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Archive for the ‘augmented reality’ category: Page 8

Nov 15, 2021

Apple’s Rivalry With Meta Isn’t About Privacy —It’s About AR, Watches and Home Devices

Posted by in categories: augmented reality, computing, cryptocurrencies, mobile phones

Apple and Meta are heading toward a collision course around wearables, AR/VR headsets and home devices. Also: Netflix and Apple mend fences around billing, Tim Cook talks cryptocurrency, and a new Apple Store is coming to Los Angeles. Finally, the App Store is dealt a loss in court.

For the past decade or so, Apple Inc.’s chief rival was considered to be Google. The two have gone toe-to-toe in smartphones, mobile operating systems, web services and home devices.

The next decade, however, could be defined by Apple’s rivalry with another Silicon Valley giant: Meta Platforms Inc.—the company known to everyone other than its own brand consultants as Facebook.

Continue reading “Apple’s Rivalry With Meta Isn’t About Privacy —It’s About AR, Watches and Home Devices” »

Nov 15, 2021

Good VR Is Not Always Going to Be High Fidelity

Posted by in categories: augmented reality, virtual reality

WIRED sat down with West to sift fantasy from reality and pin down what XR is actually good at. And it may come as a surprise that a lot of it relies on collecting a lot of data. The following interview is a transcript of our conversation, lightly edited for clarity and length.

WIRED: So let’s start with sort of an ontological question. There’s been this idea that we’ll be in or go to the metaverse, or several metaverses, which tech companies posit will exist in VR or AR. Do you see VR and AR as being more of a tool or a destination?

Timoni West: That’s a great question. I would actually say neither. I see XR as one of the many different mediums you could choose to work in. For example, we actually have an AR mobile companion app [in beta] that allows you to scan a space and gray box it out, put down objects, automatically tag things. So I’m using AR to do the things that AR is best for. I’ll use VR to do the things that VR is best for, like presence, being able to meet together, sculpt, or do anything that’s, you know, sort of intrinsically 3D.

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Nov 14, 2021

Smartphones are OBSOLETE! — Vuzix Next Generation Smart Glasses

Posted by in categories: augmented reality, holograms, mobile phones

Smartphones have become old technology by now and is soon going to be replaced by the next big thing. Vuzix has created the first lightweight Smart AR Glasses that can project holograms at high contrast while still looking like regular glasses.

The Vuzix next generation smart glasses feature futuristic micro-LED display technology to project augmented reality images onto the glasses. You can interact with virtual objects and more. Companies like Apple and Facebook will soon follow with their own variations of AR Glasses due to them soon replacing smartphones as the main medium of interaction as they phones become obsolete.

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Nov 13, 2021

AR Pioneer Warns That Metaverse Could Make “Reality Disappear”

Posted by in categories: augmented reality, computing, virtual reality

An innovator in early AR systems has a dire prediction: the metaverse could change the fabric of reality as we know it.

Louis Rosenberg, a computer scientist and developer of the first functional AR system at the Air Force Research Laboratory, penned an op-ed in Big Think this weekend that warned the metaverse — an immersive VR and AR world currently being developed by The Company Formerly Known as Facebook — could create what sounds like a real life cyberpunk dystopia.

“I am concerned about the legitimate uses of AR by the powerful platform providers that will control the infrastructure,” Rosenberg wrote in the essay.

Nov 12, 2021

Varjo’s Unique Masking Tool Lets You Bring the Real World into VR

Posted by in categories: augmented reality, virtual reality

Varjo’s XR-3 headset has perhaps the best passthrough view of any MR headset on the market thanks to color cameras that offer a fairly high resolution and a wide field-of-view. But rather than just using the passthrough view for AR (bringing virtual objects into the real world) Varjo has developed a new tool to do the reverse (bringing real objects into the virtual world).

At AWE 2021 this week I got my first glimpse at ‘Varjo Lab Tools’, a soon-to-be released software suite that will work with the company’s XR-3 mixed reality headset. The tool allows users to trace arbitrary shapes that then become windows into the real world, while the rest of the view remains virtual.

Nov 11, 2021

Nvidia’s Omniverse adds AR/VR viewing, AI training, and AI avatar creation

Posted by in categories: augmented reality, robotics/AI, virtual reality

Nvidia’s Omniverse, billed as a “metaverse for engineers,” has grown to more than 700 companies and 70,000 individual creators that are working on projects to simulate digital twins that replicate real-world environments in a virtual space.

The Omniverse is Nvidia’s simulation and collaboration platform delivering the foundation of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. Omniverse is now moving from beta to general availability, and it has been extended to software ecosystems that put it within reach of 40 million 3D designers.

And today during Nvidia CEO Jensen Huang’s keynote at the Nvidia GTC online conference, Nvidia said it has added features such as Omniverse Replicator, which makes it easier to train AI deep learning neural networks, and Omniverse avatar, which makes it simple to create virtual characters that can be used in the Omniverse or other worlds.

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Nov 10, 2021

Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000

Posted by in categories: augmented reality, virtual reality

French startup Lynx launched a Kickstarter campaign for Lynx R-1 in October, a standalone MR headset which is capable of both VR and passthrough AR. Starting at €530 (or $500 if you’re not subject to European sales tax), the MR headset attracted a strong response from backers as it passed its initial funding goal in under 15 hours, going on to garner over $800,000 throughout the month-long campaign.

Update (November 10th, 2021): Lynx R-1 Kickstarter is now over, and it’s attracted €725,281 (~$835,000) from 1,216 backers. In the final hours the campaign managed to pass its first stretch goal at $700,000—a free facial interface pad.

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Nov 9, 2021

SEVEN CONVERGING TECHNOLOGICAL FUNCTIONS WILL PERMANENTLY CHANGE CITIZEN ASTRONOMY

Posted by in categories: augmented reality, computing, cosmology, mobile phones

By Jeremy Batterson 11-09-2021

The equivalent of cheap 100-inch binoculars will soon be possible. This memo is a quick update on seven rapidly converging technologies that augur well for astronomy enthusiasts of the near future. All these technologies already exist in either fully developed or nascent form, and all are being rapidly improved due to the gigantic global cell phone market and the retinal projection market that will soon replace it. Listed here are the multiple technologies, after which they are brought together into a single system.

1) Tracking.
2) Single-photon image sensing.
3) Large effective exit pupils via large sensors.
4) Long exposure non-photographic function.
5) Flat optics (metamaterials)
6) Off-axis function of flat optics.
7) Retinal projection.

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Nov 9, 2021

Qualcomm is Preparing Developers for the Coming Wave of Smartphone-tethered AR Glasses

Posted by in categories: augmented reality, mobile phones

Today at AWE 2,021 Qualcomm announced Snapdragon Spaces XR Developer Platform, a head-worn AR software suite the company is using to kickstart a broader move towards smartphone-tethered AR glasses.

Qualcomm says its Snapdragon Spaces XR Developer Platform offers a host of machine perception functions that are ideal for smartphone-tethered AR glasses. The software tool kit focuses on performance and low power, and provides the sort of environmental and human interaction stuff it hopes will give AR developers a good starting point.

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Nov 8, 2021

Mansoor Hanif — Executive Director, Emerging Technologies, NEOM — An Accelerator Of Human Progress

Posted by in categories: augmented reality, cyborgs, internet, robotics/AI, security, space, sustainability

A US$500 billion accelerator of human progress — mansoor hanif, executive director, emerging technologies, NEOM.


Mansoor Hanif is the Executive Director of Emerging Technologies at NEOM (https://www.neom.com/en-us), a fascinating $500 billion planned cognitive city” & tourist destination, located in north west Saudi Arabia, where he is responsible for all R&D activities for the Technology & Digital sector, including space technologies, advanced robotics, human-machine interfaces, sustainable infrastructure, digital master plans, digital experience platforms and mixed reality. He also leads NEOM’s collaborative research activities with local and global universities and research institutions, as well as manages the team developing world-leading Regulations for Communications and Connectivity.

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