Do we live in a multiverses or a cyclic universe? Most cosmologists today accept the universe underwent a very rapid period of expansion called inflation. But inflation seems to lead to an infinite multiverse. Not everyone is happy with this multiverse ; and some cosmologists have sought alternatives to inflation. These alternative schemes are often cyclic. The chief proponent of one such cyclic model is 2020 Nobel Prize Winner Sir Roger Penrose. In this video the father of inflation Alan Guth and Sir Roger discuss the pros and cons of the inflationary multiverse versus Sir Roger’s Conformal Cyclic Universe. We highly recommend watching our film on eternal inflation with Alan Guth and colleagues.
and our film on CCC with Roger Penrose and colleagues. https://www.youtube.com/watch?v=FVDJJVoTx7s. and other films in our Before the Big Bang Series which features Stephen Hawking, Alex Vilenkin and others.
Dune Scene Stars: Kyle MacLachlan, Francesca Annis, Jürgen Prochnow, Silvana Mangano Director: David Lynch Writers: Frank Herbert, David Lynch Producer: Raffaella De Laurentiis Music: TOTO Production: Dino De Laurentiis Company, Estudios Churubusco Azteca S.A. Distributon: Universal Pictures Released: 1984
Nickelates are a material class that has excited scientists because of its recently discovered superconducting ability, and now a new study led by Cornell has changed where scientists thought this ability might originate, providing a blueprint for how more functional versions might be engineered in the future.
Superconductivity was predicted in nickel-based oxide compounds, or nickelates, more than 20 years ago, yet only realized experimentally for the first time in 2019, and only in samples that are grown as very thin, crystalline films—less than 20 nanometers thick—layered on a supporting substrate material.
Researchers worldwide have been working to better understand the microscopic details and origins of superconductivity in nickelates in an effort to create samples that successfully superconduct in macroscopic “bulk” crystalline form, but have yet to be successful. This limitation led some researchers to speculate that superconductivity was not being hosted in the nickelate film, but rather at the atomic interface where the film and substrate meet.
In this video, we explore the fascinating prospects of humanity becoming a proper interstellar civilization, up to Type III on the Kardashev scale. However, this transition process presents our species with a bunch of physical limitations, as well as societal and even biological implications. Many of them are quite unwanted or even ugly! We explore this vast topic by using the latest scientific models as well as the best science fiction worlds from books, TV shows, and even games. Speaking of which, to help us visualize this space-faring future with much-needed scale and fidelity, we turned to CCP Games — the creators of the massively multiplayer online game EVE Online. https://eve.online/Ridddle_EN. It is set in a rich sci-fi universe, where players can create their own character and explore a vast and complex virtual world built according to the well-thought set of consistent in-world rules The game is known for its intricate economy, politics, and warfare mechanics, where players can engage in a variety of activities, including mining resources, trading, building structures, and participating in battles. Quite frankly, the game feels like a real simulation of all those future endeavors humanity will face on the way to becoming a true interstellar species!
The Twilight Zone (1985) is a television science fiction anthology series. It recreated some of the episodes from the original series and created some new ones too. The series contains ironic or special situations with a twist at the end, which show the human nature, coupled with science fiction, horror or fantasy. This new series included such famous directors as Wes Craven, Joe Dante, John Milius, and William Friedkin along with writers such as Stephen King, Harlan Ellison, Roger Zelazny, J. Michael Straczynski, Rockne S. O’Bannon, Theodore Sturgeon, Ray Bradbury, George Clayton Johnson, and even an original outline by Rod Serling.
What if the best Star Trek video game ever created is one that doesn’t have any graphics? That may sound crazy, but a recent Reddit user used GPT-4 to create an interactive text game based on Star Trek: The Next Generation. It’s the next best thing to using the holodeck for fans who just can’t wait for that next episode of Star Trek: Picard, and you can use their instructions to create your own awesome interactive adventure.
UArizona students have developed an online game modeled after the popular ‘tangram’ puzzle game. The game is meant to help teach quantum computation concepts to people ranging from young students to researchers.
A good open world game is filled with little details that add to a player’s sense of immersion. One of the key elements is the presence of background chatter. Each piece of dialog you hear is known as a “bark” and must be individually written by the game’s creators — a time consuming, detailed task. Ubisoft, maker of popular open world gaming series like Assassin’s Creed and Watch Dogs, hopes to shorten this process with Ghostwriter, a machine learning tool that generates first drafts of barks.
To use Ghostwriter, narrative writers input the character and type of interaction they are looking to create. The tool then produces variations, each with two slightly different options, for writers to review. As the writers make edits to the drafts, Ghostwriter updates, ideally producing more tailored options moving forward.
The idea here is to save game writers time to focus on the big stuff. “Ghostwriter was created hand-in-hand with narrative teams to help them complete a repetitive task more quickly and effectively, giving them more time and freedom to work on games’ narrative, characters, and cutscenes,” Ubisoft states in a video release.