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Archive for the ‘augmented reality’ category: Page 6

Jun 5, 2023

Augmented reality needs an iPhone moment

Posted by in categories: augmented reality, virtual reality

‘This is the single greatest thing that could happen to this industry.’

As Apple prepares its long-rumored jump into augmented reality on Monday, doubts have shadowed every step of the way. There are reports of frequent changes in direction and skepticism inside Apple’s ranks. The device has allegedly been hard to manufacture and required numerous compromises. The process has taken years longer than Apple expected. And at a rumored $3,000, even Apple reportedly expects slow short-term sales.

But among AR professionals, the mood is jubilant. “This is the single greatest thing that could happen to this industry,” says Jay Wright, CEO of VR / AR collaboration platform Campfire 3D.

Continue reading “Augmented reality needs an iPhone moment” »

Jun 3, 2023

Welcome to the augmented future. Watch it bring you to your knees

Posted by in categories: augmented reality, robotics/AI

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Back on New Year’s Day, I wrote a piece for VentureBeat predicting 2023 as the year of mixed reality. On Monday of next week, the world will see why I still believe this is true. That’s the day Apple is expected to unveil its long-awaited mixed reality headset, a product rumored to be called the “Reality Pro” and certain to set the standard for immersive experiences.

Continue reading “Welcome to the augmented future. Watch it bring you to your knees” »

Jun 2, 2023

No one has done AR or VR well. Can Apple?

Posted by in categories: augmented reality, biotech/medical, information science, virtual reality

On Monday, Apple is more than likely going to reveal its long-awaited augmented or mixed reality Reality Pro headset during the keynote of its annual WWDC developer conference in California. It’s an announcement that has been tipped or teased for years now, and reporting on the topic has suggested that at various times, the project has been subject to delays, internal skepticism and debate, technical challenges and more. Leaving anything within Apple’s sphere of influence aside, the world’s overall attitude toward AR and VR has shifted considerably — from optimism, to skepticism.

Part of that trajectory is just the natural progression of any major tech hype cycle, and you could easily argue that the time to make the most significant impact in any such cycle is after the spike of undue optimism and energy has subsided. But in the case of AR and VR, we’ve actually already seen some of the tech giants with the deepest pockets take their best shots and come up wanting — not for lack of trying, but because of limitations in terms of what’s possible even at the bleeding edge of available tech. Some of those limits might actually be endemic to AR and VR, too, because of variances in the human side of the equation required to make mixed reality magic happen.

The virtual elephant in the room is, of course, Meta. The name itself pretty much sums up the situation: Facebook founder Mark Zuckerberg read a bad book and decided that VR was the inevitable end state of human endeavor — the mobile moment he essentially missed out on, but even bigger and better. Zuckerberg grew enamored by his delusion, first acquiring crowdfunded VR darling Oculus, then eventually commandeering the sobriquet for a shared virtual universe from the dystopian predictions of a better book and renaming all of Facebook after it.

Jun 1, 2023

New AR laptop with a virtual screen could revolutionize remote work

Posted by in categories: augmented reality, computing

Sightful, a startup based in Tel Aviv, is rolling out what it calls the world’s first augmented reality (AR) laptop following nearly three years of under-the-radar development.

Designed for the “work from anywhere” movement, the 13-inch Spacetop takes full advantage of AR to transform the area around users into 100 inches of virtual screen space.

Continue reading “New AR laptop with a virtual screen could revolutionize remote work” »

Jun 1, 2023

Kittch Partners With Qualcomm for Augmented Reality-Powered Cooking

Posted by in categories: augmented reality, mobile phones

Why wear beer goggles when you can wear bing goggles?

Well, now you can, at least if you’re using Kittch’s new AR cooking mode to make chef Ming Tsai’s MingBings. Today Kittch, a culinary video community, announced they have teamed up with Qualcomm to integrate AR features into their cooking app, according to an announcement sent to The Spoon. The collaboration, done in partnership with technical design company Trigger, is being demoed this week at Augmented World Expo (AWE) in Santa Clara, California.

Kittch app users can access the Kittch AR cooking mode by plugging in AR glasses to a mobile phone and clicking the “view in kitchen” button. From there, users can follow interactive videos and recipes, set timers, and order ingredients via AR gesture control. The new feature was demoed by Ming Tsai and his MingBing recipe here.

May 31, 2023

Brain Computer Interfaces in 2050: Top 10 Future Technologies

Posted by in categories: augmented reality, bioengineering, business, genetics, robotics/AI, transhumanism

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May 27, 2023

Spacetop is an ‘augmented reality laptop’ for remote working on the go

Posted by in categories: augmented reality, computing, mobile phones

Human-computer interaction company Sightful is releasing its first product, Spacetop, a screen-less “augmented reality laptop” projecting tabs across a 100-inch virtual screen. The laptop — if you can call it that — is a hardware deck and full-size keyboard with a pair of tailored NReal glasses. The glasses project tabs directly in front of whatever the user is looking at while remaining invisible to anyone else.

Specs-wise, Spacetop is running a Snapdragon 865 paired with an Adreno 650 GPU, 8GB RAM and 256GB storage, putting it in the same class as some of the smartphones that are already capable of driving AR glasses. It’s not smartphone-sized, however, measuring 1.57-inches high, 10.47-inches wide and 8.8-inches deep, and it weighs in at 3.3 pounds, the same as plenty of laptops we could choose to mention here.

Sightful is clearly gunning for a crossover hit in the work-from-home-or-anywhere market. “Laptops are the centerpiece of our daily working lives, but the technology has not evolved with the modern, work from anywhere, privacy matters, ‘road warrior’ mentality. Meanwhile, augmented reality is full of potential and promise but is yet to find its daily use case,” said Tamir Berliner, Sightful co-founder who previously worked at both Leap Motion and Primesense. “We are at the perfect moment for a significant paradigm shift in a device we all know and love.”

May 23, 2023

The End of Screens?

Posted by in categories: augmented reality, economics, robotics/AI

Believe it or not, one of the most important technology announcements of the past few months had nothing to do with artificial intelligence. While critics and boosters continue to stir and fret over the latest capabilities of ChatGPT, a largely unknown 60-person start-up, based out of Tel Aviv, quietly began demoing a product that might foretell an equally impactful economic disruption.

The company is named Sightful and their new offering is Spacetop: “the world’s first augmented reality laptop.” Spacetop consists of a standard computer keyboard tethered to pair of goggles, styled like an unusually chunky pair of sport sunglasses. When you put on the goggles, the Spacetop technology inserts multiple large virtual computer screens into your visual field, floating above the keyboard as if you were using a computer connected to large external monitors.

Continue reading “The End of Screens?” »

May 21, 2023

Alleged Apple Mixed Reality Headset Material Cost Leaks Out

Posted by in categories: augmented reality, materials

Self-described mixed reality nerd, Brad Lynch, has tweeted out several interesting details about Apple’s yet-to-be announced VR/AR headset. He has managed to compile information from several sources — mostly reports produced by hardware analysts based in China. His summation of the leaked info states: “The Apple HMD’s Bill of Materials (BoM) cost to be about $1500–1600 (USD). This is about double the reported BoM for the (Meta) Quest Pro (which was 800 dollars including the controllers and charging pad).”

May 19, 2023

Exploring the Relationship Between Artificial Intelligence (AI) and the Metaverse

Posted by in categories: augmented reality, internet, robotics/AI, virtual reality

Artificial intelligence (AI) and the metaverse are some of the most captivating technologies of the 21st century so far. Both are believed to have the potential to change many aspects of our lives, disrupt different industries, and enhance the efficiency of traditional workflows. While these two technologies are often looked at separately, they’re more connected than we may think. Before we explore the relationship between AI and the metaverse, let’s start by defining both terms.

The metaverse is a concept describing a hypothetical future design of the internet. It features an immersive, 3D online world where users are represented by custom avatars and access information with the help of virtual reality (VR), augmented reality (AR), and similar technologies. Instead of accessing the internet via their screens, users access the metaverse via a combination of the physical and digital. The metaverse will enable people to socialize, play, and work alongside others in different 3D virtual spaces.

A similar arrangement was described in Neal Stephenson’s 1992 science-fiction novel Snow Crash. While it was perceived as a fantasy mere three decades ago, it seems like it could become a reality sooner rather than later. Although the metaverse isn’t fully in existence yet, some online platforms incorporate elements of it. For example, video games like Fortnite and Horizon World port multiple elements of our day-to-day lives into the online world.

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