Artifacts, Artifictions, Artifutures 0.5
It’s not a physical landscape. It’s a term reserved for the new technologies. It’s a landscape in the future. It’s as though you used technology to take you off the ground and go like Alice through the looking glass.
John Cage, in reference to his 1939 Imagined Landscape [1].
In the last installment (see here, here and here) I argued that the increasing prominence and frequency of futuristic aesthetics and themes of empowerment-through-technology in EDM-based mainstream music videos, as well as the increasing predominance of EDM foundations in mainstream music over the past 3 years, helps promote general awareness of emerging-technology-grounded and NBIC-driven concepts, causes and potential-crises while simultaneously presenting a sexy and self-empowering vision of technology and the future to mainstream audiences. The only reason this is mentionable in the first place is the fact that these are mainstream artists and labels reaching very large audiences.
In this installment, I will be analyzing a number of music videos for tracks by “real EDM” artists, released by exclusively-EDM record labels, to show that these futuristic themes aren’t just a consequence of EDM’s adoption by mainstream music over the past few years, and that there is long history of futuristic aesthetics and gestalts in electronic music, as well as recurrent themes of self-empowerment through technology.
In this part I will discuss some of these recurrent themes, which can be seen to derive from a number of aspects shared by Virtual Art (any art created without the use of physical instruments), of which contemporary electronic music is an example because it is created using software. I argue that this will become the predominant means of art production — via software — for all artistic mediums, from auditory to visual to eventual olfactory, somatosensory and proprioceptual artistic mediums. The interface between artist and art will become progressively thinner and more transparent, culminating in a time where Brain-Computer-Interface technology can sense neural operation and translate this directly into an informational form to be played by physical systems (e.g. speakers) at first, but eventually into a form that can be read by given person’s own BCI instantiated phenomenologically via high-precision technological neuromodulation (of which deep brain stimulation is an early form).
In the second part of this installment I will be following this discussion up with a look at some music videos for EDM-tracks that embody and exemplify the themes, aesthetics and general gestalts under consideration here.
Odditory Artificiality
The music- videos accompanying many historical and contemporary examples of EDM tracks display consistently futuristic and technoprogressive thematics, aesthetics and plots, as well as positive, self-empowering and often primal-pleasure-appealing depictions of emerging and as-yet-conceptual technologies. Many also exemplify the recurrent theme of human-technology symbiosis, inter-constitution and co-deferent inter-determination. It is not just physical prosthesis – for in a way language is as much prosthetic technology as artificial arm. This definition of prosthesis doesn’t make a distinction between nonbiological systems for the restoration of statistically-normal function and nonbiological systems for the facilitation or instantiation of enhanced functions and/or categorically-new functional modalities. And nor should it. I argue that such a dichotomy is invalid because our functional modalities are always changing. This was true of biological evolution and it is true of mind and of cultural evolution as well. Other recurrent themes depicted in the video include technological autonomy and animacy and the facilitation of seemingly magical or otherwise-impossible feats, either via technology or else against a futuristic background.
These videos are not wrong for picking up on the self-empowering and potential-liberating inherencies of technology, nor their radically-transformative and ability-extending potentials. Indeed, as I argued in brief in the first installment of this series, electronic music exemplifies a general trend and methodology that will become standard for more and more artistic mediums, and to an increasingly large degree in each medium, as we move forward into the future. Contemporary EDM and electronic music is made using software – and this fundamental dissociation with physical instrumentation demonstrates the liberating potentials of what I have called virtuality – the realm of information, the ontics of semiotics, and the ability to readily create, modulate and modify a given informational object to an arbitrarily-precise degree. Not only do artists have the ability to modulate and modify a given sound-wave or sound-wave-ensemble with greater magnitude and precision, but they can do so to create end-result sound-waves that are either impossible with current physical instruments or else significantly harder to produce with physical instruments.