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Inside PC gaming’s wildly creative Tomb Raider mapping scene: ‘Being able to create my own adventures for other people to play is such an addicting concept’

“At that time, I had no professional experience in the videogame industry, and I didn’t even really have an artist portfolio, so I made one in a bit of a rush.” Nonetheless, this was enough to convince Saber, and Hatté joined the team as an environment artist, working primarily on Tomb Raider 4–6 Remastered.

“My role on the team was specifically to work on the environments and remaster the textures,” Hatté says. “It was a life changing experience. I’m incredibly grateful to have been given that opportunity.”

Reamsters aside, Tomb Raider has been dormant since 2018’s Shadow of the Tomb Raider. But late last year, two new Lara Croft adventures were revealed—a second remake of the original game, and a new adventure by Crystal Dynamics pitched as a sequel to Tomb Raider: Underworld.

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