In the future, some commonly prescribed medication may have tiny trackers built into each capsule that monitor patients who take them. The technology is part of the ID-Cap system created by etectRx, a Florida company. The system has been submitted to the FDA for review and will undergo a 90-day study with Harvard’s Brigham and Women’s Hospital and the Fenway Institute.
Pain is something that the vast majority of us just have to deal with, and sometimes on a daily basis. Not being able to feel pain is almost unimaginable, but that’s the life one woman in Scotland has been living for 66 years. She doesn’t feel cuts, burns, and even surgery doesn’t register with her, and she’s lived her entire life thinking that was perfectly normal.
Her case, which was published in the British Journal of Anaesthesia, only caught the attention of doctors after she recovered from orthopedic hand surgery with no reported pain. As with all patients, she was given a suite of pain-numbing meds while the operation was carried out, but even after the drugs wore off she reported absolutely no pain whatsoever. That’s when doctors realized something was amiss.
As the artificial brain races towards the singularity, what we often forget is the boost to human brainpower that will accompany it. As we increase our senses and perceptions, humans have a choice what to do with these new superpowers, that can be used to reinforce one’s tunnel vision of life or to ignore it.
This story is part of What Happens Next, our complete guide to understanding the future. Read more predictions about the Future of Fact.
Not everyone experiences the world in the same way. Whether it’s how you react to the results of an election or what tones you hear in a sound clip, observable reality is often not as objective as you think it is.
Emerging technologies such as augmented reality will further blur this line. With AR on mobile devices and head-mounted displays, we’re well within the start of what it means to live an augmented life. Humans are doing a lot of fun things right now, like integrating playful games into our world and painting ourselves with digitally applied effects and makeup. We’re also starting to find utility for AR in the workplace and with hardware designed specifically for the enterprise market.
The Futurists (1967), a panel talk by diverse experts on the future in the 21st century.
How close were they? What did they miss?
Discusses the physical, social, and economic forces which have contributed to world civilization. From the Internet Archive.