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This week, startup exiting stealth a year ago, previously announced that it was commercializing waveguides composed of silicon nanostructures as an alternative to traditional optics for use in mobile devices.

Metalenz recently began a partnership with ST Microelectronics to move its technology into mass production and expects to be shipping imaging packages sometime in the second quarter of this year, according to CEO Robert Devlin.

Google’s AR headsets, internally codenamed Project Iris, are expected to be released in 2024. Its device uses “outward-facing cameras to blend computer graphics with a video feed of the real world, creating a more immersive, mixed reality experience than existing AR glasses.” The hardware is “powered by a custom Google processor, like its newest Google Pixel smartphone, and runs on Android, though recent job listings indicate that a unique OS is in the works.”

Google Glass, the prior foray into AR, didn’t gain widespread consumer interest or adoption. The Verge says that the work on the project began to pick up speed recently. As of now, there isn’t a “clearly defined go-to-market strategy.” According to the Verge, Google is keeping the project secret, requiring “special keycard access” and “non-disclosure agreements.”

Facebook said it would hire around 10,000 workers around the world to build Meta and related products. A search on LinkedIn’s job board for “metaverse” shows thousands of listings. For people looking for fast-growing opportunities, you may want to look at pivoting into virtual and augmented reality and related opportunities in the metaverse.

Rebooting a quantum computer is a tricky process that can damage its parts, but now two RIKEN physicists have proposed a fast and controllable way to hit reset.

Conventional computers process information stored as bits that take a value of zero or one. The potential power of quantum computers lies in their ability to process ‘qubits’ that can take a value of zero or one—or be some fuzzy mix of both simultaneously.

“However, to reuse the same circuit for multiple operations, you have to force the qubits back to zero fast,” says Jaw Shen Tsai, a quantum physicist at the RIKEN Center for Quantum Computing. But that is easier said than done.

Beyond that, the ECoG technology could be developed for use in the emerging field of brain-computer interfaces, which have a huge range of potential applications – from controlling a computer just by thinking, to streaming music directly to your brain.

By uncovering new knowledge about how the brain works, for example, the device could be used to interpret hand motions in new ways utilising brain wave patterns.

The Future of Virtual Reality has been shown at CES 2022 in the form of retina display VR Headsets, full body tracking solutions and brain computer interfaces previewing what the future of full dive virtual reality could look like. Companies such as Meta/Facebook, Google, Apple and Valve are all investing millions into making Virtual Reality mainstream and look just like real life.

TIMESTAMPS:
00:00 A vision into the Future at CES
00:50 Next Generation VR Headsets.
02:29 The Future of VR Hardware.
04:47 VR CPU’s & GPU’s.
07:00 Is the Future of VR Mainstream?
07:48 Last Words.

#virtualreality #vr #future

Over 240 years ago, famous mathematician Leonhard Euler came up with a question: if six army regiments each have six officers of six different ranks, can they be arranged in a square formation such that no row or column repeats either a rank or regiment?

After searching in vain for a solution, Euler declared the problem impossible – and over a century later, the French mathematician Gaston Tarry proved him right. Then, 60 years after that, when the advent of computers removed the need for laboriously testing every possible combination by hand, the mathematicians Parker, Bose, and Shrikhande proved an even stronger result: not only is the six-by-six square impossible, but it’s the only size of square other than two-by-two that doesn’t have a solution at all.