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Archive for the ‘augmented reality’ category: Page 26

Nov 19, 2021

Researchers are using artificial intelligence to create better virtual reality experiences

Posted by in categories: augmented reality, robotics/AI, virtual reality

Working at the intersection of hardware and software engineering, researchers are developing new techniques for improving 3D displays for virtual and augmented reality technologies.

Virtual and augmented reality headsets are designed to place wearers directly into other environments, worlds and experiences.

While the technology is already popular among consumers for its immersive quality, there could be a future where the holographic displays look even more like real life. In their own pursuit of these better displays, the Stanford Computational Imaging Lab has combined their expertise in optics and artificial intelligence. Their most recent advances in this area are detailed in a paper published in Science Advances and work that will be presented at SIGGRAPH ASIA 2021 in December.

Nov 17, 2021

Russia’s missile test could have easily obliterated the International Space Station

Posted by in categories: augmented reality, satellites

In the wee morning hours of Tuesday (Nov. 16), the seven-person crew of the International Space Station (ISS) awoke in alarm. A Russian missile test had just blasted a decommissioned Kosmos spy satellite into more than 1,500 pieces of space debris — some of which were close enough to the ISS to warrant emergency collision preparations.

The four Americans, one German and two Russian cosmonauts aboard the station were told to shelter in the transport capsules that brought them to the ISS, while the station passed by the debris cloud several times over the following hours, according to NASA.

Ultimately, Tuesday ended without any reported damage or injury aboard the ISS, but the crew’s precautions — and the NASA administrator’s stern response to Russia — were far from an overreaction. Space debris like the kind created in the Kosmos break-up can travel at more than 17,500 mph (28,000 km/h), NASA says — and even a scrap of metal the size of a pea can become a potentially deadly missile in low-Earth orbit. (For comparison, a typical bullet discharged from an AR-15 rifle travels at just over 2,200 mph, or 3,500 km/h).

Continue reading “Russia’s missile test could have easily obliterated the International Space Station” »

Nov 15, 2021

Why the Metaverse is a Dystopian Nightmare & Niantic’s Solution

Posted by in categories: augmented reality, futurism

Facebook’s vision of the Metaverse has been criticized by both consumers & other companies for its obvious dystopian outlook. But one of the most prominent Augmented Reality Companies in the world, Niantic has shown a much better looking futuristic vision of the metaverse. One in which the real world would only get augmented instead of completely replaced like in Meta’s vision of it. Niantic’s Lightship platform and future augmented reality glasses are meant to be a look into a future where privacy and social interactions are of uttermost importance and the dystopian nightmare future wouldn’t be a big problem. Let’s see what companies such as Apple or niantic think of this.

TIMESTAMPS:
00:00 The unfortunate fate of the Metaverse.
02:01 What is this future going to look like?
03:59 Facebook’s Creepy Vision of the Workplace.
06:29 A possible solution by Niantic.
08:35 Last Words.

#facebook #meta #metaverse

Nov 15, 2021

Apple’s Rivalry With Meta Isn’t About Privacy —It’s About AR, Watches and Home Devices

Posted by in categories: augmented reality, computing, cryptocurrencies, mobile phones

Apple and Meta are heading toward a collision course around wearables, AR/VR headsets and home devices. Also: Netflix and Apple mend fences around billing, Tim Cook talks cryptocurrency, and a new Apple Store is coming to Los Angeles. Finally, the App Store is dealt a loss in court.

For the past decade or so, Apple Inc.’s chief rival was considered to be Google. The two have gone toe-to-toe in smartphones, mobile operating systems, web services and home devices.

The next decade, however, could be defined by Apple’s rivalry with another Silicon Valley giant: Meta Platforms Inc.—the company known to everyone other than its own brand consultants as Facebook.

Nov 15, 2021

Good VR Is Not Always Going to Be High Fidelity

Posted by in categories: augmented reality, virtual reality

WIRED sat down with West to sift fantasy from reality and pin down what XR is actually good at. And it may come as a surprise that a lot of it relies on collecting a lot of data. The following interview is a transcript of our conversation, lightly edited for clarity and length.

WIRED: So let’s start with sort of an ontological question. There’s been this idea that we’ll be in or go to the metaverse, or several metaverses, which tech companies posit will exist in VR or AR. Do you see VR and AR as being more of a tool or a destination?

Timoni West: That’s a great question. I would actually say neither. I see XR as one of the many different mediums you could choose to work in. For example, we actually have an AR mobile companion app [in beta] that allows you to scan a space and gray box it out, put down objects, automatically tag things. So I’m using AR to do the things that AR is best for. I’ll use VR to do the things that VR is best for, like presence, being able to meet together, sculpt, or do anything that’s, you know, sort of intrinsically 3D.

Nov 14, 2021

Smartphones are OBSOLETE! — Vuzix Next Generation Smart Glasses

Posted by in categories: augmented reality, holograms, mobile phones

Smartphones have become old technology by now and is soon going to be replaced by the next big thing. Vuzix has created the first lightweight Smart AR Glasses that can project holograms at high contrast while still looking like regular glasses.

The Vuzix next generation smart glasses feature futuristic micro-LED display technology to project augmented reality images onto the glasses. You can interact with virtual objects and more. Companies like Apple and Facebook will soon follow with their own variations of AR Glasses due to them soon replacing smartphones as the main medium of interaction as they phones become obsolete.

Continue reading “Smartphones are OBSOLETE! — Vuzix Next Generation Smart Glasses” »

Nov 13, 2021

AR Pioneer Warns That Metaverse Could Make “Reality Disappear”

Posted by in categories: augmented reality, computing, virtual reality

An innovator in early AR systems has a dire prediction: the metaverse could change the fabric of reality as we know it.

Louis Rosenberg, a computer scientist and developer of the first functional AR system at the Air Force Research Laboratory, penned an op-ed in Big Think this weekend that warned the metaverse — an immersive VR and AR world currently being developed by The Company Formerly Known as Facebook — could create what sounds like a real life cyberpunk dystopia.

“I am concerned about the legitimate uses of AR by the powerful platform providers that will control the infrastructure,” Rosenberg wrote in the essay.

Nov 12, 2021

Varjo’s Unique Masking Tool Lets You Bring the Real World into VR

Posted by in categories: augmented reality, virtual reality

Varjo’s XR-3 headset has perhaps the best passthrough view of any MR headset on the market thanks to color cameras that offer a fairly high resolution and a wide field-of-view. But rather than just using the passthrough view for AR (bringing virtual objects into the real world) Varjo has developed a new tool to do the reverse (bringing real objects into the virtual world).

At AWE 2021 this week I got my first glimpse at ‘Varjo Lab Tools’, a soon-to-be released software suite that will work with the company’s XR-3 mixed reality headset. The tool allows users to trace arbitrary shapes that then become windows into the real world, while the rest of the view remains virtual.

Nov 11, 2021

Nvidia’s Omniverse adds AR/VR viewing, AI training, and AI avatar creation

Posted by in categories: augmented reality, robotics/AI, virtual reality

Nvidia’s Omniverse, billed as a “metaverse for engineers,” has grown to more than 700 companies and 70,000 individual creators that are working on projects to simulate digital twins that replicate real-world environments in a virtual space.

The Omniverse is Nvidia’s simulation and collaboration platform delivering the foundation of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. Omniverse is now moving from beta to general availability, and it has been extended to software ecosystems that put it within reach of 40 million 3D designers.

And today during Nvidia CEO Jensen Huang’s keynote at the Nvidia GTC online conference, Nvidia said it has added features such as Omniverse Replicator, which makes it easier to train AI deep learning neural networks, and Omniverse avatar, which makes it simple to create virtual characters that can be used in the Omniverse or other worlds.

Nov 10, 2021

Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000

Posted by in categories: augmented reality, virtual reality

French startup Lynx launched a Kickstarter campaign for Lynx R-1 in October, a standalone MR headset which is capable of both VR and passthrough AR. Starting at €530 (or $500 if you’re not subject to European sales tax), the MR headset attracted a strong response from backers as it passed its initial funding goal in under 15 hours, going on to garner over $800,000 throughout the month-long campaign.

Update (November 10th, 2021): Lynx R-1 Kickstarter is now over, and it’s attracted €725,281 (~$835,000) from 1,216 backers. In the final hours the campaign managed to pass its first stretch goal at $700,000—a free facial interface pad.

Continue reading “Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000” »

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