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Can Computers Be As Creative As A Human?

To many people, the introduction of the first Macintosh computer and its graphical user interface in 1984 is viewed as the dawn of creative computing. But if you ask Dr. Nick Montfort, a poet, computer scientist, and assistant professor of Digital Media at MIT, he’ll offer a different direction and definition for creative computing and its origins.

Defining Creative

Creative Computing was the name of a computer magazine that ran from 1974 through 1985. Even before micro-computing there was already this magazine extolling the capabilities of the computer to teach, to help people learn, help people explore and help them do different types of creative work, in literature, the arts, music and so on,” Montfort said.

“It was a time when people had a lot of hope that computing would enable people personally as artists and creators to do work. It was actually a different time than we’re in now. There are a few people working in those areas, but it’s not as widespread as hoped in the late 70’s or early 80s.”

These days, Montfort notes that many people use the term “artificial intelligence” interchangeably with creative computing. While there are some parallels, Montfort said what is classically called AI isn’t the same as computational creativity. The difference, he says, is in the results.

“A lot of the ways in which AI is understood is the ability to achieve a particular known objective,” Montfort said. “In computational creativity, you’re trying to develop a system that will surprise you. If it does something you already knew about then, by definition, it’s not creative.”

Given that, Montfort quickly pointed out that creative computing can still come from known objectives.

“A lot of good creative computer work comes from doing things we already know computers can do well,” he said. “As a simple example, the difference between a computer as a producer of poetic language and person as a producer of poetic language is, the computer can just do it forever. The computer can just keep reproducing and, (with) that capability to bring it together with images to produce a visual display, now you’re able to do something new. There’s no technical accomplishment, but it’s beautiful nonetheless.”

Models of Creativity

As a poet himself, another area of creative computing that Montfort keeps an eye on is the study of models of creativity used to imitate human creativity. While the goal may be to replicate human creativity, Montfort has a greater appreciation for the end results that don’t necessarily appear human-like.

“Even if you’re using a model of human creativity the way it’s done in computational creativity, you don’t have to try to make something human-like, (even though) some people will try to make human-like poetry,” Montfort said. “I’d much rather have a system that is doing something radically different than human artistic practice and making these bizarre combinations than just seeing the results of imitative work.”

To further illustrate his point, Montfort cited a recent computer generated novel contest that yielded some extraordinary, and unusual, results. Those novels were nothing close to what a human might have written, he said, but depending on the eye of the beholder, it at least bodes well for the future.

“A lot of the future of creative computing is individual engagement with creative types of programs,” Montfort said. “That’s not just using drawing programs or other facilities to do work or using prepackaged apps that might assist creatively in the process of composition or creation, but it’s actually going and having people work to code themselves, which they can do with existing programs, modifying them, learning about code and developing their abilities in very informal ways.”

That future of creative computing lies not in industrial creativity or video games, but rather a sharing of information and revisioning of ideas in the multiple hands and minds of connected programmers, Montfort believes.

“One doesn’t have to get a computer science degree or even take a formal class. I think the perspective of free software and open source is very important to the future of creative programming,” Montfort said. “…If people take an academic project and provide their work as free software, that’s great for all sorts of reasons. It allows people to replicate your results, it allows people to build on your research, but also, people might take the work that you’ve done and inflect it in different types of artistic and creative ways.”

Why BPG will replace GIFs and not only

This means that BPG not only is way smaller than JPEG but also delivers a better quality. And that’s not all! It also supports animations!

And when I say animation, I actually say GIF-like movies with MP4 quality that are actually smaller than the mp4 it was built from.

Let’s see an example (I have not included a GIF example because the same quality size and frame rate means that the GIF will have exactly 33.8MB)

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Tears Of Steel Cyberpunk Action Scifi HD 3D Animation Short Film 1080P FullHD Español English

http://creativecommons.org/licenses/by/3.0/
You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work to make commercial use of the work.

Directed by Ian Hubert.
Produced by Ton Roosendaal.
Written by Ian Hubert.
Starring Derek de Lint,
Sergio Hasselbaink,
Rogier Schippers,
Vanja Rukavina,
Denise Rebergen,
Jody Bhe,
Chris Haley.
Music by Joram Letwory.
Cinematography Joris Kerbosch.
Distributed by Blender Foundation.
Release date(s) September 26th, 2012.
Running time 12 minutes 14 seconds.
Country Netherlands.
Language English.

Cyberpunk action short film with many aesthetic influences like matrix, classic roleplaying games like shadowrun, battle angel alita ( gunnm) and more.

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CGI **AWARD-WINNING** Sci-Fi Short Film “Abiogenesis”

Watch this fantastic and breathtaking science fiction short film by the incredibly talented Richard Mans! See how a strange mechanical device lands on a desolate world and uses the planet to undergo a startling transformation, that has profound implications for an entire galaxy. For more information about this film, please see the details and links below:

http://www.abiogenesisfilm.com
http://www.facebook.com/abiogenesisfilm

SUBSCRIBE — to TheCGBros for more inspiring content!
https://www.youtube.com/user/thecgbro?sub_confirmation=1

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REWIND — Cancelled TV show pilot — Time Travel Sci-fi/Action (Promo)

Interesting pilot. Too bad it was never picked up for a full run.


Cancelled TV pilot of the sci-fi series; REWIND (Series 01 — episode 01)

Cancelled TV Show/Film which revolves around a team of military field operatives and civilian scientists who must use untested technology to travel back in time to alter past events in order to change the future and avoid a devastating terrorist attack.

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E N V O Y

Fantastic short film… AND it’s aparently getting expanded to full feature film. Which is AWESOME.


For best viewing please watch in 1080 HD, Full Screen, on High Volume.

ENVOY is a science fiction, action adventure, short film to be used as a proof of concept for a larger full-length motion picture. A love-letter to many of the classic action-adventure and science fiction films of the ’80s & ’90s, Envoy is a passion-project created by Director DAVID WEINSTEIN and Visual Effects Supervisor ADAM COGGIN.

Envoy Official Site: www.envoyfilm.com
Envoy Facebook: www.facebook.com/EnvoyFilm
Follow Director David Weinstein: @dw78nov

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PostHuman — sci-fi action animated short film directed

Official video for PostHuman — produced by Colliculi Productions.
Animated sci-fi thriller short film featuring the voice of Tricia Helfer (Battlestar Galactica). Directed by Cole Drumb. Produced by Jennifer Wai-Yin Luk.

Production company: Colliculi Productions.
Animation studio: Humouring The Fates.
Voice of Kali: Tricia Helfer.
Voice of Terrence: Ulric Dihle.
Original Music: Neill Sanford Livingston.
Post Production Sound: Kid Dropper Sound.
Final Post Production Sound: Bad Animals.
Final Video Post Production: Lightpress.

Set in an adrenalized future of espionage, assassins, and out of control super science, PostHuman follows a genius hacker and his dog as they help an enigmatic young woman to free the remaining test subject of a black ops ESP test lab.

http://posthumanthemovie.com/
https://www.facebook.com/PostHumanTheMovie
https://twitter.com/PostHumanFilm
https://twitter.com/JenWLuk
https://twitter.com/ColeDrumb
http://www.imdb.com/title/tt2091950/
http://posthumanthemovie.tumblr.com/

Awards:
Screamfest 2012 — Best Animated Short.
Maelstrom International Fantastic Film Festival 2012 — Best Animation Short.

Arizona Underground Film Festival 2012 — Best Animation Short.

We’re Living In A New Golden Age Of Space Movies

Just a few years ago, we were wondering where all the movies about outer space had gone. And now, we don’t have to wonder any more, because we’ve been getting a crop of fantastic new movies about astronauts, spaceships, and the joy of exploration.

There have been at least a couple of previous golden ages of space movies—the period following 2001 comes to mind, and so does the boom in space-opera adventures after Star Wars. The post-2001 boom saw a handful of idea-rich, very human-focused movies about ideas, which used space and science fiction as a way to further conversations and arguments that were rooted in the eras they were made in. Space, following Star Wars, became a fantastical, otherworldly setting, full of the magic and monsters of pulp serials and fantasy, dressed in other-worldly garb.

We're Living In A New Golden Age Of Space Movies

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Nike confirms self-lacing sneakers from ‘Back to the Future’ are real

Marty McFly’s self-lacing Nikes from Back to the Future are finally real.

Nike has confirmed to Mashable the “first pair of self-lacing Nike Mag shoes is in New York City.” The company didn’t provide further details as to the sneakers’ precise whereabouts in the city, but they’re sure to turn up soon enough.

See also: USA Today travels ‘Back to the Future’ with front page from the film.

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