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The Four Technologies That Are Turning Our World Into the Future

Each year, the world’s greatest innovators and inventors gather for the Edison Awards to celebrate “game-changing” developments in technology, engineering, marketing, and design. Here are just some of the innovations that are already transforming our world.

Each year, innovators from across the globe trade in their lab coats and laptops for ties and gowns to honor the nominees at the Edison Awards ceremony in New York City. Over the past three decades, the awards have highlighted the most innovative products and people in science. Last year’s honorees featured Alan Stern, Principal Investigator of NASA’s New Horizons mission to Pluto.

Watch an easy guide to everything AI on ‘Explanimators,’ a new video series from Microsoft Story Labs

Who says that cartoons are for kids?

Artificial intelligence (AI) kicks off the Microsoft Story Labs animated “Explanimators” series about big, important, cutting-edge areas of technology that remain mysterious (if not just plain confusing) to people who don’t have an engineering or computer science degree.

While artificial intelligence is increasingly all around us, helping people do more, save time and work smarter – let’s be honest – it’s tricky to wrap your head around how it works and where it’s headed.

Lockheed compact fusion reactor design about 100 times larger than first plans

There is updated technical information on the Lockheed compact fusion reactor project. It was originally believed that the compact reactor would fit on a large truck. It looked like it might weigh 20 tons. After more engineering and scientific research, the new design requires about 2000 ton reactor that is 7 meters in diameter and 18 meters long. This would be about one third the length of a Dolphin diesel submarine and it would be slightly wider and taller. It would be similar in size to a A5W submarine nuclear fission reactor. We would not know for sure because the A5W size is classified but based on the size and likely configuration of a nuclear submarine this size estimate is likely.

They have performed simulations. In simulations, plasma confinement is achieved in magnetic wells with self – produced sharp magnetic field boundaries. • Design closes for 200 MW th reactor, 18 meters long by 7 meters diameter device assuming hybrid gyro – radii sheath and cusp widths and good coil support magnetic shielding. • Neutral beam heats plasma to ignited state. • The dominant losses are ion losses through the ring cusps into stalks and axially through the mirror confined sheath. • Good global curvature gives interchange stability.

Lockheed believes they can get better confinement at the cusps than the EMC2 polywell reactor.

What if you could type directly from your brain at 100 words per minute?

(credit: Facebook)

Regina Dugan, PhD, Facebook VP of Engineering, Building8, revealed today (April 19, 2017) at Facebook F8 conference 2017 a plan to develop a non-invasive brain-computer interface that will let you type at 100 wpm — by decoding neural activity devoted to speech.

Dugan previously headed Google’s Advanced Technology and Projects Group, and before that, was Director of the Defense Advanced Research Projects Agency (DARPA).

Entrance to Mars: How this fascinating Dome-Space-Elevator grows in all directions

Architecture has evolved and has become much more than just a design realized in concrete and modern building material. It has been transformed to help humanity in achieving all kinds of sustainability.

The eVolo Magazine for Architecture has been organizing another round of Skyscraper Competition in 2017 to honor those visionaries that try to realize a future that benefits humanity and the one Earth we all need to cherish and sustain.

A team from Spain with aspiring architects Arturo Emilio Garrido Ontiveros, Andrés Pastrana Bonillo, Judit Pinach Martí and Alex Tintea is thinking of a hybrid solution, that ensures Humanity’s survival in the early days of Mars’ colonization. The skyscraper design is both clever and beautiful, combining existing technologies with many practical ideas to open up and terraform more red soil as we understand the planet. It’s a genesis of Mars and a revival of form following function.

Audio engineering is making call center robots more ‘human’ and less annoying

Audio engineering can make computerized customer support lines seem friendlier and more helpful.

Say you’re on the phone with a company and the automated virtual assistant needs a few seconds to “look up” your information. And then you hear it. The sound is unmistakable. It’s familiar. It’s the clickity-clack of a keyboard. You know it’s just a sound effect, but unlike hold music or a stream of company information, it’s not annoying. In fact, it’s kind of comforting.

Michael Norton and Ryan Buell of the Harvard Business School studied this idea —that customers appreciate knowing that work is being done on their behalf, even when the only “person” “working” is an algorithm. They call it the labor illusion.

Disaster Assistance Handbook | Third Edition, March 2017 | The American Institute of Architects (AIA)

“This handbook will:

  • help architects better understand their role and how to prepare for and respond to disasters
  • prepare AIA Component staff to engage and coordinate their architect members and provide community discourse and assistance
  • explain how built environment professionals can work with architects and the community on disaster response and preparedness efforts
  • inform municipal governments of the unique ways architects assist the public and their clients in mitigating, responding to and recovering from disasters”

Read more

The Nonparametric Intuition: Superintelligence and Design Methodology

I will admit that I have been distracted from both popular discussion and the academic work on the risks of emergent superintelligence. However, in the spirit of an essay, let me offer some uninformed thoughts on a question involving such superintelligence based on my experience thinking about a different area. Hopefully, despite my ignorance, this experience will offer something new or at least explain one approach in a new way.

The question about superintelligence I wish to address is the “paperclip universe” problem. Suppose that an industrial program, aimed with the goal of maximizing the number of paperclips, is otherwise equipped with a general intelligence program as to tackle with this objective in the most creative ways, as well as internet connectivity and text information processing facilities so that it can discover other mechanisms. There is then the possibility that the program does not take its current resources as appropriate constraints, but becomes interested in manipulating people and directing devices to cause paperclips to be manufactured without consequence for any other objective, leading in the worse case to widespread destruction but a large number of surviving paperclips.

This would clearly be a disaster. The common response is to take as a consequence that when we specify goals to programs, we should be much more careful about specifying what those goals are. However, we might find it difficult to formulate a set of goals that don’t admit some kind of loophole or paradox that, if pursued with mechanical single-mindedness, are either similarly narrowly destructive or self-defeating.

Suppose that, instead of trying to formulate a set of foolproof goals, we should find a way to admit to the program that the set of goals we’ve described is not comprehensive. We should aim for the capacity to add new goals with a procedural understanding that the list may never be complete. If done well, we would have a system that would couple this initial set of goals to the set of resources, operations, consequences, and stakeholders initially provided to it, with an understanding that those goals are only appropriate to the initial list and finding new potential means requires developing a richer understanding of potential ends.

How can this work? It’s easy to imagine such an algorithmic admission leading to paralysis, either from finding contradictory objectives that apparently admit no solution or an analysis/paralysis which perpetually requires no undiscovered goals before proceeding. Alternatively, stated incorrectly, it could backfire, with finding more goals taking the place of making more paperclips as it proceeds singlemindedly to consume resources. Clearly, a satisfactory superintelligence would need to reason appropriately about the goal discovery process.

There is a profession that has figured out a heuristic form of reasoning about goal discovery processes: designers. Designers have coined the phrase “the fuzzy front end” when talking about the very early stages of a project before anyone has figured out what it is about. Designers engage in low-cost elicitation exercises with a variety of stakeholders. They quickly discover who the relevant stakeholders are and what impacts their interventions might have. Adept designers switch back and forth rapidly from candidate solutions to analyzing the potential impacts of those designs, making new associations about the area under study that allows for further goal discovery. As designers undertake these explorations, they advise going slightly past the apparent wall of diminishing returns, often using an initial brainstorming session to reveal all of the “obvious ideas” before undertaking a deeper analysis. Seasoned designers develop an understanding when stakeholders are holding back and need to be prompted, or when equivocating stakeholders should be encouraged to move on. Designers will interleave a series of prototypes, experiential exercises, and pilot runs into their work, to make sure that interventions really behave the way their analysis seems to indicate.

These heuristics correspond well to an area of statistics and machine learning called nonparametric Bayesian inference. Nonparametric does not mean that there are no parameters, but instead that the parameters are not given, and that inferring that there are further parameters is part of the task. Suppose that you were to move to a new town, and ask around about the best restaurant. The first answer would definitely be new, but as one asked more, eventually you would start getting new answers more rarely. The likelihood of a given answer would also begin to converge. In some cases the answers will be more concentrated on a few answers, and in some cases the answers will be more dispersed. In either case, once we have an idea of how concentrated the answers are, we might see that a particular period of not discovering new answers might just be unlucky and that we should pursue further inquiry.

Asking why provides a list of critical features that can be used to direct different inquiries that fill out the picture. What’s the best restaurant in town for Mexican food? Which is best at maintaining relationships to local food providers/has the best value for money/is the tastiest/has the most friendly service? Designers discover aspects about their goals in an open-ended way, that allows discovery to act in quick cycles of learning through taking on different aspects of the problem. This behavior would work very well for an active learning formulation of relational nonparametric inference.

There is a point at which information gathering activities are less helpful at gathering information than attending to the feedback to activities that more directly act on existing goals. This happens when there is a cost/risk equilibrium between the cost of more discovery activities and the risk of making an intervention on incomplete information. In many circumstances, the line between information gathering and direct intervention will be fuzzier, as exploration proceeds through reversible or inconsequential experiments, prototypes, trials, pilots, and extensions that gather information while still pursuing the goals found so far.

From this perspective, many frameworks for assessing engineering discovery processes make a kind of epistemological error: they assess the quality of the solution from the perspective of the information that they have gathered, paying no attention to the rates and costs which that information was discovered, and whether or not the discovery process is at equilibrium. This mistake comes from seeing the problems as finding a particular point in a given search space of solutions, rather than taking the search space as a variable requiring iterative development. A superintelligence equipped to see past this fallacy would be unlikely to deliver us a universe of paperclips.

Having said all this, I think the nonparametric intuition, while right, can be cripplingly misguided without being supplemented with other ideas. To consider discovery analytically is to not discount the power of knowing about the unknown, but it doesn’t intrinsically value non-contingent truths. In my next essay, I will take on this topic.

For a more detailed explanation and an example of how to extend engineering design assessment to include nonparametric criteria, see The Methodological Unboundedness of Limited Discovery Processes. Form Academisk, 7:4.

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