enough to play the fastest online video games and our download speeds are fast enough to stream multiple HD movies at once.”

Testing a REAL Invisibility Shield!! (How Good is it?)

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Today on this episode of UNUSUAL, I’m going to put the Invisible shield technology to the test!

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Omlet Arcade – Mobile Game Livestreaming

Real Mars video

1.8 billion pixels! Amazing new Mars panorama from Curiosity.

For 10 years NASA has been capturing images of mars and they now reveal the planet’s amazing beauty.


Omlet Arcade is the largest mobile gaming and livestreaming community. Stream, play, and win with fellow PUBG Mobile, Fortnite, Minecraft, Roblox, Mobile Legends, and Free Fire gamers today!

DeepMind’s AlphaZero breathes new life into the old art of chess

“Of chess, it has been said that life is not long enough for it,” chess master William Napier once said, “but that is the fault of life, not chess.”

The of itself has had a gloriously long life, with earliest recovered relics of the ancient game dating to the ancient Persian Sasanian Empire in 600 AD.

The game has gone through hundreds of modifications, tweaks and enhancements over the centuries. Of an estimated 2,000 variations of the game, most have been developed only in recent years. One single version itself, known as Chess960 (created by world chess champion Bobby Fischer), has 960 variations of the game, with each version rearranging the standard positioning of all game pieces.

Douglas Murray: “We Are Standing on the Precipice”

Douglas Murray joins us for the first episode at the new TRIGGERnometry studio.

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Battery-free Game Boy runs forever

A hand-held video game console allowing indefinite gameplay might be a parent’s worst nightmare.

But this Game Boy is not just a toy. It’s a powerful proof-of-concept, developed by researchers at Northwestern University and the Delft University of Technology (TU Delft) in the Netherlands, that pushes the boundaries of battery-free intermittent computing into the realm of fun and interaction.

Instead of batteries, which are costly, environmentally hazardous and ultimately end up in landfills, this device harvests from the sun—and the user. These advances enable gaming to last forever without having to stop and recharge the battery.

DeepMind’s StarCraft 2 AI is now better than 99.8 percent of all human players

DeepMind today announced a new milestone for its artificial intelligence agents trained to play the Blizzard Entertainment game StarCraft II. The Google-owned AI lab’s more sophisticated software, still called AlphaStar, is now grandmaster level in the real-time strategy game, capable of besting 99.8 percent of all human players in competition. The findings are to be published in a research paper in the scientific journal Nature.

Not only that, but DeepMind says it also evened the playing field when testing the new and improved AlphaStar against human opponents who opted into online competitions this past summer. For one, it trained AlphaStar to use all three of the game’s playable races, adding to the complexity of the game at the upper echelons of pro play. It also limited AlphaStar to only viewing the portion of the map a human would see and restricted the number of mouse clicks it could register to 22 non-duplicated actions every five seconds of play, to align it with standard human movement.